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Returning 35 results for 'searing standing adventurer'.
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Monsters
The Wild Beyond the Witchlight
Standing Leap. The harengonâs long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType
life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Monsters
The Wild Beyond the Witchlight
.
Standing Leap. The harengonâs long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Club. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
Monsters
Vecna: Eve of Ruin
it was a person at first, but then I saw its head. Next, its arm. I knew I had to run.â
âWerthil,Kender Adventurer
Moonlight guardians are gleaming bipedal statues made of silver and
into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into their true forms.Poison, RadiantBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Acquisitions Incorporated
famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasnât all hugs and kisses.
You seldom saw your celebrity-adventurer
parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, youâd be woken out of a sound sleep by someone standing outside
Backgrounds
The Book of Many Things
successful life even more gloriousâonly to draw a destructive card that changed your destiny forever.
Your desperation has driven you to the career of adventurer. You donât seek out dark dungeons
containing 13 gp
Feature: Still Standing
You have weathered ruinous misfortune, and you possess hidden reserves others donât expect. You gain the Alert, Skilled, or Tough feat (your choice). Your
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
protecting their own lands, they protect us as well.â
Exploring Opportunities
Halflings usually set out on the adventurerâs path to defend their communities, support their friends, or explore a
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
exceptional circumstance for an aarakocra to leave his or her tribe and undertake the adventurerâs life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the ordning. However, Brimskardaâs standing has waned in recent years. Brimskardaâs scheme to kidnap Theldin and exploit his skill is no doubt part of a plan to increase her standing, likely by using
playful adventurer whose primary interests are giantkind and the natural world. A few years ago, she took up residence at the Fireside Monastery, where she quickly rose through the ranks to become
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an oozeâs presence is often
the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
moonlight guardianâs body is infused with magical moonlight that the creature can channel into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into
their true forms. âThought it was a person at first,but then I saw its head. Next, its arm.I knew I had to run.â
âWerthil,
kender adventurer
Moonlight Guardian Medium Construct, Unaligned
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Renown Renown is an optional rule you can use to track charactersâ standing, individually or as a party, within a particular group, such as a faction, an organization, or a community. A characterâs
to resources. Players track renown separately for each group their characters are associated with. For example, an adventurer might have a Renown Score of 5 with one faction and a Renown Score of 20
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
interests or priorities while they pursue the same goals. Adventurer organizations are also a great source of special rewards beyond experience points and treasure. Increased standing in an organization has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 2: Growing Your Franchise As a run-of-the-dungeon adventurer, your character might kick through countless locked doors, lay down ancient magics, or send any number of monsters to the
standing on the cutting edge of the adventuring business, the brand precedes you. And sure, sometimes the blades on the cutting edge are kind of sharp. But with Head Office at your back, you know you have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the guild hall and a host of potential friends and allies. Perhaps you have a mentor at the guild, a retired adventurer who regales you with tales of her epic deeds. Or maybe youâve take a novice
expected to adhere to its codes of conduct. Less reputable characters can find work with the Deathgate Adventurersâ Guild in Middle Tavickâs Landing. Thereâs a long-standing rivalry between the two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Armoire. Standing against the south wall is a wooden armoire draped in cobwebs.
Treasure. The armoire contains the skeletal remains of a halfling adventurer who was trapped inside by giant spiders and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Curses Curses are common punishments among archfey and other powerful Fey creatures. An adventurer might be cursed for any number of reasons, a few of which are listed below: Offending a powerful
moonlight. 3 You must speak the true name of the creature that cursed you three times in a row. 4 While standing in sunlight on an arched bridge over running water, you must beg the Summer Queen for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Darribeth Meltimer The woman is Darribeth Meltimer (CG female Chondathan human mage, with the darkvision spell cast on herself and prepared instead of suggestion). A former adventurer, she was driven
their act of kindness that she offers them free room and board for as long as the inn remains standing. Urgala and Darribeth remain lifelong friends of the characters henceforth. Quasit Darribethâs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Rillyn House After arriving in Baldurâs Gate, the characters can make general inquiries about the retired adventurer and patriar Machil Rillyn. They learn that Rillyn House, his noble estate, is in
the Upper City. Their inquiries also inform the characters that Machil died ten years ago (not long after gifting The Scrivenerâs Tale to Candlekeep), having built up a fortune as an adventurer but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, youâd be woken out of a sound sleep by someone standing
exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasnât all hugs and kisses. You seldom saw your celebrity
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, roleplay them as you see fit. The mirror has two command words. Speaking the word âKhomaraâ while standing within 5 feet of the mirror deactivates or reactivates it. (The mirror canât trap creatures
as a male human adventurer named Biff Longsteel; followed the Company of the Yellow Banner into the tomb Tries to join the party and stay out of harmâs way 9 Giant four-armed gargoyle (see appendix D
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tavernâs name. Standing before the door is an immense figure who beams a smile missing most of its teeth. He squints his eyes as if trying to make sense of you. âWhat ⊠uh ⊠whatâs your business here
that name when she hit a would-be-thief with a searing-hot frying pan.) Zurb can also describe any of the tavernâs regulars, including warning the characters that Rakeem canât be trusted. When the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gnolls and hyenas surrounds a demon standing nearly twenty feet tall, with massive arms, clawed hands, cloven hooves, and the head of a bull. This is a goristro, whose heart Vizeran DeVir has instructed
transform into gnolls.
Any adventurer witnessing this horrible tableau must succeed on a DC 12 Wisdom saving throw or gain one level of madness (see âMadnessâ in chapter 2). If this causes the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
successful life even more gloriousâonly to draw a destructive card that changed your destiny forever. Your desperation has driven you to the career of adventurer. You donât seek out dark dungeons and their
), a set of travelerâs clothes, and a pouch containing 13 gp Feature: Still Standing You have weathered ruinous misfortune, and you possess hidden reserves others donât expect. You gain the Alert
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
down the rope ladder and exit the tyrant ship, they can see their surroundings more clearly: they are standing on the rocky shore of the Spindle, a mountain bigger than any theyâve seen before. The sun
, githyanki, hadozee, plasmoids, and myriad other peoples can join the cadets alongside folk native to Toril.
The academy was founded by Mirt as part of a joint investment with the retired elf adventurer
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Renown Renown is an optional rule you can use to track an adventurerâs standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
renown separately for each organization his or her character is a member of. For example, an adventurer might have 5 renown within one faction and 20 renown within another, based on the characterâs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing
of the adventure. They, too, are standing outside the carnival when the adventure begins. If you havenât done so already, lay out the poster map of the Witchlight Carnival for the players to see
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, seeking out or being approached by a Zhentarim agent is an easy way for you to provide it. A typical Black Network agent is a highly capable adventurer with no scruples. Some Zhentarim have winged snake
shares that view. A number of Zhentarim agents believe that the cultâs victory is inevitable, and that by standing against the cult, the Zhentarim risk losing everything. If events are going too
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, seeking out or being approached by a Zhentarim agent is an easy way for you to provide it. A typical Black Network agent is a highly capable adventurer with no scruples. Some Zhentarim have winged snake
shares that view. A number of Zhentarim agents believe that the cultâs victory is inevitable, and that by standing against the cult, the Zhentarim risk losing everything. If events are going too
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
engulfs the valley. Dark thunderclouds roll overhead.
You see an elk standing on a rocky spur about sixty feet away. Suddenly, it assumes the form of a man in tattered black robes. His hair and beard are
. (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, seeking out or being approached by a Zhentarim agent is an easy way for you to provide it. A typical Black Network agent is a highly capable adventurer with no scruples. Some Zhentarim have winged snake
shares that view. A number of Zhentarim agents believe that the cultâs victory is inevitable, and that by standing against the cult, the Zhentarim risk losing everything. If events are going too
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
creatures of interest. 4: Island Path A wide dirt path slopes up the craggy island, connecting the shore to the south to a towering stone structure at the isleâs northern tip. Standing in the middle
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
âNone shall pass,â the giant intones
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
the head and appendages of a monstrous bovine breathes noxious gas at an adventurer. 2 An adventurer slowly reaches toward a lurid green sculpture of a yawning, fiendish face. 3 A bag-like monster
that looks like an executionerâs hood wraps around an adventurerâs head. The adventurer struggles as they begin to suffocate. 4 An adventurer runs, holding an armful of jeweled sculptures that resemble
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. The rulers of Waterdeep, Silverymoon, Baldurâs Gate
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. The rulers of Waterdeep, Silverymoon, Baldurâs Gate
faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one






