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                        Returning 29 results for 'rises slot'.
                    
                
                        
                            
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                                        rings slot
                                    
                                
                                    
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                                        runes slot
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     (1 slot): telekinesisMultiattack. The wight makes two longsword attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
                                                
                                            
                                                
                                                     rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
                                                
                                            
                                                
                                                    , prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot): power word kill, time stopChill Touch (Cantrip). Ranged Spell Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    
4th level (3 slots): blight, death ward, divination
5th level (1 slot): antilife shell, destructive waveMultiattack. (Vampire Form Only). Keresta makes two attacks, only one of which can be a bite
                                                
                                            
                                                
                                                     the ground rises the following night as a vampire spawn under Keresta's control.
Charm. Keresta targets one humanoid it can see within 30 feet of it. If the target can see Keresta, the target must
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     (1 slot): animate objects, scrying
Spider Climb. Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check.
Vampire Weaknesses. Strahd has the
                                                
                                            
                                                
                                                     reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Speak with Plants without using a spell slot; you must finish a long rest before you can cast it this way again. If you have spell slots of 3rd level or higher, you can cast this spell using them. Use
                                                
                                            
                                                
                                                     within 1 year of drawing this card, you can cast the True Resurrection spell once without expending a spell slot or requiring material components. Use your Intelligence, Wisdom, or Charisma as the
                                                
                                            
                                        
                                                    Conjure Elemental
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0
                                                
                                            
                                                
                                                     you, and it disappears 1 hour after you summoned it.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of
                                                
                                            
                                        
                                                    Vampire Spellcaster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     curse, nondetection
4th level (3 slots): blight, greater invisibility
5th level (1 slot): dominate personMultiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite
                                                
                                            
                                                
                                                     then buried in the ground rises the following night as a vampire spawn under the vampire's control.
Charm. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
 Fireball 3rd-level evocation
 Casting Time: 1
                                                
                                            
                                                
                                                     this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground
                                                
                                            
                                                
                                                     uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental’s statistics. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground
                                                
                                            
                                                
                                                     uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental’s statistics. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     galore, rises from an ornate stage of its own. A plush throne sits before the wheel before a marble platform fitted with a coin slot and a large level.
 Fortune’s wheel is the casino’s signature
                                                
                                            
                                                
                                                     5,000 gp, but damaging any part of it draws the immediate ire of two mezzoloth bouncers in the crowd nearby. F4: Slot Machines The first time a character approaches a slot machine, read or paraphrase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     transformation — a vile concoction of poison mixed with the blood of a sentient creature whose soul is sacrificed to the phylactery. The wizard falls dead, then rises as a lich as its soul is drawn into the
                                                
                                            
                                                
                                                    , counterspell, dispel magic, fireball
 4th level (3 slots): blight, dimension door
 5th level (3 slots): cloudkill, scrying
 6th level (1 slot): disintegrate, globe of invulnerability
 7th level (1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     throughout the Furygale Repository:  Map 5.1: furygale repository View Player Version Ceilings and Walls. The walls and ceilings are as hard and durable as stone. The structure’s ceiling rises 20 feet
                                                
                                            
                                                
                                                     creature expends a spell slot to cast a spell of 1st level or higher, an additional effect might occur. That creature must roll a d10. On a roll of 1, they must then roll on the Wild Magic Surge table in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     omens, then rises back into the sky. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good, or to rescue heroes from certain death. A ki-rin in
                                                
                                            
                                                
                                                    , guardian of faith
 5th level (3 slots): greater restoration, mass cure wounds, scrying
 6th level (1 slot): heroes’ feast, true seeing
 7th level (1 slot): etherealness, plane shift
 8th level (1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     born of dragon and elf could become a godlike avatar of death. Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf and
                                                
                                            
                                                
                                                     level (2 slots): chain lightning, circle of death, create undead
 7th level (2 slots): finger of death, forcecage, prismatic spray
 8th level (1 slot): incendiary cloud, maze
 9th level (1 slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     has an easily spotted 6-inch-wide slot on its back, with the edge of a round disk protruding from it. A character within 5 feet of the buzz saw who succeeds on a DC 10 Dexterity (Sleight of Hand
                                                
                                            
                                                
                                                    ) check can pull out a charged disk from the slot, causing the buzz saw to power down. This charged disk is identical to the disks that power the replica modrons. A character can topple the buzz saw over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     also rises to meet the balcony.Glass doors lead out to the east and west. To the northeast is a chamber with a crystal fountain as its centerpiece.
 The fountain is described in area S3. The balcony
                                                
                                            
                                                
                                                     of this dusty workshop. A door on the east wall is closed. Sitting against the south wall is a large cast-iron stove. A metal pipe one foot in diameter rises two feet from the top of the stove before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in white. A table in the center of the room has a small bench beside it. In the southwest corner is a coffer, its lid closed. A mass of seaweed rises in the northwest corner to a height of about seven
                                                
                                            
                                                
                                                     is some thirty feet above. Carvings of shark’s eyes adorn the altar’s front, each varied in shape and size. The gory remains of unidentified creatures rest
 atop the altar; blood rises like smoke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
                                                
                                            
                                                
                                                     cast at a level one lower than the spell slot expended. A spell cast using a 1st-level slot restores no hit points. 2 A character who casts a spell must make a Constitution saving throw against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     with Plants without using a spell slot; you must finish a long rest before you can cast it this way again. If you have spell slots of 3rd level or higher, you can cast this spell using them. Use your
                                                
                                            
                                                
                                                     True Resurrection spell once without expending a spell slot or requiring material components. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Tower. Draw two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     thousand years before. Under the direction of the most powerful priests, the ritual that creates a mummy can be increased in potency. The mummy lord that rises from such a ritual retains the memories
                                                
                                            
                                                
                                                     (2 slots): contagion, insect plague
 6th level (1 slot): harm
 Actions
 Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
 Rotting Fist. Melee Weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     and good, scrying
 6th level (1 slot): word of recall
 7th level (1 slot): divine word
 8th level (1 slot): antimagic field
 Actions
 Multiattack. Isperia makes two claw attacks. She can cast a
                                                
                                            
                                                
                                                     turn.
 Claw Attack. Isperia makes one claw attack.
 Cast a Spell (Costs 2 Actions). Isperia casts a spell of 3rd level or lower from her list of prepared spells, using a spell slot as normal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     without expending a spell slot and requiring no material components. 79–84 The effects of a hallow spell (save DC 17), with one of its extra effects (DM’s choice), settle over the region for 24 hours
                                                
                                            
                                                
                                                     notorious tyrant who died in the region. 56–60 For the next 24 hours, any humanoid killed in the region rapidly decomposes and rises as a skeleton 1d10 minutes after dying. 61–65 Over the next 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , nondetection
 4th level (3 slots): blight, greater invisibility, polymorph
 5th level (1 slot): animate objects, scrying
 Spider Climb. Strahd can climb difficult surfaces, including upside down on
                                                
                                            
                                                
                                                     rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Strahd’s control.
 Charm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     tunnel is a secret door to area N6. From this side, the door is clearly visible and pulls open easily. N9: Sewerage Chamber A foul stench rises from the murky sewage that fills most of this large chamber
                                                
                                            
                                                
                                                     (Performance) check using an instrument within 5 feet of the shrine, performing a song dedicated to Oghma. Touch the shrine and expend a spell slot of 1st level or higher. Once one of the two options
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     gate is in the eastern passage between this area and the Dark Gardens. 27. Temple of Shadow A creature near the doors into this area hears a faint moaning that rises in intensity as the creature moves
                                                
                                            
                                                
                                                     DC 15 Intelligence (Arcana) check. The spellcaster must also expend a 3rd-level spell slot. On a successful check, the soul-bound creature returns to normal with all of its Hit Dice expended. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     damage on a successful one. The stone slab seals off the corridor until the next dawn, when the slab rises into its ceiling cavity and the trap resets. In the meantime, a creature can use an action to
                                                
                                            
                                                
                                                     the Devil’s Door. The relief is the key to opening the door to area T6. The door can be opened in no other way. When a creature standing within 5 feet of the relief casts a spell using a spell slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     luxurious carpeted casino hall, which thrums with a chorus of shuffling cards, rattling dice, and whirring clockwork slot machines. These games take razorleaf gambling chips, golden tokens that bear a
                                                
                                            
                                                
                                                     and prove unflinchingly positive as they evangelize in public. Prison Jared Blando  Map 2.3: Spire of the Grixitt in the Prison A single grim blemish of gray stone and metal rises above Sigil’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     carved into the cave’s east wall. The building’s stained-glass windows overlook the dock and the cave mouth.
 The water in this cave is 20 feet deep. The uneven ceiling rises roughly 30 feet above
                                                
                                            
                                                
                                                     bypassing the maze’s traps (see “Traps” below). Statue. At the end of one passage stands a Medium stone statue of a pig. The statue is magical and has a coin slot in the middle of its back. Like a
                                                
                                            
                                        






