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Returning 35 results for 'saving greatly lasting'.
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saving greater losing
saving great losing
saving greater lashing
saving greater landing
saving greater laying
Spells
Player’s Handbook
You open a gateway to the Far Realm, a region infested with unspeakable horrors. A 20-foot-radius Sphere of Darkness appears, centered on a point with range and lasting for the duration. The Sphere
within it have the Blinded condition.
Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must succeed on a Dexterity saving throw or take 2d6 Acid
Monsters
Acquisitions Incorporated
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Relative Size. Any damage Onyx would take is reduced to 0. She has advantage on ability checks and saving throws
.
Dealing with Onyx. Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage. However, if the attack would deal 10 or more
Monsters
Storm King's Thunder
lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
breathing
Roleplaying Information
Nimir is an insightful, even-keeled storm giant who believes that a lasting alliance between giants and small folk can make the world a safer, more enlightened place. He
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Can’t Catch Me. The gingerbrute has advantage on any ability checks or saving throws it makes to avoid or end the grappled or the restrained condition on itself.
Sweet Victory. Once the
wicked cauldrons.
The same magic that animates a gingerbrute also makes it extra scrumptious. Those who have eaten a gingerbrute report feeling a burst of energy like a long-lasting sugar rush.
&ldquo
Monsters
Mythic Odysseys of Theros
on a DC 13 Wisdom saving throw or be charmed. While charmed in this way, the target idolizes the satyr and will take part in the satyr's revels. The charmed condition ends for the creature after 1
hour, if it takes any damage, if the satyr attacks the target, or if the target witnesses the satyr attacking or damaging any of the target's allies.
Magic Resistance. The satyr has advantage on saving
Monsters
Bigby Presents: Glory of the Giants
Dexterity saving throw or take 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Arc Lightning", "rollDamageType":"lightning"} lightning damage.Lightning hulks are the descendants of storm
these giants, eventually freeing them from the limitations of flesh.
A lightning hulk is essentially a living bolt of lightning, with the one lasting vestige of its former nature being a vague face
Monsters
Adventure Atlas: The Mortuary
Aura of Death. Creatures within 30 feet of Skall have disadvantage on death saving throws.
Cosmic Annihilation. A creature killed by Skall can be restored to life only by means of a true
resurrection or wish spell.
Legendary Resistance (4/Day). If Skall fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Skall dies, he turns to dust. If his orrery of souls hasn’t
Monsters
Fizban's Treasury of Dragons
155,000 XP (310,000 XP total) for defeating the aspect of Bahamut after his Platinum Brilliance activates.
Legendary Resistance (5/Day). If the aspect fails a saving throw, he can choose to succeed
target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The
Monsters
Princes of the Apocalypse
innately cast the following spells, requiring no material components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can
choose to succeed instead.
Magic Resistance. Ogrémoch has advantage on saving throws against spells and other magical effects.
Siege Monster. Ogrémoch deals double damage to objects and
Monsters
Princes of the Apocalypse
spells, requiring no material components:
At will: wall of ice
3/day: ice storm
1/day: storm of vengeance
Legendary Resistance (3/Day). If Olhydra fails a saving throw, she can choose to succeed
instead.
Magic Resistance. Olhydra has advantage on saving throws against spells and other magical effects.
Water Form. Olhydra can enter a hostile creature’s space and stop there. She can move
Monsters
Princes of the Apocalypse
through that space.
Illumination. Imix sheds bright light in a 60-foot radius and dim light for an additional 60 feet.
Legendary Resistance (3/Day). If Imix fails a saving throw, he can choose to
has advantage on saving throws against spells and other magical effects.Multiattack. Imix makes two slam attacks or two flame blast attacks.
Slam. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
Monsters
Fizban's Treasury of Dragons
Constitution saving throw. On a failed save, the creature takes 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Desiccating Breath", "rollDamageType":"necrotic"} necrotic damage and
is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on
Monsters
Fizban's Treasury of Dragons
energy in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction
saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (14d6);{"diceNotation":"14d6", "rollType":"damage", "rollAction":"Desiccating Breath
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Desiccating Breath
Hunger of Hadar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for
ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.
Resurrection
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
Casting this
magic-items
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
Mechanical Determination. If damage reduces the wonder to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Lightning or from a Critical Hit. On
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can’t cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. Casting this spell to restore life to a creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. This void is filled
succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Far Realm, a region infested with unspeakable horrors. A 20-foot-radius Sphere of Darkness appears, centered on a point with range and lasting for the duration. The Sphere is Difficult Terrain, and it
condition. Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must succeed on a Dexterity saving throw or take 2d6 Acid damage from otherworldly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can’t cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.
to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. Casting this spell to restore life to a creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Outlander Outlanders are a common sight in ports such as Saltmarsh. Even a small port attracts folk from across the world, though how they end up in a place like Saltmarsh varies greatly. The table
up hours later in the hold of a Sea Princes slaving ship, having been drugged into a stupor. A Keoish ship ran down and boarded the vessel, saving you from a terrible fate. You owe your life to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
report feeling a burst of energy like a long-lasting sugar rush. Gingerbrute Tiny Construct, Typically Chaotic Neutral
Armor Class 14
Hit Points 18 (4d4 + 8)
Speed 60 ft.
STR
13 (+1)
DEX
Perception 10
Languages one language of its creator
Challenge 1/2 (100 XP) Proficiency Bonus +2
Can’t Catch Me. The gingerbrute has advantage on any ability checks or saving throws it makes to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Adventure Structure This adventure has four parts, each divided into three chapters. Each chapter is designed to be run as a single play experience lasting 2 to 3 hours, with the expectation that a
discover the true cost of saving their world and must decide the fate of Xaryxis and the Xaryxian Empire before making the long voyage home. Planetary destruction is a major theme of this adventure, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, or legendary item might allow its possessor to cast a lower-level spell more frequently. Maximum Bonus. If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this
decide: If having all the characters in a party pass an item around to gain its lasting benefits would be disruptive, the item should require attunement. If the item grants a bonus that other items
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cast a lower-level spell more frequently. Maximum Bonus. If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on
party pass an item around to gain its lasting benefits would be disruptive, the item should require Attunement. Limit Stacking. If the item grants a bonus that other items also grant, it’s a good idea to require Attunement so characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dominate these giants, eventually freeing them from the limitations of flesh. A lightning hulk is essentially a living bolt of lightning, with the one lasting vestige of its former nature being a vague
)
CHA
15 (+2)
Saving Throws Dex +9, Con +7, Wis +6, Cha +6
Skills Perception +6
Damage Resistances cold, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
much a death sentence as ever. Factol Skall imparts a lasting oblivion to his enemies. Caretaker, custodian, and grave keeper, the factol ushers allies and foes alike from this false existence toward
(+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +9, Int +11, Wis +8
Skills Arcana +17, History +11, Medicine +8, Perception +8
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of power. This staff greatly increased Ringlerun’s capabilities and made him the envy of many rival spellcasters. Ringlerun has a good heart, but he’s easily distracted by intellectual pursuits. He
– 12)
Speed 30 ft.
STR
9 (–1)
DEX
10 (+0)
CON
9 (–1)
INT
17 (+3)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws Str +2, Dex +3, Con +2, Int +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm. Aspect of Bahamut
Gargantuan Dragon (Metallic), Lawful
25 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws Con +18, Int +16, Wis +18, Cha +19
Skills Insight +18, Perception +18, Persuasion +19
Damage Immunities acid, cold, fire
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
any lasting harm. Satyr Reveler
Medium fey, chaotic neutral
Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
12 (+1
the satyr performs for at least 1 minute, it chooses up to four humanoids within 60 feet of it who watched or listened to the entire performance. Each target must succeed on a DC 13 Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
100 ft.
STR
21 (+5)
DEX
22 (+6)
CON
24 (+7)
INT
17 (+3)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws Str +11, Con +13, Wis +10
Damage Resistances
following spells, requiring no material components:
At will: wall of ice
3/day: ice storm
1/day: storm of vengeance
Legendary Resistance (3/Day). If Olhydra fails a saving throw, she can choose to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
)
CON
28 (+9)
INT
11 (+0)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws Str +14, Con +15, Wis +8
Damage Resistances bludgeoning, piercing, and slashing damage from
components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can choose to succeed instead.
Magic Resistance. Ogrémoch has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
)
Saving Throws Dex +14, Con +13, Cha +13
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities charmed
bright light in a 60-foot radius and dim light for an additional 60 feet.
Legendary Resistance (3/Day). If Imix fails a saving throw, he can choose to succeed instead.
Innate Spellcasting. Imix’s






