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Returning 35 results for 'none curses restrained pdf'.
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Monsters
Monster Manual
understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell’s stress. Once the djinni has cast it three times, the djinni can’t do so again for 365
). Failure: While in the whirlwind, the target has the Restrained condition and moves with the whirlwind. At the start of each of its turns, the Restrained target takes 21 (6d6);{"diceNotation":"6d6
Magic Items
Dungeon Master’s Guide
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
, Paralyzed, Petrified, Poisoned, Unconscious
Senses Truesight 60 ft.; Passive Perception 13
Languages All languages known to its summoner
CR None (XP 0; PB equals its summoner’s)
Traits
Incorporeal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"5d8", "rollType":"damage", "rollAction":"Plague of Worms", "rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22
.
Feed (Costs 3 Actions). Each creature restrained by the mage’s Plague of Worms takes 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Feed", "rollDamageType":"necrotic
Monsters
Out of the Abyss
is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the
the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed
Monsters
The Book of Many Things
this grapple ends, the target has the restrained condition, and the medusa can’t constrict another creature.
Final Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and can’t survive without that head. A target is immune to this effect if it takes none of the damage
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
":"bludgeoning"} bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature
none.
Fraz-Urb’luu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urb’luu
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"force"} force damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24), and it is restrained until the grapple ends. Fraz-Urb’luu can grapple only
there previously were none.
Psychic Anguish. Fraz-Urb’luu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or take 33 (6d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
is present. When two or more matron mothers gather within a temple of their goddess, none of them can use it as their lair.
Lair Actions
On initiative count 20 (losing initiative ties), the drow
Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Telekinetic Throw. The drow
Monsters
Curse of Strahd
Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7
;swarms of bats
13–15
1d4 + 1 vampire spawn;vampire spawns
16–18
3d6 wolf;wolves
19–20
None
Heart of Sorrow
Strahd can afford to be bold in his tactics, for he
Beholder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
the beholder moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.
If
DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shambling Mound Manifestation of Primeval Power Habitat: Forest, Swamp; Treasure: None Robson Michel Shambling mounds—also known as “shamblers”—embody the tenacity of the wilderness, seeking only to
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Specter Spirit of Wrath and Servant of Death Habitat: Underdark, Urban; Treasure: None Aaron J. riley Specters are loath to attack a cleric surrounded by divine light Specters are bodiless, life
1d8 The Specter Lurks Near... 1 A community afflicted by curses, grudges, plagues, or tragedies. 2 An evil Artifact or a deadly magical device. 3 The lair of a Fiend or an Undead. 4 The place
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Will-o’-Wisp Guide on the Path to Doom Habitat: Forest, Swamp, Urban; Treasure: None Vicki Pangestu From a distance, will-o’-wisps look like lanterns bobbing in the dark. Through the windows of
structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
Compendium
- Sources->Dungeons & Dragons->Monster Manual
−3 −3
Immunities Petrified
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Petrifying Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 3
(1d4 + 1) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 11. First Failure: The target has the Restrained condition. The target
Compendium
- Sources->Dungeons & Dragons->Monster Manual
−4 −4
Wis 16 +3 +6
Cha 5 −3 −3
Immunities Petrified
Senses Darkvision 120 ft.; Passive Perception 13
Languages None
CR 8 (XP 3,900; PB +3)
Traits
Flyby. The
the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
structures from which they ponder fate’s particularities. Many people bearing magical curses also live in the area. While some hunt for ways to end the magic affecting them, most have accepted their
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
12 +1 +1
Cha 7 −2 −2
Skills Perception +7
Immunities Exhaustion, Petrified
Senses Darkvision 60 ft.; Passive Perception 17
Languages None
CR 5 (XP 1,800; PB +3)
Actions
, the target has the Prone condition.
Petrifying Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. First Failure: The target has the Restrained condition and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
., Tremorsense 60 ft.; Passive Perception 10
Languages None
CR 11 (XP 7,200; PB +4)
Traits
Heat Aura. At the end of each of the remorhaz’s turns, each creature in a 5-foot Emanation
smaller creature, it has the Grappled condition (escape DC 17), and it has the Restrained condition until the grapple ends.
Bonus Actions
Swallow. Strength Saving Throw: DC 19, one Large or smaller
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Darkvision 60 ft.; Passive Perception 9
Languages None
CR 3 (XP 700; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage plus 7 (2d6) Poison damage
Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without
. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Save
Int 2 −4 −4
Wis 8 −1 −1
Cha 6 −2 −2
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained
, Stunned
Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 2 (XP 450; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move
Compendium
- Sources->Dungeons & Dragons->Monster Manual
−5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 6
Languages None
CR 2 (XP 450
DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 1 (XP 200; PB +2)
Traits
Amorphous. The ooze can
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Darkvision 60 ft.; Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The ettercap can climb difficult surfaces, including along ceilings, without needing to make an
smaller creature the ettercap can see within 30 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Bludgeoning, Poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Resistances Acid
Immunities Lightning, Slashing; Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 2
Ochre Jelly Multiplying Amoeboid Hunter Habitat: Underdark; Treasure: None Mark Behm Ochre jellies are giant, yellow-brown amoebas that digest organic creatures. They tirelessly hunt any prey
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
communicate with the living, instead being entirely obsessed with their memories of death. These undead endlessly mutter to themselves, giving voice to final curses, regrets, pleas, and apologies. Those who
, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The shadow can
Shadow Disembodied, Life-Drinking Shade Habitat: Planar (Shadowfell), Underdark, Urban; Treasure: None Michael Broussard Shadows are incorporeal Undead that feed on life. They resent the living for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great Vistani fortune-tellers, none compares to Madam Eva. If knowledge of the future is what you seek, Madam Eva will tell you your fate. A prescient Vistana can’t see her own future or the future of
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Blindsight 120 ft.; Passive Perception 19
Languages None
CR 30 (XP 155,000; PB +9
Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can’t teleport.
Claw. Melee Attack Roll: +19, reach 15 ft. Hit: 28 (4d8 + 10) Slashing damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other spellcaster — contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save Int 3 −4 −4 Wis 10 +0 +4 Cha 9 −1 −1
Skills Perception +8
Senses Passive Perception 18
Languages None
CR 11 (XP 7,200; PB +4)
Actions
Multiattack. The roc
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, requiring the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is blinded, restrained, and begins to suffocate (see chapter 8 of the Player’s Handbook). On a success, it is
already a creature inside the amphora, the target is restrained inside. As an action, the restrained creature can make a DC 14 Dexterity (Acrobatics) check, escaping from the amphora on a success. The






