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Returning 32 results for 'regards from cast'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
can cast the Scrying spell on the cursed creature without material components or a spell slot. Malaxxix doesn’t need to be on the same plane of existence as the creature to use this ability, and
Monsters
Curse of Strahd
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Dryad
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
At will
the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the
Charm Person
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it
was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the vampire's lair. The fog
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the vampire's lair. The fog occasionally takes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
vane. Read or paraphrase the following once the device is restored: The villagers gather around the Storm’s Eye Weather Vane with their gazes cast toward the shore. Peals of thunder shake the ground
the storm passes. Some weep with relief. Mayor Gale regards you with a warm smile. “You saved us,” she says. “All hail the heroes of Respite!”
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
vane. Read or paraphrase the following once the device is restored: The villagers gather around the Storm’s Eye Weather Vane with their gazes cast toward the shore. Peals of thunder shake the ground
the storm passes. Some weep with relief. Mayor Gale regards you with a warm smile. “You saved us,” she says. “All hail the heroes of Respite!”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
. Once she’s released, she can cast the tongues spell to better communicate with her liberators. If the bottle is broken or unplugged, the dao emerges in a whirlwind of sand. She fulfills whatever
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
. Once she’s released, she can cast the tongues spell to better communicate with her liberators. If the bottle is broken or unplugged, the dao emerges in a whirlwind of sand. She fulfills whatever
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
Indifferent and has cast Invisibility to observe them unseen and gauge their intent. Duban oversees the irrigation of the gardens and defends them from invaders. He opposes the characters unless he thinks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elvish, Sylvan
Challenge 1 (200 XP)
Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no
throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
Indifferent and has cast Invisibility to observe them unseen and gauge their intent. Duban oversees the irrigation of the gardens and defends them from invaders. He opposes the characters unless he thinks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elvish, Sylvan
Challenge 1 (200 XP)
Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no
throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
has 1 hit point and can’t attack or cast spells. An echo reduced to 0 hit points vanishes. It’s impossible to tell at a glance whether an echo is from the past or the future. Clothing and equipment
the venerable human archmage about the demonic incursion, Elminster reveals that the demonic incursion was the unintended result of a spell cast by Gromph Baenre, a former Archmage of Menzoberranzan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
has 1 hit point and can’t attack or cast spells. An echo reduced to 0 hit points vanishes. It’s impossible to tell at a glance whether an echo is from the past or the future. Clothing and equipment
the venerable human archmage about the demonic incursion, Elminster reveals that the demonic incursion was the unintended result of a spell cast by Gromph Baenre, a former Archmage of Menzoberranzan
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
throughout his body. When he bothers to speak, his voice sounds like grinding stones. Ogrémoch is a miser who regards all the resources and treasures found in the ground as his own. He holds nothing but
weapons.
Innate Spellcasting. Ogrémoch’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
throughout his body. When he bothers to speak, his voice sounds like grinding stones. Ogrémoch is a miser who regards all the resources and treasures found in the ground as his own. He holds nothing but
weapons.
Innate Spellcasting. Ogrémoch’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
darkvision.
Innate Spellcasting. The abishai’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: alter self
hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
darkvision.
Innate Spellcasting. The abishai’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: alter self
hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
him eating its fish. Thanks to the awaken spell that was cast on him by a friendly druid, Bodger has an Intelligence of 10 and speaks Common. Majera d’Valzey (neutral, female, human noble) from the
inside the ring, provided the spell is cast somewhere in the Feywild. P5. Fountain of Awakening A marble fountain rises from a plinth on the bank of the stream, overflowing with time-frozen water that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
him eating its fish. Thanks to the awaken spell that was cast on him by a friendly druid, Bodger has an Intelligence of 10 and speaks Common. Majera d’Valzey (neutral, female, human noble) from the
inside the ring, provided the spell is cast somewhere in the Feywild. P5. Fountain of Awakening A marble fountain rises from a plinth on the bank of the stream, overflowing with time-frozen water that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
benches, six chairs, and a large dresser containing tableware. T2c: Kitchen. The hostel’s humble meals are cooked in a cast-iron pot over the fireplace. Berta’s assistants sleep here near the hearth
here as well, and one of them has cast the Arcane Lock spell on the south door to buy time. Confronting Piyarz. If the characters don’t attack instantly, Piyarz announces he’ll “generously” give them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
benches, six chairs, and a large dresser containing tableware. T2c: Kitchen. The hostel’s humble meals are cooked in a cast-iron pot over the fireplace. Berta’s assistants sleep here near the hearth
here as well, and one of them has cast the Arcane Lock spell on the south door to buy time. Confronting Piyarz. If the characters don’t attack instantly, Piyarz announces he’ll “generously” give them