Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'none casting returned pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        none casting return pdf
                                    
                                
                                    
                                        none casting returns pdf
                                    
                                
                                    
                                        none calling returner pdf
                                    
                                
                                    
                                        name casting returns pdf
                                    
                                
                                    
                                        noble calling returned pdf
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    You touch a creature or at least 1 cubic inch of its flesh. An inert duplicate of that creature forms inside the vessel used in the spell’s casting and finishes growing after 120 days; you
                                                
                                            
                                                
                                                    , memories, and abilities, but none of the original’s equipment. The creature’s original remains, if any, become inert and can’t be revived, since the creature’s soul is elsewhere.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
                                                
                                            
                                                
                                                     realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
                                                
                                            
                                                
                                                     using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     staff’s charges as a bonus action, causing the target to expend one spell slot of the highest spell level it can cast without casting a spell. If the target has already expended all its spell
                                                
                                            
                                                
                                                    ;s spirit has the staff’s Sentience property but none of its other properties. As long as this piece of the staff exists, Khelben’s spirit can make the staff whole again whenever he wishes. When the staff is remade, the spirits of the previous Blackstaffs become trapped inside it again.
                                                
                                            
                                        
                                                    Clone
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the spell’s casting and grows to full size and maturity after
                                                
                                            
                                                
                                                     personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.
                                                
                                            
                                        
                                                    Astral Projection
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you
                                                
                                            
                                                
                                                     enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     adult, you stand to inherit only a title. Since swearing your oath to Bahamut, you’ve returned to Neverwinter and have been a champion to those who are overlooked by the institutions that exist to
                                                
                                            
                                                
                                                     remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Return to Phandalin When the characters return to Phandalin after their victory, read or paraphrase the following: The corruption wracking the town of Phandalin is gone. The buildings have returned
                                                
                                            
                                                
                                                     Thornton, have returned to their prior selves. It’s up to you and your players whether the characters keep any transformations they’ve experienced. The characters are hailed as the saviors of Phandalin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     soul and save this doomed land—but none have returned from his pyramid. Within the pharaoh’s tomb lie deadly traps, sinister threats, and the secret to ending the ancient curse. “Pharaoh” is designed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     find insight into that which must be returned to its rightful course. The site is consecrated ground with the following properties: Bane of Undead. Dead creatures can’t become Undead in the grotto. An
                                                
                                            
                                                
                                                     Undead that enters the grotto for the first time during a turn or that starts its turn there takes 22 (5d8) radiant damage. An Undead reduced to 0 hit points by this damage dies and can’t be returned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF Elf Wizard Richard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     whose ideologies have since entered a period of decline. The following are three examples of minor factions currently in Sigil. Free League Who Prize the Individual Foremost Factol: None Headquarters
                                                
                                            
                                                
                                                     Tower Sorcerous in the Clerks’ Ward, vanished along with all known Incantifers. Most thought the tower was banished to the Mazes, but it has since returned, rematerializing in the vacant lot where it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     one side shaped like a smiling theater mask; a similar knocker on the opposite side is shaped like a frowning theater mask. None of these doors have locks. Light. Glowing orbs of red glass are set into
                                                
                                            
                                                
                                                     wrought-iron wall sconces throughout Motherhorn. Each orb sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Removing an orb from its sconce causes the orb’s light to go dark until it is returned to a sconce.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     council member Armin Whisperwind. Four villagers then went searching for him, but none returned. Terrified and confused, the village’s council has called for heroes to investigate. Unbeknownst to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     for fishing boats or passenger ships to attack. The locals watch for and fear Rasp, and they know that it has several lairs along the coast. None who have tried to hunt the creature have returned. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     body was returned to Toadhop and laid to rest in the earth next to his mother, Veena, and his sister, Marigold. Golden Axe was buried with him. Shortly after Frody was interred, a tiefling named
                                                
                                            
                                                
                                                    . While he excelled at none of the instruments, he realized he could pay off his family’s debts by turning his home into a conservatory for young musicians from wealthy families. One of his current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    The Cauldron Was Saved If her cauldron was not destroyed, Zybilna offers her rescuers the use of a wish spell in return for their accomplishments: “As a reward, I offer you one free casting of a wish
                                                
                                            
                                                
                                                     spell. Tell me, what is your hearts’ desire?”
 Zybilna honors the spirit of the characters’ request and doesn’t try to twist their words. If the characters want to be returned to their home world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Clone 8th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the
                                                
                                            
                                                
                                                     spell’s casting and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Tasha’s Mind Whip 2nd-level enchantment Casting Time: 1 action Range: 90 feet Components: V Duration: 1 round You psychically lash out at one creature you can see within range. The target must make
                                                
                                            
                                                
                                                     gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects. At Higher Levels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Cordon of Arrows Level 2 Transmutation (Ranger) Casting Time: Action
 Range: Touch
 Components: V, S, M (an ornamental braid)
 Duration: 8 hours
 You touch up to four nonmagical Arrows or Bolts
                                                
                                            
                                                
                                                     ammunition is then destroyed. The spell ends when none of the ammunition remains planted in the ground. When you cast this spell, you can designate any creatures you choose, and the spell ignores them. Using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Bluetspur, and none who witness them remember. This alien domain etches itself not upon the waking mind, but rather upon the body as inexplicable scars and on the psyche through nightmares. Not all the
                                                
                                            
                                                
                                                     Bluetspur for all manner of experiments. Many abductees are returned with only psychic scars, while others are never seen again. An unlucky few find themselves set upon strange routes leading back to the alien realm, arriving only to realize they’ve visited Bluetspur before.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Clone 8th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the
                                                
                                            
                                                
                                                     spell’s casting and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Clone Level 8 Necromancy (Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes, and a sealable vessel worth 2,000+ GP that is large
                                                
                                            
                                                
                                                     spell’s casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Clone Level 8 Necromancy (Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes, and a sealable vessel worth 2,000+ GP that is large
                                                
                                            
                                                
                                                     spell’s casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , the party must conclude this chapter with at least three dragon councilors having a friendly attitude and with none unfriendly. If the characters make a promise or perform an act aimed at a specific
                                                
                                            
                                                
                                                     it generations before. The character can recognize the item as a family heirloom, and will need to make arrangements to have it returned.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     manipulate the Weave to perform magic by casting spells. The Weave isn’t normally visible or detectable, even through the use of spells. Detect magic doesn’t let you perceive the Weave, for instance. The
                                                
                                            
                                                
                                                     most recent Sundering, both Mystra and the Weave have returned to their roles of centuries past, and spells and magic items are more reliable than they had been while the Spellplague raged.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Astral Projection 9th-level necromancy Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and
                                                
                                            
                                                
                                                     Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Astral Projection 9th-level necromancy Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and
                                                
                                            
                                                
                                                     Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     followers. Orestes was said to be a master thief and an oracle who foresaw who would become Returned. According to myth, the site also holds “Phenax’s Silence,” though none know if the name is that of an
                                                
                                            
                                                
                                                     (Persuasion) check, though, Khea admits them immediately. A character has advantage on this check if they mention that the sage’s name is inscribed on the mask of a Returned. Khea’s usual consultation fee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Virgil’s Mission If a character is able to speak with animals, Virgil is friendly. (The scroll found in area 9 will be useful in that regard if none of the characters have this ability.) The gull
                                                
                                            
                                                
                                                     (Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
 Casting the Spell. The character must have Virgil present for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     floating bodies to drift through the muck, bumping into walls and passersby. They are harmless but unsettling nonetheless. In addition to the bodies, three Returned sentries (see chapter 6) lurk here. These
                                                
                                            
                                                
                                                     Returned are tritons and, in addition to the statistics of a normal Returned sentry, each can breathe water and has a swim speed of 30 feet. Decades ago, anticipating Varyas’s mission, Phenax sent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     a success, but none of the servants returned home. Their families entreat the characters to seek answers. 
   5  The rare ralvanji spice has miraculous medicinal properties, but by royal edict it is
                                                
                                            
                                                
                                                     their runaway teenager home, not knowing their child joined Ramya’s army, died, and returned as a wight. 
   7  Reeva employs the party to find the forbidden ruins of Bahru, said to lie somewhere in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Mirage Arcane 7th-level illusion Casting Time: 10 minutes Range: Sight Components: V, S Duration: 10 days You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some
                                                
                                            
                                                
                                                     where none are present. The spell doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: Concentration, up to 1 hour
 You alter your physical form. Choose one of the
                                                
                                            
                                                
                                                    , facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your statistics change
                                                
                                            
                                        





