Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'skill all current'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        spell all current
                                    
                                
                                    
                                        spell all correct
                                    
                                
                                    
                                        spell all currently
                                    
                                
                                    
                                        spell all currents
                                    
                                
                                    
                                        shall all currents
                                    
                                
                        
                    
                
                        
                                                    Shapechange
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
                                                
                                            
                                                
                                                     rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    . That Manshoon is dead, and the current Manshoon is one of the original’s many clones. Being a magical copy rather than an original doesn’t make Manshoon any less of a threat, as he’s
                                                
                                            
                                                
                                                     amassed magical skill and political influence he uses for his own gain. Manshoon considers the Zhentarim to be only one tool to amass personal power, and he casually sacrifices minions once they&rsquo
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Alchemist’s supplies and tinker’s tools.
Equipment: A set of fine clothes, house signet ring, identification 
                                                
                                            
                                                
                                                     you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Alchemist’s supplies and herbalism kit.
Equipment: A set of fine clothes, house signet ring, identification papers
                                                
                                            
                                                
                                                     may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One gaming set and thieves’ tools.
Equipment: A set of fine clothes, house signet ring, identification papers, and
                                                
                                            
                                                
                                                     encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Calligrapher’s tools and forgery kit.
Equipment: A set of fine clothes, house signet ring, identification papers
                                                
                                            
                                                
                                                     encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: vehicles (land) and herbalism kit
Equipment: A set of fine clothes, house signet ring, identification papers, and a purse
                                                
                                            
                                                
                                                     one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
House
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One gaming set and vehicles (land).
Equipment: A set of fine clothes, house signet ring, identification papers, and a
                                                
                                            
                                                
                                                     encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
House
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Navigator’s tools and vehicles (air and sea).
Equipment: A set of fine clothes, house signet ring, identification 
                                                
                                            
                                                
                                                     you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Disguise kit and thieves’ tools.
Equipment: A set of fine clothes, house signet ring, identification papers, and a
                                                
                                            
                                                
                                                     encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One musical instrument and poisoner’s kit.
Equipment: A set of fine clothes, house signet ring, identification 
                                                
                                            
                                                
                                                    , and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lift. Sneaky. You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature. Surprise Attack. If you hit a creature
                                                
                                            
                                                
                                                     with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Brewer’s supplies and cook’s utensils.
Equipment: A set of fine clothes, house signet ring, identification 
                                                
                                            
                                                
                                                     you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Thieves’ tools and tinker’s tools.
Equipment: A set of fine clothes, house signet ring, identification papers
                                                
                                            
                                                
                                                     may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One gaming set and vehicles (land).
Equipment: A set of fine clothes, house signet ring, identification papers, and a
                                                
                                            
                                                
                                                     encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
House
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Disguise kit and one musical instrument.
Equipment: A set of fine clothes, house signet ring, identification papers, and
                                                
                                            
                                                
                                                     encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.
 
Skill Proficiencies: 
                                                
                                            
                                                
                                                     gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerûn. Skill
                                                
                                            
                                                
                                                     quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     across Faerûn.
 
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and ReligionLanguages: Two of your choiceEquipment: The scholar’s robes of
                                                
                                            
                                                
                                                     your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
 
FEATURE
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Medicine skill or use of a herbalism kit. A Medic can be a soldier who demonstrated aptitude in healing and got moved into this position, or a character from a different background (such as acolyte, sage, or
                                                
                                            
                                                
                                                     even hermit) who decided to put medical expertise to military use. Scout. Trained in navigating the wilderness and laying ambushes for enemy soldiers, the Scout melds the combat skill of a fighter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
                                                
                                            
                                                
                                                     the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
                                                
                                            
                                                
                                                     the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     collection of an experienced artificer—you’re ready to move on. Otherwise, you can create a schema, but this takes time and skill. An arcane spellcaster uses Arcana to create schema. A divine caster uses
                                                
                                            
                                                
                                                     Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     point where his expedition was lost, despite its members’ formidable knowledge and skill. Working their own way into the Barrier Peaks, the characters eventually arrive at Kwalish’s first laboratory
                                                
                                            
                                                
                                                     original expedition that lead to Daoine Gloine, the legendary city deep within the Barrier Peaks — and the site of Kwalish’s current laboratory. After reaching Daoine Gloine, the characters find the city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the precision of a dancer and
                                                
                                            
                                                
                                                     Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6  Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
                                                
                                            
                                                
                                                     if you have proficiency in them. At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice. Level 1: Sneak Attack You know how to strike subtly and exploit a foe’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can
                                                
                                            
                                                
                                                     its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute. During that time, you can use your action to end this effect and cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     2 Hit Points. (This is included above.) Rogue Class Features Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6  Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
                                                
                                            
                                                
                                                     if you have proficiency in them. At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice. Level 1: Sneak Attack You know how to strike subtly and exploit a foe’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     unnecessary in your game. Even if the characters are in a desert, you can assume that a character with proficiency in the Survival skill can find enough food and water to sustain the party. Make sure you
                                                
                                            
                                                
                                                     work that into your narration of the journey so the player feels good about choosing that skill proficiency. You can also assume the characters can load their mounts with enough Rations for their
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
                                                
                                            
                                                
                                                    
An Orzhov banker financed my laboratory’s current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     thrives on creating despair and tragedy in the lives of her victims, using her skill with illusion magic to help in this goal. Destroying the hopes of others brings her unbridled joy. Night hags have
                                                
                                            
                                                
                                                     to the environment of her current home. She might accomplish this transformation through force of will over time, or faster with the help of a ritual or assistance from her coven. The reasons for making such a change are as varied as the personalities and goals of hags.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
                                                
                                            
                                                
                                                      Red Wizards of Thay Stronghold  Red Wizards Feared by the general public as evil tyrants, Red Wizards trade their magical inventions for steel, silk, and gold. As magical artificers of great skill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     of the sidekick’s skill proficiencies. The sidekick’s proficiency bonus is doubled for any ability check it makes that uses any of the chosen proficiencies. At 15th level, choose two more of the
                                                
                                            
                                                
                                                     sidekick’s skill proficiencies to gain this benefit. Ability Score Improvement 4th-level Expert feature At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the sidekick increases one ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     (lawful neutral human Lorehold professor of order) is the current Dean of Order. A professor of spirit studies, she has been called the college’s most talented pastraiser. She can conjure entire legions of
                                                
                                            
                                                
                                                     opportunity to meet Dean Tullus in the adventure presented in chapter 5. Plargg, Dean of Chaos Plargg (chaotic good orc Lorehold professor of chaos) is the current Dean of Chaos. Specializing in military
                                                
                                            
                                        





