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Returning 35 results for 'nights choosing response pdf'.
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Monsters
Vecna: Eve of Ruin
blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Strength of the Night"} nights in an unoccupied space in
"} slashing damage.Kas can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Kas regains spent
Monsters
Candlekeep Mysteries
;{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on him.Deflect Missile. In response to being hit by a ranged weapon attack, Bak Mei deflects
missile if it’s small enough to hold in one hand and Bak Mei has a hand free.Bak Mei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
Monsters
Waterdeep: Dragon Heist
Missile. In response to being hit by a ranged weapon attack, Hlam deflects the missile. The damage he takes from the attack is reduced by 1d10 + 27;{"diceNotation":"1d10+27","rollType":"roll
from a fall by 100.Hlam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Hlam
Monsters
Fizban's Treasury of Dragons
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
Monsters
Fizban's Treasury of Dragons
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
Monsters
Fizban's Treasury of Dragons
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
immune to Titivilus’s Twisting Words for 24 hours.Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater has withdrawn to his palace and left day-to-day decisions to Titivilus, even
Monsters
Fizban's Treasury of Dragons
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at
greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unoccupied space he can see.Fearful Voice (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fearful Voice"}. In response to taking damage, Hutijin utters a dreadful word of power
each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.Hutijin can take 3 legendary actions, choosing from
Monsters
Fizban's Treasury of Dragons
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The greatwyrm regains spent legendary actions at the start
among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3 legendary actions, choosing from the options below. Only one
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
Monsters
Mythic Odysseys of Theros
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.Arasta can take 3 legendary actions, choosing from the options below
paraphrase the following text when Arasta uses her Armor of Spiders trait:
The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the
Monsters
Infernal Machine Rebuild
":"1d12+3","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Gemstone Eyes. The eye of fear and flame shoots one of the following magical eye rays, choosing one
living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set
Hutijin
Legacy
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Monsters
Mordenkainen’s Tome of Foes
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fearful Voice"}. In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed
that saves against this effect is immune to Hutijin's Fearful Voice for 24 hours.Hutijin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
’ interface to the D&D world, who reads (and sometimes also writes) the adventure and describes what happens in response to the characters’ actions. The DM is a referee. When it’s not clear what ought
to happen next, the DM decides how to apply the rules and keep the story going. The DM is a roleplayer. The DM plays the monsters in the adventure, choosing their actions and rolling dice for their attacks. The DM also plays all the other people the characters meet, including helpful ones.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and dock workers rush to load and unload goods before the boats return. The daily energy and bustle carries over into rowdy nights. The fishers chug ale and swap stories, each seeking to outdo the
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Eye of Fear and Flame An eye of fear and flame stalks the world of the living, commanding individuals to perform evil deeds of the undead’s choosing or be destroyed. If its commands are not obeyed
humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D world, as well as the one who reads (and sometimes also writes) the adventure and describes what happens in response to the characters’ actions. The DM plays monsters. The DM plays the monsters
and villains the adventurers battle against, choosing their actions and rolling dice for their attacks. The DM also plays the part of all the other characters the players meet in the course of their
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
players’ interface to the D&D world, as well as the one who reads (and sometimes also writes) the adventure and describes what happens in response to the characters’ actions. The DM is a roleplayer. The DM
plays the monsters and villains in the adventure, choosing their actions and rolling dice for their attacks. The DM also plays the parts of all the other characters who the adventurers meet, including
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by
Sword attack against the attacker if it is within his reach. On a hit, the target takes an additional 9 (2d8) slashing damage.
Legendary Actions
Kas can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Reactions
Fearful Voice (Recharge 5–6). In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn’t a devil must succeed on a DC 22
against this effect is immune to Hutijin’s Fearful Voice for 24 hours.
Legendary Actions
Hutijin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions. JUSTICE
action to end it.
Legendary Actions
The greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
outdated and the guild requires more practical leadership. In response, Zegana maintains that she serves as prime speaker only at the sufferance of the Speakers’ Chamber, and if the other speakers wish to
, extinguishing unprotected flames it comes in contact with, and then vanishes.
Legendary Actions
Zegana can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
threat. Since gaining his position, Titivilus has convinced Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater
.
Legendary Actions
Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Titivilus
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hit points, and all levels of exhaustion end on him.
Bonus Actions
Nimble Escape. Bak Mei takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged
hand and Bak Mei has a hand free.
Legendary Actions
Bak Mei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Reactions
Fearful Voice (Recharge 5–6). In response to taking damage, Hutijin utters a dreadful word of power. Each
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hutijin regains spent legendary actions at the start of his turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) necrotic damage.
Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Hlam deflects the
. Hlam reduces the bludgeoning damage he takes from a fall by 100.
Legendary Actions
Hlam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater has withdrawn to his palace and left day-to-day
immune to Titivilus’s Twisting Words for 24 hours.
Legendary Actions
Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this opportunity to replace his hated
wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
Legendary Actions
Arasta can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arasta
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
response from a githyanki outpost on the Astral Plane. At a moment of your choosing, a Lawful Neutral Githyanki Knight named Qaara Valreth teleports into the room, appearing in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard — she’s a lich. Lottie loves clockwork. She has crafted many
let the characters blackmail the lich. This area can also contain other information of your choosing about the Six or the Orrery of the Wanderer. If the characters have missed out on any key revelations
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Legendary Actions
The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can
) piercing damage.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Dhargun Ironworks and the military history of Clan Thunderwind. Thankfully, neither Kira nor Zardak appear to mind if a character isn’t too sure about the answer. At a time of your choosing, Lord
characters to explore their NPCs’ personalities and backstories as things get heated. By focusing on the humor of potential conflicts, you can avoid having the guards rush in as a first response. The






