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Returning 35 results for 'save closed'.
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Spells
Player’s Handbook
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10
.
The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.
When you inscribe the glyph, you set its trigger and choose which effect the
Spells
Player’s Handbook
You inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor) or within an object that can be closed (such as a book or chest
spell ends without being triggered.
The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.
When you inscribe the glyph, you set
Monsters
Ravenloft: The Horrors Within
Blinded and Deafened conditions.
Mist Walker. The wanderer can travel safely through the Mists to reach a specific domain it knows by name. The wanderer still can’t bypass domain borders closed by a
":"Radiant Burst", "rollDamageType":"Radiant"} Radiant damage.
Spellcasting. The wanderer casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will
Feats
Ravenloft: The Horrors Within
you to bypass domain borders closed by a Darklord’s will.
Mist Walk. When you take damage or fail a saving throw to avoid or end the Grappled or Restrained condition, you can take a Reaction
Constitution saving throw (DC 13 plus your Proficiency Bonus). On a failed save, you get no benefits from finishing that rest.
Monsters
Ravenloft: The Horrors Within
spellcasting ability (spell save DC 19):
At Will: Dispel Magic, Divination, Mage Hand (hand is Invisible), Power Word Stun
1/Day Each: Animate Dead, Sunburst
Touch of Death (Recharge 6
borders are closed, whirling sands fill the Mists surrounding Har’Akir. A creature that enters the Mists for the first time on a turn or starts its turn there takes 2d6 Slashing damage.
Control
Monsters
Ravenloft: The Horrors Within
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
are closed, purple flames fill the Mists surrounding Sithicus. A creature that enters the Mists for the first time on a turn or starts its turn there takes 5 (1d10) Fire damage plus 5 (1d10) Necrotic
Monsters
Ravenloft: The Horrors Within
this way, the target suffers one of the following effects (Viktra’s choice). The target repeats the save at the end of each of its turns, ending the effect on itself on a success. The target
in her domain, Viktra can close or open the borders to Lamordia. While the borders are closed, lightning storms roll through the Mists surrounding Lamordia. A creature that enters the Mists for the
Monsters
Ravenloft: The Horrors Within
using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2
presence, creating the following effects:
Closing the Borders. While in his domain, Azalin can close or open the borders to Darkon at will. While the borders are closed, undead terrors fill the
Monsters
Ravenloft: The Horrors Within
as the spellcasting ability (spell save DC 25):
At Will: Mind Spike (level 4 version)
3/Day Each: Dream, Geas (can target creatures through dreams)
1/Day Each: Befuddlement, Plane Shift (self only
. While the borders are closed, those who enter the Mists surrounding Innsmouth become lost at sea amid inky fog for 3d4 days before arriving once more at Innsmouth.
Something in the Air. Creatures other
Monsters
Ravenloft: The Horrors Within
, then uses the following effect. Wisdom Saving Throw: DC 17, each creature of Harkon’s choice that he can see within 30 feet of himself (creatures Charmed by Harkon automatically fail this save
close or open the borders to Kartakass at will. While the borders are closed, a strange melody fills the Mists surrounding Kartakass. A creature that enters the Mists for the first time on a turn or
Monsters
Ravenloft: The Horrors Within
.
Spellcasting. Lorinda casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14, +6;{"diceNotation":"1d20+6", "rollType":"to hit
borders are closed, a violent storm fills the Mists surrounding Tepest. A creature that enters the Mists for the first time on a turn or starts its turn there must succeed on a DC 15 Strength saving
Monsters
Ravenloft: The Horrors Within
Emanation originating from Ebonbane. Failure: The target has the Blinded condition and repeats the save at the end of each of its turns. The target succeeds automatically after 1 minute. Failure or
. While in its domain, Ebonbane can close or open the borders of the Shadowlands at will. While the borders are closed, whirling blades of magic fly through the Mists surrounding the Shadowlands. A creature
Monsters
Ravenloft: The Horrors Within
(spell save DC 17):
At Will: Phantom Steed
1/Day: Create UndeadParry. Trigger: Ramya is hit by a melee attack roll while holding a weapon. Response: Ramya adds 5 to her AC against that attack
. While in her domain, Ramya can close or open the borders to Kalakeri at will. While the borders are closed, the Mists surrounding Kalakeri sap the life of those within them. A creature that enters
Monsters
Ravenloft: The Horrors Within
following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
At Will: Charm Person (duchess form only), Fear (Red Death form only).Legendary
borders to Dementlieu at will. While the borders are closed, the countryside called Chateaufaux appears in the Mists surrounding Dementlieu. Creatures in the Mists get lost amid mazelike hedgerows and
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
of himself as a true knight—he might assist those who present themselves as honorable warriors or show knowledge of his home.
Lord Soth’s Tale
Lord Soth was given a quest to save the
Monsters
Ravenloft: The Horrors Within
spells, using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand
presence, creating the following effects:
Closing the Borders. While in his domain, Hazlik can close or open the borders to Hazlan at will. While the borders are closed, the Mists surrounding Hazlan are
Monsters
Ravenloft: The Horrors Within
casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Thoughts, Fog Cloud, Mage Hand
2/Day Each: Animate Dead, Fireball, Gust of Wind
, creating the following effects:
Closing the Borders. While in his domain, Strahd can close or open the borders to Barovia at will. While the borders are closed, noxious fog suffuses the Mists
Monsters
Ravenloft: The Horrors Within
this effect. Dexterity Saving Throw: DC 15 (a creature makes this save only once per turn). Failure: 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Trapped Ground", "rollDamageType
following effects:
Closing the Borders. While in their domain, Ivana or Ivan can close or open the borders to Borca at will. While the borders are closed, the Mists surrounding Borca are filled with briar
Monsters
Ravenloft: The Horrors Within
or open the borders to Borca at will. While the borders are closed, the Mists surrounding Borca are filled with briar vines (Ivana) or barbed wire (Ivan). The Mists become Difficult Terrain, and
components and using Intelligence as the spellcasting ability (spell save DC 15), and the duration is 24 hours.
Tree Stride. If within 5 feet of a Large or bigger inanimate plant, Ivana teleports to an
Monsters
Ravenloft: The Horrors Within
Throw: DC 14. Failure: The target has the Charmed condition. While the creature is Charmed in this way, its Speed is reduced to 0. The target repeats the save at the end of each of its turns, ending
altered by Lord Godefroy’s presence, creating the following effects:
Closing the Borders. While in his domain, Lord Godefroy can close or open the borders to Mordent. While the borders are closed
Monsters
Phandelver and Below: The Shattered Obelisk
. Oshundo casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, detect magic, detect thoughts
leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic.”PoisonCold, Lightning, Necrotic
Astral Dreadnought
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
way the cone faces. The cone doesn't function while the dreadnought's eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can't leave the Astral Plane, nor can it
);{"diceNotation":"2d10+4","rollType":"damage","rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Unicorn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
At will: detect evil and good, druidcraft, pass
closed lanterns are unaffected.
Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
When a good-aligned creature
Symbol
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book
(Investigation) check against your spell save DC to find it.
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The cone doesn’t function while the eye is closed or while the dreadnought is blinded.
Astral Entity. The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise
, taking 26 (4d10 + 4);{"diceNotation":"4d10+4", "rollType":"damage", "rollAction":"Psychic Projection", "rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a
Glyph of Warding
Legacy
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Spells
Basic Rules (2014)
be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from
spell save DC to be found.
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing
Monsters
Eberron: Rising from the Last War
. The target must make a DC 22 Wisdom saving throw, taking 49 (9d10);{"diceNotation":"9d10","rollType":"damage","rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a
close my eyes, I see my past misdeeds.”
5
“I don’t trust my sight. I have no idea what’s real and what’s a hallucination.”
6
“Something watches the world through my eyes. To thwart them, I keep my eyes closed or covered.”
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
takes 3 (1d6) Psychic damage. Closing the Borders. While in her domain, Viktra can close or open the borders to Lamordia. While the borders are closed, lightning storms roll through the Mists
surrounding Lamordia. A creature that enters the Mists for the first time on a turn or starts its turn there makes a DC 15 Dexterity saving throw, taking 4d6 Lightning damage on a failed save and half as much
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
takes 3 (1d6) Psychic damage. Closing the Borders. While in her domain, Viktra can close or open the borders to Lamordia. While the borders are closed, lightning storms roll through the Mists
surrounding Lamordia. A creature that enters the Mists for the first time on a turn or starts its turn there makes a DC 15 Dexterity saving throw, taking 4d6 Lightning damage on a failed save and half as much
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
takes 3 (1d6) Psychic damage. Closing the Borders. While in her domain, Viktra can close or open the borders to Lamordia. While the borders are closed, lightning storms roll through the Mists
surrounding Lamordia. A creature that enters the Mists for the first time on a turn or starts its turn there makes a DC 15 Dexterity saving throw, taking 4d6 Lightning damage on a failed save and half as much
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
takes 3 (1d6) Psychic damage. Closing the Borders. While in her domain, Viktra can close or open the borders to Lamordia. While the borders are closed, lightning storms roll through the Mists
surrounding Lamordia. A creature that enters the Mists for the first time on a turn or starts its turn there makes a DC 15 Dexterity saving throw, taking 4d6 Lightning damage on a failed save and half as much
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
borders are closed, noxious fog suffuses the Mists surrounding Barovia. A creature that enters the Mists for the first time on a turn or starts its turn there must succeed on a DC 20 Constitution
saving throw or gain 1 Exhaustion level. A creature makes this save only once per turn. Dreadful Darkness. While in an area of Darkness, creatures other than Strahd and creatures of his choice have
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
borders are closed, noxious fog suffuses the Mists surrounding Barovia. A creature that enters the Mists for the first time on a turn or starts its turn there must succeed on a DC 20 Constitution
saving throw or gain 1 Exhaustion level. A creature makes this save only once per turn. Dreadful Darkness. While in an area of Darkness, creatures other than Strahd and creatures of his choice have
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
open the borders to Kalakeri at will. While the borders are closed, the Mists surrounding Kalakeri sap the life of those within them. A creature that enters the Mists for the first time on a turn or
starts its turn there and isn’t a Construct or an Undead must succeed on a DC 20 Constitution saving throw or gain 1 Exhaustion level. A creature makes this save only once per turn. Everlasting Army. A
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
borders are closed, noxious fog suffuses the Mists surrounding Barovia. A creature that enters the Mists for the first time on a turn or starts its turn there must succeed on a DC 20 Constitution
saving throw or gain 1 Exhaustion level. A creature makes this save only once per turn. Dreadful Darkness. While in an area of Darkness, creatures other than Strahd and creatures of his choice have