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Returning 35 results for 'rare from cause'.
Other Suggestions:
range from cause
Monsters
Strixhaven: A Curriculum of Chaos
Oriq or as assets who can help the Oriq acquire spells, rare spell components, or knowledge from Strixhaven.
Oriq
The Oriq are a secret society of mages who wield forbidden magic in the service of
for the magic their master covets and watch for impressionable students and embittered faculty they might turn to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide
Monsters
Fizban's Treasury of Dragons
serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons
Monsters
Planescape: Adventures in the Multiverse
the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand scale, while others unleash horrific experiments on the
wounded foes alive, sometimes indefinitely, to prolong their suffering. Even striking against a baernaloth brings misery—they can cause an attacker’s old wounds to painfully reopen. All the
Monsters
Fizban's Treasury of Dragons
they serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
true cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Monsters
Sleeping Dragon’s Wake
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
its eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as though it had cast the fog
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
against Bavlorna, and Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all
Monsters
Fizban's Treasury of Dragons
characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business
Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8
A
Magic Items
Acquisitions Incorporated
Acq Inc loremonger. This property of the whisper jar can’t be used again until the next dawn.
Whispered Warnings
Also at rank 3, your whisper jar gains additional power and becomes a rare magic
item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the whisper jar can’t be used
Monsters
Fizban's Treasury of Dragons
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood
.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility
Magic Items
Storm King's Thunder
another means of staying aloft.
Comforting Wind. You can’t suffocate.
Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this
wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so.
Boots/Cloak. The pair of boots or cloak is now a rare magic item that requires attunement. While wearing
Monsters
Fizban's Treasury of Dragons
antics sometimes cause avalanches that threaten nearby villages.
5
An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
magic-items
This magic shield is formed from the shell of an Anomollusk combined with leather from an aberration as its handle. It's fused together and coated in contaminated ichor and inset with a rare animus
damage from a creature you can see within 60 feet of you, you can use your Reaction to cause the creature to take the same damage (you still take the damage).
Crafting. Creating a Reflector Shield
magic-items
properties.
Cultic Mask (Rare+). You can’t be targeted by Divination spells or perceived through scrying sensors. Ability checks made to discern your identity have a minimum DC of 25.
Fire
Within (Rare+). While you are burning, your weapon attacks deal an extra 2d4 Fire damage. You can take a Bonus Action to begin or stop burning.
Strange Sight (Rare+). You have Darkvision with a range
magic-items
properties.
Cultic Mask (Rare+). You can’t be targeted by Divination spells or perceived through scrying sensors. Ability checks made to discern your identity have a minimum DC of 25.
Fire
Within (Rare+). While you are burning, your weapon attacks deal an extra 2d4 Fire damage. You can take a Bonus Action to begin or stop burning.
Strange Sight (Rare+). You have Darkvision with a range
magic-items
gain Temporary Hit Points equal to 5 times the Shield’s bonus.
Righteous Wrath (Very Rare+). When you use the Valorous Guard property to cause an attack to miss, the next time you hit that
.
Valorous Guard (Rare+). When a creature within 5 feet of you is hit by an attack roll, you can take a Reaction to add 2 + the Shield’s bonus to the creature’s AC, potentially causing the
magic-items
.
While attuned to this club you deal an additional 2d6 damage of the type associated with the elemental dust infused into it.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the
following Rare Components:
[Animus] Giant Animus from a Troll
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons
magic-items
gain Temporary Hit Points equal to 5 times the Shield’s bonus.
Righteous Wrath (Very Rare+). When you use the Valorous Guard property to cause an attack to miss, the next time you hit that
.
Valorous Guard (Rare+). When a creature within 5 feet of you is hit by an attack roll, you can take a Reaction to add 2 + the Shield’s bonus to the creature’s AC, potentially causing the
magic-items
are protected against Contamination for six hours after receiving a dose of Aqua Expurgo. During this time, whenever you fail a saving throw against an effect which would cause you to gain one or more
Aqua Expurgo requires a Rare Workshopand the following Rare Components:
[Animus] Any Animus
[Dust] Aberrant Dust
[Fluid] Contaminated Ichor
[Organ] Flower from a Plant (traditionally an Eldritch Lily)
magic-items
gain Temporary Hit Points equal to 5 times the Shield’s bonus.
Righteous Wrath (Very Rare+). When you use the Valorous Guard property to cause an attack to miss, the next time you hit that
.
Valorous Guard (Rare+). When a creature within 5 feet of you is hit by an attack roll, you can take a Reaction to add 2 + the Shield’s bonus to the creature’s AC, potentially causing the
magic-items
properties.
Cultic Mask (Rare+). You can’t be targeted by Divination spells or perceived through scrying sensors. Ability checks made to discern your identity have a minimum DC of 25.
Fire
Within (Rare+). While you are burning, your weapon attacks deal an extra 2d4 Fire damage. You can take a Bonus Action to begin or stop burning.
Strange Sight (Rare+). You have Darkvision with a range
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
version of the spell consists of rare soporific herbs.
Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Spell Scroll (4th Level);4th
Rare
15
+7
Spell Scroll (5th Level);5th
Rare
17
+9
Spell Scroll (6th Level);6th
Very rare
17
+9
Spell Scroll (7th Level);7th
Very rare
18
+10
Spell Scroll (8th Level);8th
Very rare
18
+10
Spell Scroll (9th Level);9th
Legendary
19
+11
Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
turns a devout warrior into a blessed champion.
The Cause of Righteousness
A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching
darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
Knight. You gain the service of a 4th-level fighter who appears in a space you choose within
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Free Action Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Free Action Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Free Action Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Free Action Ring, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Free Action Ring, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Free Action Ring, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Free Action Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Free Action Ring, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Two-Birds Sling Weapon (sling), rare You have a +1 bonus to attack and damage rolls made with this weapon. When you make a ranged attack with this sling and hit a target, you can cause the ammunition
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Two-Birds Sling Weapon (sling), rare You have a +1 bonus to attack and damage rolls made with this weapon. When you make a ranged attack with this sling and hit a target, you can cause the ammunition