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Returning 35 results for 'none crafting races pdf'.
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Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
as allies and don’t prey on them.
Elven Enmity. The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged
for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting
maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
Species
Fizban's Treasury of Dragons
character is a member of the human race or one of the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation
scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
Elf
Legacy
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Species
Basic Rules (2014)
of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
Changeling
Legacy
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Species
Eberron: Rising from the Last War
in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
Bugbear
Legacy
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
Sea Elf
Legacy
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Species
Mordenkainen’s Tome of Foes
as many perils in their watery world as other elves face on dry land, but none are as deadly as the sahuagin. The animosity between these two races stems from the sahuagin’s ferocious
Species
Guildmasters’ Guide to Ravnica
feelings about them.
To members of other races, vedalken often seem cold, even emotionless. That assessment isn’t fair—they feel emotion every bit as intensely as other folk do, but they are
affiliation, they put their intelligence to use in crafting and improving things, whether those things are laws, procedures, or magical sciences.
Vedalken believe that the path toward the impossible
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Species
Fizban's Treasury of Dragons
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores
Species
Fizban's Treasury of Dragons
the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
Species
Mordenkainen Presents: Monsters of the Multiverse
Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they often joke
Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as
Species
Spelljammer: Adventures in Space
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
Species
Spelljammer: Adventures in Space
’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
Species
Spelljammer: Adventures in Space
of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
Species
Spelljammer: Adventures in Space
member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Smithy Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 2
Order: Craft
This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other
“Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Scriptorium Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Craft
A Scriptorium contains desks and writing supplies. Craft Options. When you issue the Craft order
Supplies, and the hireling meets all the prerequisites needed to scribe the scroll. The “Crafting Equipment” section in the Player’s Handbook specifies the time needed to scribe the scroll and the cost
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Laboratory Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Craft
A Laboratory contains storage space for alchemical supplies and workspaces for crafting various
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Workshop Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 3
Order: Craft
This Workshop is a creative space where useful items can be crafted. Artisan’s Tools. The Workshop
. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the “Crafting Magic Items” section in chapter
Species
Mordenkainen Presents: Monsters of the Multiverse
characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8
Characteristic
1
Your wings are like those of a bird.
2
You have shimmering, multicolored
;t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. Fairies and harengons, however, have a life span of about a century.
Height and Weight
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the giants and their kin know for certain is that they are sibling races. Humanoids such as elves, humans, and dwarves are more similar in size and shape than the disparate giant types are to one
another, but those races have no shared heritage. In contrast, every true giant, regardless of type, can trace its ancestry directly to Annam the All-Father. Most giants believe that Annam took a number
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
two races whose enmity endures to this day. What these tall, gaunt creatures were like before the mind flayers enslaved and changed them, none can say. Not even the original name of their race
, they wage war against each other with a hatred none can fully comprehend.”
— Aristul the Yellow, master of planar lore
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating Your Character When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you select one of the dragonborn
races in this chapter, follow these additional rules during character creation. Ability Score Increases When determining your character’s ability scores, increase one of those scores by 2 and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
11. Escape Room The sculptors have utilized this side chamber to plan their escape, though none of them are present when the characters first come here. The room is occupied by a life-sized sculpture
superior mason’s tools here. These tools grant advantage when used to make an appropriate crafting check, and are worth 500 gp. Manipulating Time Having a mechanical guide spend 1 charge in this area
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Creating Your Character When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races, which include the races presented
scores you decide to increase, none of the scores can be raised above 20. Languages Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for
Species
Spelljammer: Adventures in Space
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Species
Spelljammer: Adventures in Space
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
elements in these designs taken from the worship of both Ghaunadaur (god of slimes) and Shar (goddess of shadows), but none of these elements are used in a canonical manner. Pharblex used pieces that he
that Ramenos is venerated here. Ramenos is an ancient entity now believed to be in a deep slumber. As far as the character is aware, Ramenos was a god of one of the ancient creator races — if it was ever
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boromar Clan NPCs The Boromar Clan employs people of all races, but most of the organization and nearly all of its inner circle are made up of halflings. Some of the organization’s most important
gnome, is the lone non-halfling in the Boromars’ inner circle. He serves as Saidan’s chief advisor and the organization’s intelligence expert. The family looks to Castar to come up with a plan to defeat Daask, but so far none of his ideas have worked.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
elements in these designs taken from the worship of both Ghaunadaur (god of slimes) and Shar (goddess of shadows), but none of these elements are used in a canonical manner. Pharblex used pieces that he
that Ramenos is venerated here. Ramenos is an ancient entity now believed to be in a deep slumber. As far as the character is aware, Ramenos was a god of one of the ancient creator races—if it was ever
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
share these deities. Nonhuman races often have whole pantheons of their own. Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
face on dry land, but none are as deadly as the sahuagin. The animosity between these two races stems from the sahuagin’s ferocious territoriality. They simply won’t abide any other intelligent society
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the old gate, force it open, and rush through. Escobert discovers them and races into the courtyard to sound the alarm ahead of the infiltrators. Enough defenders are available to deal with the
fastest repair is with five castings of mending (taking five minutes). If none of the characters can do this, an NPC in the keep knows the cantrip. Someone must find and fetch her to the ready room
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Demon Wastes Capital: None Noted for Fiends, pestilence, violence Rivers of lava cut across plains of black sand and volcanic glass. The only vegetation you can see is blood-red moss and a thick
battles against the Ghaash’kala and the other Carrion Tribes. These people are mostly humans, but there are corrupted orcs, half-orcs, and tieflings mixed in, along with a handful of other races






