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Returning 35 results for 'nobles calls rather pdf'.
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Monsters
Waterdeep: Dragon Heist
","rollDamageType":"piercing"} piercing damage.Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly
gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Monsters
Tomb of Annihilation
","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage.Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat
politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Monsters
Eberron: Rising from the Last War
Crossbow","rollDamageType":"piercing"} piercing damage.Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is
trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Monsters
Out of the Abyss
: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage.Rulers, nobles, merchants, guildmasters, and other wealthy
individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Spy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage.Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of
cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
focus on intellectual pursuits. These nobles turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The
Backgrounds
Sword Coast Adventurer's Guide
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
much on them can grow complacent, a recipe for disaster in the mountains.
This trait manifests most strongly when goliaths interact with other folk. The relationship between peasants and nobles puzzles
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Backgrounds
Baldur’s Gate: Descent into Avernus
one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. You’re skilled at posing as the long-lost heir
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
the characters in the campaign work. Since a DM in a shared campaign must deal with a broad range of characters, rather than the same characters each week, it can be difficult to track all the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Cassalanters Victoro and Ammalia Cassalanter are Waterdavian nobles and secret devil worshipers. The Cassalanters plan to use the cache of dragons to buy back the souls of their children, which
characters rather than murder them. Victoro and Ammalia rely on their noble status to protect them, and the last thing they want is the City Watch on their doorstep. If you choose the Cassalanters as the villains, the adventure takes place in the summer.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rolling with It Some DMs rely on die rolls for almost everything. When a character attempts a task, the DM calls for a check and picks a DC. As a DM using this style, you can’t rely on the
might work. A drawback of this approach is that roleplaying can diminish if players feel that their die rolls, rather than their decisions and characterizations, always determine success.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items won’t be found. Magic Items Awarded by Level Character Level (Tier of Play) Common Items
Uncommon Items Rare Items Very Rare Items Legendary Items All Items 1–4 (tier 1) 6 4 1 0 0 11 5–10 (tier 2) 10 17 6 1 0 34 11–16 (tier 3) 3 7 11 7 2 30 17–20 (tier 4) 0 0 5 11 9 25 Total 19 28 23 19 11 100 Justyna Gil Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spy Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal
spies would rather die than divulge information that could compromise them or their employers. Spy
Medium humanoid (any race), any alignment
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Courtier In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather
you traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
allow those similarities to blind you to their unique traits.
Roles in the Clan Every clan calls upon its members to fill three principal roles, each of which contributes to the group’s welfare. First
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
focus for the power of the ritual rather than a source of power itself. Vizeran’s plan calls for the adventurers to place the dark heart in Menzoberranzan. Vizeran would prefer for the dark heart to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
worshiping the source of divinity rather than its fallible manifestations. Its adherents are called Muwahhid. Some erudite worshipers join the Imperial Ulema, an order of Muwahhid scholars sponsored by
meat, and many are vegetarians. Monarchy and Order Authority in the Tayyib Empire stems from Empress Firuzeh. Nobles who hold prewar titles are respected, while state-appointed judges enforce the law
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3d6 drow nobles and scores of slaves, 6d6 of which can be pressed into defending the house. These fighting slaves are usually bugbears, ogres, orcs, or quaggoths. Doors and windows are protected with
mercenaries have taken to patrolling the streets of the wealthier districts, accepting payments from drow nobles for the added security. The characters encounter a group of 3d4 male drow elite warriors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your wheelhouse. Being able to make friends and influence people is the bread and butter of your profession. Rather than ply this trade in public squares and seedy alehouses, however, you have trained
trivia night down at the tavern. But knowing the identity and location of a dozen nobles’ illegitimate children carries a little more utility in the adventuring world. College of Whispers The College
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
nobles known for their abuse of warforged, and seizing shipments of weapons or arcane research to further deplete their enemy. To the flesh-and-blood citizens of Khorvaire, the Lord of Blades is a figure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the stone-like features of a deep gnome who finds a truly remarkable gem, and such a discovery lightens the mood in the enclave for a time. Elminster calls gnomes the Forgotten Folk — an apt name
is marked by smooth, curving shapes rather than straight lines and hard edges. Svirfneblin are intensely community-minded and have little concern about privacy among themselves. Thus, they don’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
avoid contact with those they see as lesser creatures. They are obsessed with the Draconic Prophecy, which is a map of possible futures rather than a clear-cut prediction. Its paths are revealed in
Khorvaire without contact with Argonnessen, and some dragons have been twisted by the daelkyr or corrupted by fiends; any of these could be an antagonist if the adventure you’re crafting calls for a cruel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Awarding Magic Items Awarding magic items is the purview of the DM. You can award a magic item because the story calls for it or the players would be especially pleased to have it. This section helps
take characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items won’t be found. Magic Items Awarded by Level Character Level (Tier of Play
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ask about sleeping in the stable, one of the nobles speaks up, saying, “Our horses are rather picky about who they share space with. We had to reserve all of it, too, for their sake. You understand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
salamanders dedicated to the cults of Elemental Evil, they slay them rather than enslaving them. Domineering Nobles. Although salamanders follow the destructive impulses of their fiery nature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ask about sleeping in the stable, one of the nobles speaks up, saying, “Our horses are rather picky about who they share space with. We had to reserve all of it, too, for their sake. You understand
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
all, I’m only as strong as whoever calls me their own. Click to see the answer! Throne
Upon my head a serpent’s nest, my friend and sister loved me best. Istus made the deck for us, and all its
see the answer! Fool
I’m the cosmic paintbrush whose stroke fades fast. From afar I grant wishes; up close I destroy all in my path. Click to see the answer! Comet
Savior of kidnapped nobles and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Various allied nobles Independent alliance of nobles protected by the Knights of Holy Shielding, led by Knight Commander Aleshh Kaarth (dragonborn) and fortified by Furyondy and Urnst Veluna, the
, naming his domain after himself. These lands are so despoiled and dangerous that the otherwise fierce nomads of the Hunting Lands and Wegwiur pass through the Cold Marshes rather than enter the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
nobles often hire adventurers to eliminate peryton nests.
Peryton
Medium monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft., fly 60 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
watches the sea for shoals from a cliff and calls out to ships below in danger of beaching. Umberlee Shrine The door to the one-room shrine of Umberlee, goddess of the sea, is unlocked. Characters who
characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours






