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Returning 35 results for 'poison about and his chosen'.
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person about and his chosen
person about and his choose
poison about and his choose
Monsters
Monster Manual
Resistances. Damage type chosen for the Draconic Origin trait below.
Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (DM’s
choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.Multiattack. The half-dragon makes two Claw attacks.
Claw. Melee Attack Roll: +7;{"diceNotation
Spells
Player’s Handbook
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the
chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn.
Monsters
Monster Manual
.
Chromatic Spittle. Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Chromatic Spittle"}, range 30 ft. Hit: 6 (1d6 + 3) damage of a type chosen by the kobold: Acid
":"damage", "rollAction":"Chromatic Spittle (Lightning)", "rollDamageType":"Lightning"}, or Poison;{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Chromatic Spittle (Poison)", "rollDamageType":"Poison"}.
Monsters
Monster Manual
Magic Resistance. The helmed horror has Advantage on saving throws against spells and other magical effects.
Spell Immunity. The helmed horror is immune to three spells chosen by its creator
(1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Arcane Sword", "rollDamageType":"Force"} Force damage.Necrotic, Poison
Magic Items
Dungeon Master’s Guide (2024)
and name one liquid from the Alchemy Jug Liquids table to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as a Utilize action and pour that liquid out, up to 2 gallons per
reached its maximum, until the next dawn.
Alchemy Jug Liquids
Liquid
Max. Amount
Acid
8 ounces
Basic Poison
4 ounces
Beer
4 gallons
Honey
1 gallon
Mayonnaise
2
Spells
Player’s Handbook
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes
a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Spells
Player’s Handbook
You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a
hit, the target takes 3d8 damage of the chosen type.
If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an
Spells
Player’s Handbook
You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose
make an ability check.
Actions
Multiattack. The insect makes a number of attacks equal to half this spell’s level (round down).
Poison Jab. Melee Attack Roll: Bonus equals your spell attack
Spells
Player’s Handbook
Resistances Acid, Cold, Fire, Lightning, Poison
Immunities Charmed, Frightened, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 12
Languages Draconic, understands
the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Shared Resistances. When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage
Monsters
Monster Manual
a type chosen by the cataclysm: Acid;{"diceNotation":"5d6+8", "rollType":"damage", "rollAction":"Elemental Burst (Acid)", "rollDamageType":"Acid"}, Cold;{"diceNotation":"5d6+8", "rollType":"damage
Prone condition. Failure or Success: The cataclysm can’t take this action again until the start of its next turn.Acid, Cold, Fire, Lightning, Poison, Thunder
Spells
Player’s Handbook
, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when
(Fire only), Poison; Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial, understands the languages you know
CR None (XP 0; PB equals your
Spells
Player’s Handbook
, Metal, or Stone. The creature resembles an animate statue (you determine the appearance) made of the chosen material, which determines certain details in its stat block. The creature disappears when
−3
−3
Resistances Poison
Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands the languages
Spells
Player’s Handbook
: Ghostly, Putrid, or Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or
INT
4
−3
−3
WIS
10
+0
+0
CHA
9
−1
−1
Immunities Necrotic, Poison; Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive
Spells
Player’s Handbook
. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is
WIS
10
+0
+0
CHA
16
+3
+3
Resistances Fire
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Abyssal, Infernal; telepathy 60 ft.
CR
Dragon's Breath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Xanathar's Guide to Everything
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the
creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half
Monsters
Guildmasters’ Guide to Ravnica
":"slashing"} slashing damage plus 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Scimitar","rollDamageType":"poison"} poison damage.
Light Crossbow. Ranged Weapon Attack: +4;{"diceNotation
","rollDamageType":"piercing"} piercing damage.Redirect Attack. When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.
Magic Items
Tasha’s Cauldron of Everything
7
Absorbing Tattoo, Poison;Poison
Violet
8
Absorbing Tattoo, Psychic;Psychic
Silver
9
Absorbing Tattoo, Radiant;Radiant
Gold
10
Absorbing Tattoo, Thunder;Thunder
Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the
Monsters
Fizban's Treasury of Dragons
: 10 (1d10 + 5) damage of a type chosen by the dracohydra: acid;{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Bite (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"1d10+5
":"1d10+5", "rollType":"damage", "rollAction":"Bite (Lightning)", "rollDamageType":"lightning"}, or poison;{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Bite (Poison)", "rollDamageType
Monsters
Eberron: Rising from the Last War
. Hit: 18 (4d8);{"diceNotation":"4d8","rollType":"roll","rollAction":"Chromatic Orb"} damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.Tarkanan assassins are the
","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.
Fire Bolt (Cantrip). Ranged Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Fire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"slashing"} slashing damage plus 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType":"poison"} poison damage.
Whip. Melee Weapon Attack: +8;{"diceNotation
subterranean world of that god’s malevolence.Battle Command. Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or to take the Dodge or Hide action.
Monsters
The Book of Many Things
)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more of the
Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.Multiattack. The assassin makes two Poison Blade attacks.
Poison Blade. Melee or Ranged Weapon
Magic Items
Bigby Presents: Glory of the Giants
, or poison. You have resistance to the chosen damage type until you finish another long rest.
Invoking the Runes. As a bonus action, you can invoke the gauntlets’ runes and summon two enormous
Monsters
The Book of Many Things
)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more
can’t be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
Monsters
Vecna: Eve of Ruin
","rollAction":"Chromatic Rapier","rollDamageType":"fire"}, lightning;{"diceNotation":"6d6","rollType":"damage","rollAction":"Chromatic Rapier","rollDamageType":"lightning"}, or poison;{"diceNotation
":"6d6","rollType":"damage","rollAction":"Chromatic Rapier","rollDamageType":"poison"} damage (Windfall’s choice).
Dragon’s Fury. Windfall targets one creature she can see within 60 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Scimitar", "rollDamageType":"slashing"} slashing damage plus 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType":"poison"} poison
, including the powerful drow matron mother, takes an attractive drow as consort. Chosen as much for beauty as for magical might, a drow favored consort can hold their own in both conversation and combat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Dragon's Resistance"}): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison
dragonshields are champions of their people. Almost all dragonshields begin life as normal kobold;kobolds, then are chosen by a dragon and invested with power for the purpose of protecting the dragon’s
Monsters
Eberron: Rising from the Last War
+10","rollType":"to hit","rollAction":"Chromatic Orb"} to hit, range 120 ft., one creature. Hit: 13 (3d8);{"diceNotation":"3d8","rollType":"roll","rollAction":"Chromatic Orb"} damage of a type chosen
by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.Mordakhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"11d12", "rollType":"damage", "rollAction":"Chromatic Flames (Lightning)", "rollDamageType":"lightning"}, or poison;{"diceNotation":"11d12", "rollType":"damage", "rollAction":"Chromatic Flames
(Poison)", "rollDamageType":"poison"}. On a successful save, the creature takes half as much damage.The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action
Magic Items
The Book of Many Things
resistance to one of the following damage types (chosen by the DM): force, necrotic, poison, psychic, or radiant. This resistance lasts for 1d12 days.
Student. You gain proficiency in Wisdom saving throws
the chosen number, the remaining number of cards fly from the deck and take effect simultaneously.
Unless it is the Mystery card, a drawn card immediately takes effect, fades from existence, and
Monsters
The Book of Many Things
poison;{"diceNotation":"6d6","rollType":"damage","rollAction":"Traps (Poison)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing
hit points, and immunity to poison and psychic damage.
Traps. Traps target up to two creatures the villain can see in the lair. Each target must succeed on a DC 15 Dexterity saving throw or be struck
Monsters
The Book of Many Things
":"Traps (Fire)","rollDamageType":"fire"}, or poison;{"diceNotation":"7d6","rollType":"damage","rollAction":"Traps (Poison)","rollDamageType":"poison"}, chosen by the villain when the villain uses this
holding it is destroyed. Each snare has AC 11, 10 hit points, and immunity to poison and psychic damage.
Traps. Traps target up to two creatures the villain can see in the lair. Each target must
Spells
Fizban's Treasury of Dragons
of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points
)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Damage Resistances (Chromatic and Metallic Only) acid, cold, fire, lightning, poison
Damage Resistances (Gem Only) force
Spells
Xanathar's Guide to Everything
dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or poison. Each creature in the cone must make an Intelligence saving throw, taking 7d6 damage of the chosen damage type on a failed
Summon Elemental
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0
)
Damage Immunities poison; fire (Fire only)
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial
Magic Items
Tyranny of Dragons
, and poison damage. If you already have resistance to that damage type from another source, you instead have immunity to that damage type. If you already have immunity to that damage type from another
Draconic. You also have advantage on any Charisma check you make against dragons that share the color of the mask from which these properties were chosen.
Legendary Resistance (5/Day). If you fail a