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Returning 35 results for 'plane away and his costs'.
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Spells
Player’s Handbook
. If you move up or down, every foot of movement costs an extra foot. You can perceive the plane you left, which looks gray, and you can’t see anything there more than 60 feet away.
While on the
You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the duration. During this time, you can move in any direction
Spells
Player’s Handbook
are already on that plane). While on the Ethereal Plane, you can perceive the plane you left, which is cast in shades of gray, but you can’t see anything there more than 60 feet away. You can
Roll 1d6 at the end of each of your turns for the duration. On a roll of 4–6, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell ends instantly if you
Monsters
Monster Manual
Amphibious. The marid can breathe air and water.
Elemental Restoration. If the marid dies outside the Elemental Plane of Water, its body dissolves into brine, and it gains a new body in 1d4
;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Elemental Restoration"} days, reviving with all its Hit Points somewhere on the Plane of Water.
Wishes. The marid has a 30 percent chance of knowing
Magic Items
Dungeon Master’s Guide
already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If
the mirror and facing away from it.
Placing the mirror inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the
Spells
Player’s Handbook
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range
within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like
Spells
Player’s Handbook
trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.
A creature inside the cage can
that magic to exit the cage. On a failed save, the creature doesn’t exit the cage and wastes the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell can’t be dispelled by Dispel Magic.
Monsters
Monster Manual
.
Dominate Mind (2/Day). Wisdom Saving Throw: DC 16, one creature the aboleth can see within 30 feet. Failure: The target has the Charmed condition until the aboleth dies or is on a different plane of
telepathically with each other over any distance.
The target repeats the save whenever it takes damage as well as after every 24 hours it spends at least 1 mile away from the aboleth, ending the effect on
Monsters
Monster Manual
). Otherwise, the hag drops to 1 Hit Point and teleports to a harmless demiplane, and it can’t return to the plane it left for 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Spiteful
Escape"} days. When the hag teleports away, each creature within 60 feet of the space it left is cursed. Until the curse ends, a creature has Disadvantage on ability checks and saving throws, and the
Magic Items
Dungeon Master’s Guide
or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again
the plane of Hades, where the nightmare reverts to figurine form.
Figurine of Wondrous Power (Onyx Dog);Onyx Dog (Rare). This onyx statuette of a dog can become a Mastiff for up to 6 hours. The mastiff
Spells
Player’s Handbook
object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
for your home laboratory, for example, you might appear in another person’s laboratory in the same city.
Off Target. You and your group (or the target object) appear 2d12 miles away from the
Backgrounds
The Wild Beyond the Witchlight
You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled
with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.
Skill Proficiencies: Deception
Monsters
Princes of the Apocalypse
30 feet of Yan-C-Bin takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollDamageType":"thunder"} thunder damage.
Teleport (Costs 2 Actions). Yan-C-Bin magically teleports up to 120 feet to
an unoccupied space he can see. Anything Yan-C-Bin is wearing or carrying is teleported with him.
Suffocate (Costs 3 Actions). Yan-C-Bin steals the air of one breathing creature he can see within 60
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sunlight Banishment. If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the
Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in
Magic Items
Icewind Dale: Rime of the Frostmaiden
amulet requires 1 week and costs 1,000 gp in components.
A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack
attunes to this amulet knows the distance and direction of the shield guardian, provided the amulet and the guardian are on the same plane of existence. As an action, the amulet’s attuned wearer can
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
Monsters
Princes of the Apocalypse
(Costs 2 Actions). Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a
(Costs 3 Actions). Olhydra transforms her watery body into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Elemental Plane of Fire, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a
Monsters
Guildmasters’ Guide to Ravnica
30 feet away.
Siege Monster. Borborygmos deals double damage to objects and structures.Multiattack. Borborygmos can use his Frightful Presence. He also makes two attacks: one with his maul and one
turn. Borborygmos regains spent legendary actions at the start of his turn.
Attack. Borborygmos makes a weapon attack.
Bellow (Costs 2 Actions). Borborygmos yells menacingly at one creature he can
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The cone doesn’t function while the eye is closed or while the dreadnought is blinded.
Astral Entity. The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise
transported out of that plane.
Demiplanar Donjon. Anything the dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or the dreadnought’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
legendary actions at the start of its turn.
Move. The leviathan moves up to its speed.
Slam (Costs 2 Actions). The leviathan makes one Slam attack.A leviathan is an immense creature that acts as a
force of nature, dragging ships down to the ocean’s depths and washing away coastal settlements. When called forth, a leviathan arises from a large body of water and takes on the form of a
Magic Items
Waterdeep: Dragon Heist
Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than 1
minute, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a source of moist heat. Firenewts
incarnation and promote aggression and cruelty. Firenewt warlocks of Imix lead these theocracies or serve as advisors to a high priest.
Firenewts
Originally from the Elemental Plane of Fire
Monsters
Phandelver and Below: The Shattered Obelisk
Intelligence as the spellcasting ability (spell save DC 19):
At will: detect magic, detect thoughts
3/day each: dispel magic, modify memory
1/day each: feeblemind, plane shift (self only)
Teleport
end of the target’s next turn.
Projected Claw (Costs 2 Actions). The refraction makes one Dissonant Claw attack.Ilvaash was formed from the remains of the mind flayer god Ilsensine, the God
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Guildmasters’ Guide to Ravnica
its steed and mounts it as long as the archon and its steed are on the same plane of existence.
Smite (Costs 2 Actions). The archon makes a Hammer of Justice attack, and then its mount can use its
magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount along with any
Monsters
Spelljammer: Adventures in Space
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
, the ghost disappears and instantly reappears in the ship’s cargo hold.
While away from the Last Breath, the ghost can use a bonus action to magically teleport back to the ship, either to the
Monsters
Fizban's Treasury of Dragons
regains spent legendary actions at the start of his turn.
Attack. The aspect makes one Claw or Tail attack.
Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Costs 2 Actions). The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw
, taking 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Screaming Gale (Costs 3 Actions
Monsters
Guildmasters’ Guide to Ravnica
","rollAction":"Prime Speaker","rollDamageType":"thunder"} thunder damage and is pushed 10 feet away from Zegana. If the creature is underwater, the damage is increased to 13 (3d8);{"diceNotation":"3d8","rollType
— until the start of her next turn.
Trident. Zegana makes one melee attack with the Prime Speaker’s Trident.
Enlarge (Costs 2 Actions). Zegana casts enlarge/reduce on herself, using the
Monsters
Eberron: Rising from the Last War
or be pushed up to 10 feet away and knocked prone.
Spellcasting. The Lord of Blades is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10;{"diceNotation":"1d20
legendary actions at the start of his turn.
Attack. The Lord of Blades makes one weapon attack.
Cantrip. The Lord of Blades casts one of his cantrips.
Cast a Spell (Costs 2 Actions). The Lord of Blades casts
Monsters
Spelljammer: Adventures in Space
Astral Existence. The apparition can exist only on the Astral Plane. If it is sent to a location not on the Astral Plane, the apparition is destroyed.
Illumination. While it has at least 1 hit point
until the body drops to 0 hit points, the apparition ends it as a bonus action, the body leaves the Astral Plane, or the apparition is forced out by an effect like the dispel evil and good spell. When
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or