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Returning 35 results for 'score give'.
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Monsters
Curse of Strahd
, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters
afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived
Magic Items
Guildmasters’ Guide to Ravnica
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
resembles the Dimir guild symbol, with six bladelike legs. The creature exists for up to 24 hours. During that time, it pursues only a single mission you give it — usually an assignment to take
Bigby's Hand
Legacy
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Spells
Player’s Handbook (2014)
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.
Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different
Arcane Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.
Interposing Hand. The hand interposes itself between you and a creature you choose until you give the hand a different
feats
D&D Free Rules (2024)
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Merge with Shadows. While
within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you immediately after you take an action, a Bonus Action, or a Reaction.
Shadowy Form. While within Dim Light or Darkness, you have Resistance to all damage except Psychic and Radiant.
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the resilience emblematic of hill giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Wisdom score by 1, to a
maximum of 20.
Bulwark. When you are subjected to an effect that would move you at least 5 feet or give you the prone condition, you can use your reaction to steady yourself. You aren’t moved and don
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the confounding magic emblematic of cloud giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Charisma score by 1
, to a maximum of 20.
Cloudy Escape. When a creature you can see hits you with an attack roll, you can use your reaction to give yourself resistance to that attack’s damage. You then teleport to
Feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20.
Bolstering
Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
Feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Telepathic Utterance
language. Your communication doesn’t give the creature the ability to respond to you telepathically.
Detect Thoughts. You always have the Detect Thoughts spell prepared. You can cast it without a
feats
General Feat (Prerequisite: Level 4+, Strength 13+)
Your natural ability with larger weapons lets you use them in a way others can’t. You gain the following benefits.
Ability Score Increase
. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
One-Handed Grip. When you use a Versatile weapon in one hand, the weapon deals the damage in parentheses when used
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
Telepathic
Legacy
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Feats
Tasha’s Cauldron of Everything
You awaken the ability to mentally connect with others, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You can speak
doesn’t give the creature the ability to respond to you telepathically.
You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you
Magic Items
Lost Laboratory of Kwalish
crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
magic that generates a conduit something like an astral silver cord. While so connected, a willing ally can give up hit points as a reaction to fuel the armor’s abilities.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Boon of the Night Spirit Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30. Merge
with Shadows. While within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you immediately after you take an action, a Bonus Action, or a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Owlbear Owlbears are tenacious hunters that might track prey over miles and rarely give up their hunts. Zuzanna Wuzyk
Owlbear Large Monstrosity, Unaligned
AC 13 Initiative +1 (11)
HP 59
(7d10 + 21)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 12 +1 +1
Con 17 +3 +3
Ability Score Mod Save
Int 3 −4 −4
Wis 12 +1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Inspiring Leader General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20
. Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Boon of the Night Spirit Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30. Merge
with Shadows. While within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you immediately after you take an action, a Bonus Action, or a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathic General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Telepathic
that language. Your communication doesn’t give the creature the ability to respond to you telepathically. Detect Thoughts. You always have the Detect Thoughts spell prepared. You can cast it without a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, owlbears have propagated and spread to wildernesses across the multiverse. They are tenacious hunters that might track prey over miles and rarely give up their hunts. Owlbear Large Monstrosity, Unaligned
AC 13 Initiative +1 (11)
HP 59 (7d10 + 21)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 12 +1 +1
Con 17 +3 +3
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Giant Fire Beetle Big Bright Bug A giant fire beetle takes its name from its pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle’s glands
continue to shed light for 1d6 days after the beetle dies. Giant Fire Beetle Small Beast, Unaligned
AC 13 Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creating an Artificer To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then look at the Artificer table to see which
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—
—
—
4th
+2
Ability Score Improvement
4
2
2
3
—
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—
5th
+3
Artificer Specialist feature
4
2
2
4
2
—
—
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6th
+3
Tool Expertise
6
3
2
4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
character’s origin and give you the ability to create many different types of characters. Despite that versatility, a D&D race that has the Ability Score Increase trait includes little or no choice—a lack
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Kalashtar Traits Your kalashtar character has the following traits. Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1. Age. Kalashtar mature and age at
trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A high-level Barbarian can’t just punch their Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting
characters, just for monsters, or for both. Initiative Scores for Characters. A character’s Initiative score is typically 10 plus all modifiers to the character’s Initiative roll (including their Dexterity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Point Cost. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For example, a score of 14 costs 7 of your 27 points. Ability
Score Point Costs Score Cost 8 0 9 1 10 2 11 3 12 4 13 5 14 7 15 9 Assign Ability Scores Once you’ve generated six scores, assign them to Strength, Dexterity, Constitution, Intelligence, Wisdom
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Quaggoth Thonot Quaggoth thonots possess psionic abilities, which they use to give themselves an edge in combat and to coerce the service of other quaggoths. Quaggoth Thonot Medium Monstrosity
, Chaotic Neutral
AC 15 Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 16 +3 +3
Ability Score
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar Traits Your kalashtar character has the following traits. Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1. Age. Kalashtar mature and age at
trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
six numbers. Point Cost. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For example, a score of 14 costs 7 of your 27 points
. Ability Score Point Costs Score Cost 8 0 9 1 10 2 11 3 12 4 13 5 14 7 15 9 Assign Ability Scores Once you’ve generated six scores, assign them to Strength, Dexterity, Constitution, Intelligence
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
HP 27 (5d10)
Speed 10 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 1 −5 −5
Wis 3 −4 −4
Cha 1
; PB +2)
Actions
Smother. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the rug can give it the Grappled condition (escape
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics
) checks. In addition, immediately after you score a Critical Hit, you can move up to half your Speed without provoking Opportunity Attacks. Level 7: Additional Fighting Style You gain another Fighting
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table, giving them benefits and penalties according to what they have done so far. The characters might have a negative score at this point if they were hostile toward the lizardfolk prior to their
characters give it back. If the mission isn’t ruined by how they conduct themselves prior to this first audience, the queen allows the characters to circulate through the lair for a brief time to give
Compendium
- Sources->Dungeons & Dragons->Monster Manual
manticore might offer in exchange for a more tempting meal. Manticore Negotiations 1d8 The Manticore Agrees To... 1 Attack a particular foe. 2 Create a distraction. 3 Give up a captive or corpse. 4
vantage point in the sky. Manticore Large Monstrosity, Lawful Evil
AC 14 Initiative +3 (13)
HP 68 (8d10 + 24)
Speed 30 ft., Fly 50 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 16 +3 +3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
unless approached, and eagerly avoids the spotlight. Their primary purpose is to give monsters another target to attack. Even useful NPCs can slow down the game or overstay their welcome. Consider having
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPC’s loyalty, or you can track a Loyalty Score using the following rules. Loyalty






