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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of
                                                
                                            
                                                
                                                     your presence remains visible or otherwise detectable by nonmagical senses.
While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear
                                                
                                            
                                        
                                                    Meld into Stone
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into
                                                
                                            
                                                
                                                     the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.
While merged with the stone, you can't see what occurs outside it, and any
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Chardalyn Sense. Zlan senses the emotions of anyone touching a piece of chardalyn within 100 miles of itself.
Legendary Resistance (3/Day). If Zlan fails a saving throw, it can choose to succeed
                                                
                                            
                                                
                                                     direct action when an oblique or hidden action will suffice. Its plans always contain fallbacks and contingencies. One of these contingencies—one the other liches who constitute its new form failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Meld into Stone 3rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body
                                                
                                            
                                                
                                                     otherwise detectable by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
                                                
                                            
                                                
                                                     by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with Disadvantage. You remain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
                                                
                                            
                                                
                                                     by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with Disadvantage. You remain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     contain all manner of oddities in addition to the remains of their recent prey. You may choose one or more items appropriate for your campaign for a maw demon to contain, or roll on the Maw Demon’s Stomach
                                                
                                            
                                                
                                                    
 Condition Immunities charmed, frightened, poisoned
 Senses darkvision 60 ft., passive Perception 9
 Languages understands Abyssal but can’t speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Actions
 Bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Meld into Stone 3rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body
                                                
                                            
                                                
                                                     otherwise detectable by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. Some of these humanoid amphibians live in a militaristic theocracy that
                                                
                                            
                                                
                                                    )
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
  10 (+0)
 
  DEX
  13 (+1)
 
  CON
  12 (+1)
 
  INT
  7 (–2)
 
  WIS
  11 (+0)
 
  CHA
  8 (–1)
Damage Immunities fire
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
                                                
                                            
                                                
                                                    , frightened
 Senses truesight 120 ft., passive Perception 18
 Languages Modron, telepathy 120 ft.
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Axiomatic Mind. The decaton can’t be compelled to act in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    , Prone
 Senses Blindsight 60 ft.; Passive Perception 8
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
 Ooze Cube. The cube fills its entire space and is transparent. Other creatures can enter that
                                                
                                            
                                                
                                                     provoking Opportunity Attacks. The cube can move through the spaces of Large or smaller creatures if it has room inside itself to contain them (see the Ooze Cube trait). Dexterity Saving Throw: DC 12, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     in the crate’s sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
                                                
                                            
                                                
                                                     foodstuffs — enough to sustain the Vanthampurs and the cultists in the dungeon for a month. The crates by the south wall contain candles, oil flasks, incense, and rat traps. Six of the barrels contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
                                                
                                            
                                                
                                                    )
 
  DEX
 13(+1)
 
  CON
 12(+1)
 
  INT
 7(−2)
 
  WIS
 11(+0)
 
  CHA
 8(−1)
Damage Immunities fire
 Senses passive Perception 10
 Languages Draconic, Ignan
 Challenge 1/2 (100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words
                                                
                                            
                                                
                                                    . During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token’s location, you are blinded and deafened in regard to your own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these wish stones, discarding the ones that contain wishes of ill intent and
                                                
                                            
                                                
                                                    , Con +4
 Condition Immunities exhaustion
 Senses passive Perception 10
 Languages Common, Sylvan
 Challenge 1/8 (25 XP) Proficiency Bonus +2
 Fey Ancestry. The brigganock has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague, contradictory, or
                                                
                                            
                                                
                                                     poison
 Condition Immunities charmed, frightened, paralyzed, poisoned, unconscious
 Senses darkvision 60 ft., passive Perception 20
 Languages all but rarely speaks
 Challenge 25 (75,000 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Jermlaine Jermlaine prove that terrible things can come in tiny packages. Their tiny, foot-tall forms can barely contain the cruelty and malevolence that courses through them. Deep in the Underdark
                                                
                                            
                                                
                                                    
 7(−2)
Skills Stealth +5
 Senses darkvision 30 ft., blindsight, passive Perception 10
 Languages Undercommon
 Challenge 1/8 (25 XP)
 Lurkers in Shadow. Jermlaine are invisible to darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , sea elves, and other aquatic folk attempt to contain it. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy
                                                
                                            
                                                
                                                    , restrained, stunned
 Senses darkvision 60 ft., passive Perception 14
 Languages —
 Challenge 20 (25,000 XP) Proficiency Bonus +6
 Legendary Resistance (3/Day). If the leviathan fails a saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     Richten’s Guide to Ravenloft) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every
                                                
                                            
                                                
                                                    , restrained
 Senses blindsight 120 ft. (blind beyond this radius), passive Perception 11
 Languages any three languages, telepathy 120 ft.
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     cities is the Citadel of Ice and Steel, in which wind-sculpted towers contain a city-size trove of incredible knowledge and treasures that defy belief.
 
   Michael Broussard   
 Djinni Large
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  15  +2  +2 
  Wis  16  +3  +7 
  Cha  20  +5  +5 
   
 Immunities Lightning, Thunder
 Senses Darkvision 120 ft.; Passive Perception 13
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     or butterflies, bright as the clear dawn and as luminous as the full moonrise. Curious as cats and shy as deer, pixies go where they please. They like to spy on other creatures and can barely contain
                                                
                                            
                                                
                                                    .
   STR
  2 (−4) 
 
  DEX
  20 (+5) 
 
  CON
  8 (−1) 
 
  INT
  10 (+0) 
 
  WIS
  14 (+2) 
 
  CHA
  15 (+2)
Skills Perception +4, Stealth +7
 Senses passive Perception 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     overcome by manic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents contain. If the allip succeeds, it passes from
                                                
                                            
                                                
                                                    , exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
 Senses darkvision 60 ft., passive Perception 15
 Languages  the languages it knew in life
 Challenge 5 (1,800 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     for the spirit of an agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague
                                                
                                            
                                                
                                                     Immunities poison
 Condition Immunities charmed, frightened, paralyzed, poisoned, unconscious
 Senses darkvision 60 ft., passive Perception 20
 Languages all but rarely speaks
 Challenge 25 (75,000
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     numerous gourds, most of which contain failed alchemical elixirs.
 Stone Block. A rough-hewn block of stone in the middle of the cave serves as a table. It is covered with a set of alchemist’s supplies
                                                
                                            
                                                
                                                     equipment. What it’s really looking for is its control gem, which it senses is close by (see area 21a). It doesn’t want help finding the gem, though, for fear that the treasure might fall into the hands of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     insights to work night and day, produces reams of text with little memory of exactly what the documents contain. If the allip succeeds, it passes from the world—and its terrible secret hides somewhere in the
                                                
                                            
                                                
                                                    , paralyzed, petrified, poisoned, prone, restrained
 Senses darkvision 60 ft., passive Perception 15
 Languages the languages it knew in life
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Incorporeal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     an Undead army. Animated coffins are rarely empty. The Animated Coffin Contents table presents some contents an animated coffin might contain when encountered.  Animated Coffin Contents   d6 Contents
                                                
                                            
                                                
                                                    , poisoned
 Senses blindsight 60 ft. (can’t see beyond this radius), passive Perception 10
 Languages understands the languages of its creator but can’t speak
 Challenge 3 (700 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Frightened, Prone
 Senses Blindsight 60 ft.; Passive Perception 8
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
 Ooze Cube. The cube fills its entire space and is transparent. Other creatures can enter
                                                
                                            
                                                
                                                     without provoking Opportunity Attacks. The cube can move through the spaces of Large or smaller creatures if it has room inside itself to contain them (see the Ooze Cube trait). Dexterity Saving Throw: DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     3) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor
                                                
                                            
                                                
                                                    , prone, restrained
 Senses blindsight 120 ft. (blind beyond this radius), passive Perception 11
 Languages any three languages, telepathy 120 ft.
 Challenge 7 (2,900 XP) Proficiency Bonus +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  6  −2  −2 
  Wis  11  +0  +0 
  Cha  7  −2  −2 
   
 Skills Stealth +4
 Immunities Poison; Exhaustion, Petrified, Poisoned
 Senses
                                                
                                            
                                                
                                                     
  Cha  1  −5  −5 
   
 Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
 Senses Blindsight 60 ft.; Passive Perception 8
 Languages None
 CR 2 (XP 450; PB +2)
 Traits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    )
 
  INT
 12 (+1)
 
  WIS
 20 (+5)
 
  CHA
 12 (+1)
Saving Throws Wis +8, Cha +4
 Skills Arcana +4, Medicine +8, Nature +4, Survival +8
 Senses passive Perception 15
 Languages Aquan
                                                
                                            
                                                
                                                     contain other treasures protected by magical wards, at your discretion. Development If the characters convince Krull to lead them to Arkhan, the tortle guides them safely to the Monument to Tiamat (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     +5, Wis +5
 Skills Athletics +7, Perception +5, Survival +5
 Condition Immunities charmed, frightened
 Senses darkvision 120 ft., passive Perception 15
 Languages understands all languages but
                                                
                                            
                                                
                                                    ) 
 
  WIS
  15 (+2) 
 
  CHA
  16 (+3)
Saving Throws Dex +5, Wis +6, Cha +7
 Skills Perception +6, Survival +6
 Condition Immunities charmed, exhaustion, frightened
 Senses darkvision 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     Eldraine. Other times, the eggs contain trinkets or valuables. The fae folk of Eldraine’s wilds have developed a symbiotic relationship with the Goose Mother, often bringing it fresh meat in exchange for
                                                
                                            
                                                
                                                     (Requires at Least Two Heads) blinded, charmed, deafened, frightened, stunned, unconscious
 Senses darkvision 60 ft., passive Perception 20
 Languages —
 Challenge 7 (2,900 XP) Proficiency Bonus +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
                                                
                                            
                                                
                                                    , Perception +11
 Damage Immunities fire
 Senses passive Perception 21
 Languages Common, Giant
 Challenge 18 (20,000 XP) Proficiency Bonus +6
 Legendary Resistance (3/Day). If the giant fails a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    
 Skills Arcana +14, Perception +7
 Damage Resistances necrotic, poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses truesight 120 ft., passive Perception 17
                                                
                                            
                                                
                                                     inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lich’s memories.
 Legendary Resistance (4/Day). If the lich fails a saving throw, it can choose to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    , prone, restrained, stunned
 Senses blindsight 360 ft. (blind beyond this radius), passive Perception 18
 Languages —
 Challenge 9 (5,000 XP) Proficiency Bonus +4
 
 Magic Resistance. The fractine
                                                
                                            
                                                
                                                     surface.
  The demiplane moves with the fractine, has indestructible and opaque walls, and is only as big as it needs to be to contain the target, which doesn’t suffer from hunger or thirst while
                                                
                                            
                                        






