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                        Returning 22 results for 'resolve score'.
                    
                
                                                    Arcane Hand
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
                                                
                                            
                                                
                                                     command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to
                                                
                                            
                                        
                                                    Bigby's Hand
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
                                                
                                            
                                                
                                                     command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+, Lords' Alliance Agent Feat)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Charisma score by 1, to a maximum of 20
                                                
                                            
                                                
                                                    , provided its Speed isnât 0.
Additionally, you bolster the targetsâ resolve, which lasts for 1 minute or until you have the Incapacitated condition. While bolstered, a target canât be
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a scale color more akin to that of a chromatic or a metallic dragon. A koboldâs cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
                                                
                                            
                                                
                                                     race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Underdogâs Resolve. When
                                                
                                            
                                        
                                                     Feats
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
                                                
                                            
                                                
                                                     Constitution, Wisdom, or Charisma score by 1, to a maximum of 20.
Bolstering Rally. As a bonus action, you can encourage one creature you can see within 30 feet of yourself (you can choose yourself). If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Cultist Doomsayer and Fanatic Cultists devote themselves to their faithâs leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
                                                
                                            
                                                
                                                     +1 (11)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  11  +0  +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     remain within 5 feet of it. Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the handâs Strength score to resolve the grapple. If the target is Medium or
                                                
                                            
                                                
                                                     you and the target, providing you with half cover against the target. The target canât move through the handâs space if its Strength score is less than or equal to the handâs Strength score. If its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     gives them remarkable resolve in the face of threats. Cultists perform much of a cultâs mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
                                                
                                            
                                                
                                                     Humanoid, Neutral
 AC 12 Initiative +1 (11)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Lady Wachterâs Wish Ernst Larnak (see area N4) begins shadowing the characters. Characters who have a passive Wisdom (Perception) score of 14 or higher notice him doing so. If they confront him, he
                                                
                                            
                                                
                                                     her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
                                                
                                            
                                                
                                                     rest. Knight of the Rose Prerequisite: 4th Level, Squire of Solamnia Feat You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     it delivers such an attack. Can spell attacks score Critical Hits? A spell attack can score a Critical Hit. The rule on Critical Hits applies to attack rolls of any sort. When casting a spell that
                                                
                                            
                                                
                                                    ? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your targets before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     treasure. If dao are there, so is wealth worth hunting.
 âGundren Rockseeker, Dwarf Treasure Hunter
 Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move
                                                
                                            
                                                
                                                    , and the Strait of Magnets. Dao Large Elemental (Genie), Neutral
 AC 18 Initiative +1 (11)
 HP 200 (16d10 + 112)
 Speed 30 ft., Burrow 30 ft., Fly 30 ft. (hover)
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     disadvantage on attack rolls, ability checks, saving throws, or some combination of the three. This can be tied to a single ability score or applied generally. The victim canât communicate using language
                                                
                                            
                                                
                                                    ) appropriate to the circumstances surrounding the curse. The victim gains vulnerability to one damage type. The victimâs Strength, Dexterity, or Constitution score is reduced to 3, and the victim canât be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     it delivers such an attack. Can spell attacks score critical hits? A spell attack can definitely score a critical hit. The rule on critical hits applies to attack rolls of any sort. When casting a
                                                
                                            
                                                
                                                     attack rolls? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score Dexterity score Constitution score Armor Class
                                                
                                            
                                                
                                                     resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , bunny-like creature with a horn like a unicornâs). The almiraj teleports around on a tabletop, making it hard to score a success. A participant gets three rings. Tossing a ring over the almirajâs horn
                                                
                                            
                                                
                                                     by the goblin; two goblins working together make one check with advantage. Resolve a tie by rerolling. A victorious participant earns one roll on the Carnival Prizes table. Guess the Number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     goblins: roll one d20 for all of them, add their Stealth skill modifier (+6) to the roll, and compare the total to the charactersâ passive Wisdom (Perception) scores. A character whose score is lower
                                                
                                            
                                                
                                                     attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblinsâ stat block contains the information you need to resolve these attacks. For more information on what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     interrupts them. Any character who has a passive Wisdom (Perception) score of 14 or higher hears the guard coming 2 rounds before the guard enters the room. Evading Guards When guards are present in an area
                                                
                                            
                                                
                                                    , characters can resolve encounters without resorting to combat. Some examples are listed below, though the characters may come up with creative alternatives: Bluffing. A character can lie their way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    . Use your judgement to resolve any plans that the players devise and award them appropriately (see âNarrative Combatâ). If the gate is demolished, the players must hold the line alongside the defenders
                                                
                                            
                                                
                                                     with a combined Strength score of 15 or higher must spend an action to heft the boat aside (if they attempt this while the boneclaw is perched on the boat, they need to muster a combined Strength score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
                                                
                                            
                                                
                                                     victor. Level 3: Improved Critical Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     walls are surprisingly sturdy and offer a 3-foot-wide path that circles the eastern side of the chamber. Any character with a passive Wisdom (Perception) score of 15 or higher spots the shelf path
                                                
                                            
                                                
                                                     losing to Karg. When the party arrives, he calls out, âI wanna play dese liâl guys! Hey, puny-bones! Wanna play?â If a character accepts the challenge, resolve the outcome of each game with an
                                                
                                            
                                        





