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Returning 35 results for 'singing studied adventurers'.
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Monsters
Eberron: Rising from the Last War
of Giants, giant artificers built mindless war golems to aid them in their war against the quori. Millennia later, some of these golems were unearthed by adventurers searching for the secrets of that
age, then turned over to artificers working for the dragonmarked houses during the Last War. House Cannith studied these designs, and in the course of uncovering the secrets of the golems and the giant artificers who made them, House Cannith created the first warforged titans.Poison, Psychic
Monsters
Icewind Dale: Rime of the Frostmaiden
more dart.Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a Red Wizard among their ranks
.
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
Monsters
Mordenkainen Presents: Monsters of the Multiverse
gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy
Types
d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Bard Performance Types"}
Performance Type
1
Poetry
2
Singing
3
Bagpipe
4
Flute
5
Dancing
Monsters
Curse of Strahd
, the greatest vampire of them all. Van Richten has studied Strahd for years and knows he can’t hope to best the vampire in a straight-up confrontation: he must wait for the right moment to strike
Richten becomes aware of Ezmerelda’s presence, he does his utmost to protect her without putting his own plans in jeopardy. If he can manipulate a party of adventurers into keeping an eye on her
Harpy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a
successfully saves is immune to this harpy's song for the next 24 hours.A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Death Knight-Dreadnaught Quest (see “The Quest Board”), the adventurers must rescue Tarbin Tul from the dreadnaught’s hold or otherwise stop him from singing to the vessel. Doing so causes the dreadnaught to cast off from the rocks and return to sea.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Death Knight-Dreadnaught Quest (see “The Quest Board”), the adventurers must rescue Tarbin Tul from the dreadnaught’s hold or otherwise stop him from singing to the vessel. Doing so causes the dreadnaught to cast off from the rocks and return to sea.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel, the Keening Gloom hungrily circled the city. Its endless howl struck terror in their hearts and engulfed several adventurers. After the heroes entered the Citadel and reawakened its power, the
cyclone was driven back. But in times of turmoil within the Citadel, the cyclone ominously draws closer. Scholars have studied the Keening Gloom for decades but have only theories about its nature, its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel, the Keening Gloom hungrily circled the city. Its endless howl struck terror in their hearts and engulfed several adventurers. After the heroes entered the Citadel and reawakened its power, the
cyclone was driven back. But in times of turmoil within the Citadel, the cyclone ominously draws closer. Scholars have studied the Keening Gloom for decades but have only theories about its nature, its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel, the Keening Gloom hungrily circled the city. Its endless howl struck terror in their hearts and engulfed several adventurers. After the heroes entered the Citadel and reawakened its power, the
cyclone was driven back. But in times of turmoil within the Citadel, the cyclone ominously draws closer. Scholars have studied the Keening Gloom for decades but have only theories about its nature, its
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
specialization in alchemy that will one day lead to the crafting of such items as his famed Nolzur’s marvelous pigments. In this age, Nolzur most recently studied with Thessalar, learning secrets of alchemy and
. Who’s Who
According to game lore, Nolzur belonged to the Company of Seven, a famed group of adventurers whose names are immortalized in spells, artifacts, and magic items such as Keoghtom’s ointment
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel, the Keening Gloom hungrily circled the city. Its endless howl struck terror in their hearts and engulfed several adventurers. After the heroes entered the Citadel and reawakened its power, the
cyclone was driven back. But in times of turmoil within the Citadel, the cyclone ominously draws closer. Scholars have studied the Keening Gloom for decades but have only theories about its nature, its
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
specialization in alchemy that will one day lead to the crafting of such items as his famed Nolzur’s marvelous pigments. In this age, Nolzur most recently studied with Thessalar, learning secrets of alchemy and
. Who’s Who
According to game lore, Nolzur belonged to the Company of Seven, a famed group of adventurers whose names are immortalized in spells, artifacts, and magic items such as Keoghtom’s ointment
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Change of Heart At some point as the characters explore Menzoberranzan, Grin Ousstyl confesses that his master Vizeran has not been entirely truthful with the adventurers. (If Grin didn’t accompany
the characters to the city, he pursues and eventually catches up with them to share what he knows.) Grin has studied Vizeran’s work in crafting the dark heart talisman and its associated ritual to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Harpy A harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume. Harpy
Medium monstrosity
take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Harpy The cruel harpy uses its sweet song to lure adventurers and sailors to their deaths. A harpy has the body, legs, and wings of a vulture but the torso, arms, and head of a human. Harpy
Medium
ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Change of Heart At some point as the characters explore Menzoberranzan, Grin Ousstyl confesses that his master Vizeran has not been entirely truthful with the adventurers. (If Grin didn’t accompany
the characters to the city, he pursues and eventually catches up with them to share what he knows.) Grin has studied Vizeran’s work in crafting the dark heart talisman and its associated ritual to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Harpy A harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume. Harpy
Medium monstrosity
take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Harpy The cruel harpy uses its sweet song to lure adventurers and sailors to their deaths. A harpy has the body, legs, and wings of a vulture but the torso, arms, and head of a human. Harpy
Medium
ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background According to legend, Acererak was a tiefling fathered by a balor named Tarnhem. In his youth, he studied spellcasting under Vecna, and has since become an archmage of surpassing evil
those adventurers driven to seek and destroy him — and partly to claim those adventurers’ souls to feed his phylactery. Even after Acererak eventually became an archlich whose dark plots would threaten
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Magical World The Five Nations were built on a magical foundation. To them, magic is a form of science, which can be studied and taught. Nevertheless, few people possess the skill required to
expensive: they typically cast their spells as rituals. They are artisans, not adventurers, and the prosperity of the Five Nations was built on their foundation. Game statistics are given for magewrights
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background According to legend, Acererak was a tiefling fathered by a balor named Tarnhem. In his youth, he studied spellcasting under Vecna, and has since become an archmage of surpassing evil
those adventurers driven to seek and destroy him — and partly to claim those adventurers’ souls to feed his phylactery. Even after Acererak eventually became an archlich whose dark plots would threaten
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Magical World The Five Nations were built on a magical foundation. To them, magic is a form of science, which can be studied and taught. Nevertheless, few people possess the skill required to
expensive: they typically cast their spells as rituals. They are artisans, not adventurers, and the prosperity of the Five Nations was built on their foundation. Game statistics are given for magewrights
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed
saves is immune to this harpy’s song for the next 24 hours.
Taking glee in suffering and death, the sadistic harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed
saves is immune to this harpy’s song for the next 24 hours.
Taking glee in suffering and death, the sadistic harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
, and if I’m discovered, I’ll surely be killed. Please hurry, for the sake of everyone and everything you value.”
The adventurers are likely to be suspicious of Iskander, intuiting that his offer is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
, and if I’m discovered, I’ll surely be killed. Please hurry, for the sake of everyone and everything you value.”
The adventurers are likely to be suspicious of Iskander, intuiting that his offer is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
, and if I’m discovered, I’ll surely be killed. Please hurry, for the sake of everyone and everything you value.”
The adventurers are likely to be suspicious of Iskander, intuiting that his offer is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to our world. The mask is here in Xonthal’s Tower, being studied and guarded by only a handful of wizards, including myself.
“The danger of my treason becoming known grows with every passing day
, and if I’m discovered, I’ll surely be killed. Please hurry, for the sake of everyone and everything you value.”
The adventurers are likely to be suspicious of Iskander, intuiting that his offer is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Atmosphere What do the adventurers first notice as they approach or enter a settlement? The towering wall bristling with soldiers? The beggars with hands outstretched, pleading for aid outside the
suggests a wealth of sensory details: the sight of colorful boats floating on muddy waters, the sound of lapping waves and perhaps singing gondoliers, the smells of fish and waste polluting the water, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Atmosphere What do the adventurers first notice as they approach or enter a settlement? The towering wall bristling with soldiers? The beggars with hands outstretched, pleading for aid outside the
suggests a wealth of sensory details: the sight of colorful boats floating on muddy waters, the sound of lapping waves and perhaps singing gondoliers, the smells of fish and waste polluting the water, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, some of these golems were unearthed by adventurers searching for the secrets of that age, then turned over to artificers working for the dragonmarked houses during the Last War. House Cannith studied
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, some of these golems were unearthed by adventurers searching for the secrets of that age, then turned over to artificers working for the dragonmarked houses during the Last War. House Cannith studied
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
burning candle and littered with plates cleared of food and half-drained tankards. The sounds of gamblers yelling and drunken adventurers singing bawdy songs nearly drown out the off-key strumming of a