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Returning 35 results for 'period about and his current'.
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person about and his current
periods about and his currents
periods about and his current
Spells
Player’s Handbook
creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather than animating a new creature
Spells
Player’s Handbook
this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones
Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have
Create Undead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather
Animate Dead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24
-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell
spells
creature again before the current 24-hour period ends. This use of the spell reasserts your control over 1 creature you have animated with this spell, rather than animating a new one. Any creature you
spells
current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather than animating a new creature. Additionally, casting this
races
While ancient heritages such as the elves and the dwarves claim to have raised the first kingdoms in Etharis, humans dominate those lands in the current age. Humans can be found everywhere, from the
homelands.
The period written in history as the Era of Expansion is often portrayed as an endless eruption of violence that lasted centuries as humans spread to every corner of Etharis. Rather, the
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adolescence Most elves experience their First Reflection in their second or third decade. It marks the beginning of the period when an elf must focus on acquiring the knowledge and skills needed for
frequently. The Drawing of the Veil is the name that elves give to the occasion when a young elf no longer experiences primal memories during trance but instead recalls only the events of its current mortal existence.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adolescence Most elves experience their First Reflection in their second or third decade. It marks the beginning of the period when an elf must focus on acquiring the knowledge and skills needed for
frequently. The Drawing of the Veil is the name that elves give to the occasion when a young elf no longer experiences primal memories during trance but instead recalls only the events of its current mortal existence.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tenday have no special names. Instead, they are denoted by counting from the beginning of the period (“first day,” “second day,” and so on). Days of the month are designated by a number and the month
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tenday have no special names. Instead, they are denoted by counting from the beginning of the period (“first day,” “second day,” and so on). Days of the month are designated by a number and the month
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elf Adventurers Most surface elves embark on a period of adventuring during their early adulthood. An adventure to an elf, however, isn’t always the same as what humans mean when they think of
life that awaits them in their later years. Even if such a future life seems tepid and unbearably dull during an elf’s prime, the psychological changes that come with age make this peaceful period of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elf Adventurers Most surface elves embark on a period of adventuring during their early adulthood. An adventure to an elf, however, isn’t always the same as what humans mean when they think of
life that awaits them in their later years. Even if such a future life seems tepid and unbearably dull during an elf’s prime, the psychological changes that come with age make this peaceful period of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tower allows prisoners to be delivered by airship. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s Gate
committed a serious crime against one or more of the member cities and been sentenced to a lengthy period of incarceration (typically a year or more). Each member of the Lords’ Alliance assigns one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell rather than animating new ones. Using
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell rather
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
tower allows prisoners to be delivered by airship. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s Gate
committed a serious crime against one or more of the member cities and been sentenced to a lengthy period of incarceration (typically a year or more). Each member of the Lords’ Alliance assigns one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tower allows prisoners to be delivered by airship. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s Gate
committed a serious crime against one or more of the member cities and been sentenced to a lengthy period of incarceration (typically a year or more). Each member of the Lords’ Alliance assigns one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
tower allows prisoners to be delivered by airship. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s Gate
committed a serious crime against one or more of the member cities and been sentenced to a lengthy period of incarceration (typically a year or more). Each member of the Lords’ Alliance assigns one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower allows prisoners to be delivered by airship as well. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s
have committed a serious crime against one or more members of the alliance and been sentenced to a lengthy period of incarceration (typically a year or more). Moreover, the offender must have political
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower allows prisoners to be delivered by airship as well. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s
have committed a serious crime against one or more members of the alliance and been sentenced to a lengthy period of incarceration (typically a year or more). Moreover, the offender must have political
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures