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Returning 35 results for 'since shot magic'.
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Spells
Player’s Handbook
is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.
As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you
.
Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a Study action to examine the image can determine that it is an illusion with a
Spells
Player’s Handbook
were in its space. As a Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.
Physical interaction with the
image reveals it to be illusory, since things can pass through it. A creature that takes the Study action to examine the image can determine that it is an illusion with a successful Intelligence
Monsters
Forgotten Realms: Adventures in Faerûn
spells, using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fly, Invisibility, Lightning Bolt (level 5 version), Mage Hand
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
Magic Items
Forgotten Realms: Adventures in Faerûn
dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into
instantly complete this transformation.
Cone of Undeath. You can take a Magic action to unleash a wave of unholy light in a 60-foot Cone. Each creature in the Cone makes a DC 18 Constitution saving throw
Classes
Xanathar's Guide to Everything
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
Classes
Xanathar's Guide to Everything
3rd
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
Monsters
Mordenkainen Presents: Monsters of the Multiverse
viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away.
Gnolls
The first gnolls were hyenas transformed by magic. Many of them were then corrupted by the demon lord Yeenoghu. Whether in service to Yeenoghu or dedicated to the survival of their kin, gnoll war
Monsters
Acquisitions Incorporated
Fey Ancestry. Môrgæn has advantage on saving throws against being charmed, and magic can't put her to sleep.
Innate Spellcasting. Môrgæn's spellcasting ability is Intelligence. She can innately cast
the person you've shot first is already dead? Still, when the situation calls for it, this protector of the woodlands is equally at home on missions of subterfuge and social interaction in the big city, provided her well-known love of ale, wine, and other intoxicants doesn't get the better of her.
Monsters
Spelljammer: Adventures in Space
: compulsion, fearPsionic Shield (3/Day). When the braxat would be hit by an attack roll or a magic missile spell that originates from a source the braxat can see, the braxat can create an invisible
barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
Monsters
Icewind Dale: Rime of the Frostmaiden
: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Magic Resistance. The ceremorph has advantage on saving throws against spells and other magical effects.Tentacles. Melee
the weapon to fire 50 shots. After its last shot is expended, the device becomes inoperable. The energy cell can’t be removed without destroying the weapon.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.Multiattack. The dhergoloth makes two Claw attacks.
Claw. Melee Weapon Attack: +6
rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their gleeful laughter rising above their victims’ screams.
Since dhergoloths are little more than
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The witchstalker has advantage on saving throws against spells and other magical effects.
Smell Magic. The witchstalker can sense the presence and location of magic within 120 feet
of itself. It also has advantage on attack rolls against creatures that have cast a spell since the end of the witchstalker’s last turn.Multiattack. The witchstalker makes two Bite attacks
Monsters
Fizban's Treasury of Dragons
heads for each of its heads that died since its last turn, unless it has taken radiant damage since its last turn. The dracohydra regains 10 hit points for each head regrown this way.
Reactive Heads
save, the creature takes half as much damage.The dracohydra is the result of arcane experimentation dedicated to recreating Tiamat’s power. Amalgamating the magic of chromatic dragons with the
Monsters
Candlekeep Mysteries
.
Regeneration. Miirym regains 40 hit points at the start of her turn. If Miirym takes damage from a magic weapon or a spell, this trait doesn’t function at the start of Miirym’s next turn. Miirym
ability (save DC 21) and requiring no material components:
At will: dancing lights, mage hand
3/day each: detect magic, detect thoughts, dispel magic, locate creature
1/day each: dispel evil and good
Monsters
Strixhaven: A Curriculum of Chaos
.
The current Oracle is an elderly human named Jadzi. A graduate of Quandrix College, Jadzi has since expanded her studies to encompass all disciplines of spellcasting, tempering the mathematical abstractions she wielded at Strixhaven with benevolent divination and a return to the basics of magic itself.
Legendary Resistance (3/Day). If the Oracle fails a saving throw, she can choose to succeed instead.Multiattack. The Oracle makes two Magic Flare attacks. She can also use Paradoxy, if available
Monsters
Acquisitions Incorporated
): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit
guardians
Fey Ancestry. Prophetess has advantage on saving throws against being charmed, and magic can't put her to sleep.Maul. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
Waterdeep: Dragon Heist
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step
loves to cook, and uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
Monsters
Curse of Strahd
Antimagic Susceptibility. The hut is incapacitated while the magic gem that animates it is in the area of an antimagic field. If targeted by dispel magic, the hut must succeed on a Constitution
damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: disguise self, mage hand, minor illusion
2/day each: charm person, dispel magic, greater invisibility
Monsters
Baldur’s Gate: Descent into Avernus
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical
spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic
Monsters
Eberron: Rising from the Last War
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic
decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery light that shot from their mouths. This rampage was cut short on the Day of
Monsters
Curse of Strahd
Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.
Spellcasting. Ezmerelda is a 7th-level
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): protection from evil and good, magic missile, shield
2nd level (3 slots
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn.Multiattack. The troll makes one Bite attack and two Claw attacks.
Bite
their bodies were damaged by elemental forces. These unusual forms can also be produced and shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the case for dire
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
condition. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Magic Resistance. The horror has advantage on saving throws against
control, that time has long since passed.
“I smell frosting. Ready your weapons!”
—Greta, scourge of Sweettooth
Horrors of Sweettooth Village
In addition to the Sweettooth horror
Monsters
Icewind Dale: Rime of the Frostmaiden
hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
","rollType":"damage","rollAction":"Acid Splash","rollDamageType":"acid"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). The simulacrum creates three darts of magical force. Each dart
Backgrounds
Spelljammer: Adventures in Space
wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you
pouch containing 10 gp
Longevity
You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.
Feature: Divine Contact
You gain the Magic
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
magic, art and artistry, music and poetry, and the good things of the world.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Teleport
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic
you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Confusion.
Magic Resistance. The alkilith has advantage on saving throws against spells and other magical effects.
Spider Climb. The alkilith can climb difficult surfaces, such as upside down on
self-aware and seek to find their way onto the Material Plane. Since most cultists consider them too risky to summon—they can, after all, create portals to the Abyss—alkiliths must find
Ancient Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Effects
The region containing a legendary black dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
The land within 6 miles of the lair
takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
Water sources within 1 mile of the lair are supernaturally fouled. Enemies
Monsters
Icewind Dale: Rime of the Frostmaiden
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
Monsters
Bigby Presents: Glory of the Giants
gains temporary hit points equal to the damage dealt.Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the magic of shadow, which lets
their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen ever since.
Over time, the Shadowfell transformed these giants; their bodies shriveled, and their
Monsters
Bigby Presents: Glory of the Giants
":"Chilling Aura", "rollDamageType":"cold"} cold damage.
Magic Resistance. The fury has advantage on saving throws against spells and other magical effects.Multiattack. The fury makes two Fist or Rock
17 (5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction":"Fist", "rollDamageType":"cold"} cold damage if the target took damage from the fury’s Chilling Aura since the end of the fury






