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                        Returning 35 results for 'race senses'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     hound in the Border Ethereal can return to the Material Plane as an action.
Telepathic Bond. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses
                                                
                                            
                                                
                                                     hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
                                                
                                            
                                        
                                                    Shapechange
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
                                                
                                            
                                                
                                                     so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.
When you transform, you
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
                                                
                                            
                                                
                                                     dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching
                                                
                                            
                                                
                                                     coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
Moon. You are granted the
                                                
                                            
                                                
                                                     Immunities charmed, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., truesight 60 ft., passive Perception 13
Languages all languages known to its summoner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     important way, by establishing a general appearance and the natural talents gained from culture and ancestry. Your character’s race grants particular racial traits, such as special senses, proficiency
                                                
                                            
                                                
                                                    1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     character’s race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits
                                                
                                            
                                                
                                                    1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Commoner Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits. Commoner
 Medium humanoid (any race), any alignment
 Armor Class 10
 Hit Points 4 (1d8)
 Speed 30
                                                
                                            
                                                
                                                     ft.
   STR
  10 (+0)
 
  DEX
  10 (+0)
 
  CON
  10 (+0)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
  10 (+0)
Senses passive Perception 10
 Languages any one language (usually
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Commoner Commoner
 Medium humanoid (any race), any alignment
 Armor Class 10
 Hit Points 4 (1d8)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  10 (+0)
 
  CON
  10 (+0)
 
  INT
  10 (+0
                                                
                                            
                                                
                                                    )
 
  WIS
  10 (+0)
 
  CHA
  10 (+0)
Senses passive Perception 10
 Languages any one (usually Common)
 Challenge 0 (10 XP)
 Actions
 Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Commoner Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits. Commoner
 Medium humanoid (any race), any alignment
 Armor Class 10
 Hit Points 4 (1d8)
 Speed 30
                                                
                                            
                                                
                                                     ft.
   STR
  10 (+0)
 
  DEX
  10 (+0)
 
  CON
  10 (+0)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
  10 (+0)
Senses passive Perception 10
 Languages any one language (usually
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Noble Noble
 Medium humanoid (any race), any alignment
 Armor Class 15 (breastplate)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 12(+1)
 
  CON
 11(+0)
 
  INT
 12(+1
                                                
                                            
                                                
                                                    )
 
  WIS
 14(+2)
 
  CHA
 16(+3)
Skills Deception +5, Insight +4, Persuasion +5
 Senses passive Perception 12
 Languages any two languages
 Challenge 1/8 (25 XP)
 Actions
 Rapier. Melee
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                                
                                                     weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Bandit Bandit
 Medium Humanoid (Any Race), Any Non-Lawful Alignment
 Armor Class 12 (leather armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR 
  11 (+0) 
 
  DEX 
  12 (+1) 
 
  CON
                                                
                                            
                                                
                                                     
  12 (+1) 
 
  INT 
  10 (+0) 
 
  WIS 
  10 (+0) 
 
  CHA 
  10 (+0)
Senses passive Perception 10
 Languages Any one language (usually Common)
 Challenge 1/8 (25 XP) Proficiency Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Cultist Cultist
 Medium humanoid (any race), any non-good alignment
 Armor Class 12 (leather armor)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 12(+1)
 
  CON
 10(+0
                                                
                                            
                                                
                                                    )
 
  INT
 10(+0)
 
  WIS
 11(+0)
 
  CHA
 10(+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/8 (25 XP)
 Dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Guard Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. Guard
 Medium humanoid (any race), any alignment
 Armor Class 16
                                                
                                            
                                                
                                                     Perception +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/8 (25 XP)
 Actions
 Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Cultist Cultists swear allegiance to dark powers. They conceal their activities to avoid being ostracized, imprisoned, or executed for their beliefs. Cultist
 Medium humanoid (any race), any nongood
                                                
                                            
                                                
                                                     (+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one (usually Common)
 Challenge 1/8 (25 XP)
 Devotion. The cultist has advantage on saving throws against being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Bandit Bandit
 Medium Humanoid (Any Race), Any Non-Lawful Alignment
 Armor Class 12 (leather armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR
  11 (+0) 
 
  DEX
  12 (+1) 
 
  CON
                                                
                                            
                                                
                                                    
  12 (+1) 
 
  INT
  10 (+0) 
 
  WIS
  10 (+0) 
 
  CHA
  10 (+0)
Senses passive Perception 10
 Languages Any one language (usually Common)
 Challenge 1/8 (25 XP) Proficiency Bonus +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Medium humanoid (any race), any alignment
 Armor Class 10
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  10 (+0)
 
  CON
  10 (+0)
 
  INT
  10 (+0)
 
  WIS
  14 (+2
                                                
                                            
                                                
                                                    )
 
  CHA
  11 (+0)
Skills Medicine +4, Religion +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP)
 Spellcasting. The acolyte is a 1st-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     or heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                                
                                                     features—a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     or heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                                
                                                     many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they can’t fully
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Berserker Unpredictable berserkers come together in war parties and seek conflict wherever they can find it. Berserker
 Medium humanoid (any race), any chaotic alignment
 Armor Class 13 (hide armor
                                                
                                            
                                                
                                                    )
 Hit Points 67 (9d8 + 27)
 Speed 30 ft.
   STR
  16 (+3)
 
  DEX
  12 (+1)
 
  CON
  17 (+3)
 
  INT
  9 (−1)
 
  WIS
  11 (+0)
 
  CHA
  9 (−1)
Senses passive Perception 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Archer Archer
 Medium humanoid (any race), any alignment
 Armor Class 16 (studded leather)
 Hit Points 75 (10d8 + 30)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 18(+4)
 
  CON
 16(+3
                                                
                                            
                                                
                                                    )
 
  INT
 11(+0)
 
  WIS
 13(+1)
 
  CHA
 10(+0)
Skills Acrobatics +6, Perception +5
 Senses passive Perception 15
 Languages any one language (usually Common)
 Challenge 3 (700 XP)
 Archer’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Swashbuckler Swashbuckler
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 17 (leather armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 18(+4
                                                
                                            
                                                
                                                    )
 
  CON
 12(+1)
 
  INT
 14(+2)
 
  WIS
 11(+0)
 
  CHA
 15(+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
 Senses passive Perception 10
 Languages any one language (usually Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Acolyte Acolyte
 Medium Humanoid (Any Race), Any Alignment
 Armor Class 10
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR 
  10 (+0) 
 
  DEX 
  10 (+0) 
 
  CON 
  10 (+0) 
 
  INT 
  10
                                                
                                            
                                                
                                                     (+0) 
 
  WIS 
  14 (+2) 
 
  CHA 
  11 (+0)
Skills Medicine +4, Religion +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Veteran Veteran
 Medium Humanoid (Any Race), Any Alignment
 Armor Class 17 (splint)
 Hit Points 58 (9d8 + 18)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  13 (+1) 
 
  CON
  14 (+2
                                                
                                            
                                                
                                                    ) 
 
  INT
  10 (+0) 
 
  WIS
  11 (+0) 
 
  CHA
  10 (+0)
Skills Athletics +5, Perception +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 3 (700 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Medium humanoid (any race), any alignment
 Armor Class 13 (leather armor)
 Hit Points 16 (3d8 + 3)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  14 (+2)
 
  CON
  12 (+1)
 
  INT
  11 (+0
                                                
                                            
                                                
                                                    )
 
  WIS
  13 (+1)
 
  CHA
  11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
 Senses passive Perception 15
 Languages any one language (usually Common)
 Challenge 1/2 (100 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Thug Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. Thug
 Medium humanoid (any race), any non-good alignment
 Armor Class 11 (leather
                                                
                                            
                                                
                                                    
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/2 (100 XP)
 Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     education in the ways of magic.  Apprentice Wizard
 Medium humanoid (any race), any alignment
 Armor Class 10
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
 10(+0)
 
  DEX
 10(+0)
 
  CON
 10(+0
                                                
                                            
                                                
                                                    )
 
  INT
 14(+2)
 
  WIS
 10(+0)
 
  CHA
 11(+0)
Skills Arcana +4, History +4
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Veteran Veterans include soldiers retired from military service and warriors who never served anyone but themselves. Veteran
 Medium humanoid (any race), any alignment
 Armor Class 17 (splint
                                                
                                            
                                                
                                                    
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 3 (700 XP)
 Actions
 Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Swashbuckler Swashbuckler
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 17 (leather armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 18(+4
                                                
                                            
                                                
                                                    )
 
  CON
 12(+1)
 
  INT
 14(+2)
 
  WIS
 11(+0)
 
  CHA
 15(+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
 Senses passive Perception 10
 Languages any one language (usually Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     beliefs. Cultist
 Medium humanoid (any race), any non-good alignment
 Armor Class 12 (leather armor)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  12 (+1)
 
  CON
  10 (+0
                                                
                                            
                                                
                                                    )
 
  INT
  10 (+0)
 
  WIS
  11 (+0)
 
  CHA
  10 (+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/8 (25 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Veteran Veteran
 Medium Humanoid (Any Race), Any Alignment
 Armor Class 17 (splint)
 Hit Points 58 (9d8 + 18)
 Speed 30 ft.
   STR
  16 (+3) 
 
  DEX
  13 (+1) 
 
  CON
  14 (+2
                                                
                                            
                                                
                                                    ) 
 
  INT
  10 (+0) 
 
  WIS
  11 (+0) 
 
  CHA
  10 (+0)
Skills Athletics +5, Perception +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 3 (700 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Monsters B - E Bandit Captain
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 15 (studded leather)
 Hit Points 65 (10d8 + 20)
 Speed 30 ft.
   STR
 15(+2)
 
  DEX
 16(+3
                                                
                                            
                                                
                                                    )
 
  CON
 14(+2)
 
  INT
 14(+2)
 
  WIS
 11(+0)
 
  CHA
 14(+2)
Saving Throws Str +4, Dex +5, Wis +2
 Skills Athletics +4, Deception +4
 Senses passive Perception 10
 Languages any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     devices produce explosions, but all the most interesting ones (from the Izzet perspective) do. Cosmotronic Blastseeker
 Medium humanoid (any race), chaotic neutral
 Armor Class 15 (chain shirt
                                                
                                            
                                                
                                                    , Intimidation +3, Perception +1
 Senses passive Perception 11
 Languages any one language (usually Common)
 Challenge 4 (1,100 XP)
 Empowered Spell (3/Day). When the blastseeker rolls damage for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     this race. Speed. Your walking speed is 30 feet. Hare-Trigger. You can add your proficiency bonus to your initiative rolls. Leporine Senses. You have proficiency in the Perception skill. Lucky Footwork
                                                
                                            
                                                
                                                     senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
                                                
                                            
                                        





