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                        Returning 35 results for 'some studying adventures'.
                    
                
                        
                            
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                                        some studying adventure
                                    
                                
                                    
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     destinations on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to
                                                
                                            
                                                
                                                     disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons
                                                
                                            
                                                
                                                    .
7
A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the
                                                
                                            
                                                
                                                     used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    )
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation
                                                
                                            
                                                
                                                     of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragonâs lair is so well
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
                                                
                                            
                                                
                                                    )
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
                                                
                                            
                                                
                                                     Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
                                                
                                            
                                                
                                                     mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
                                                
                                            
                                                
                                                     stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as
                                                
                                            
                                        
                                                    Teleportation Circle
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
                                                
                                            
                                                
                                                     sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Using These Rules Each of the bookâs adventures includes Exams. Though each character might be a member of a different college at Strixhaven, the adventures assume that the characters take at least
                                                
                                            
                                                
                                                     one general education or interdisciplinary course together each year. It is this course that the Exam rules represent. Each Exam encounter has a Studying phase followed by a Testing phase. In general
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     going to class, doing homework, and studying for exams. Optional rules in chapter 3 reinforce the importance of study in the adventures. The characters are also subject to the authority of the
                                                
                                            
                                                
                                                    Strixhaven Is a University This bookâs campaign assumes that the player characters are students at Strixhaven University. Even as they get caught up in the adventures, the characters have to continue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts
                                                
                                            
                                                
                                                     language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts
                                                
                                            
                                                
                                                     language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     destinations on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
                                                
                                            
                                                
                                                     sequence to memory after studying it for 1 minute. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil
                                                
                                            
                                                
                                                     sequence to memory after studying it for 1 minute. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     destinations on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     back from your adventures and give to the university. Documentation. Each member of your group has identification papers that include your affiliation with the university, which carries some clout in
                                                
                                            
                                                
                                                     academic circles. The university also secures documentation, letters of introduction, and traveling papers for you if your work requires them. Finally, if your adventures take you to Xenâdrik, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Hiateaâs Hearth Adventures Here are sample adventure hooks to bring characters to Hiateaâs Hearth or to give them missions to pursue there. Dying Embers An efreeti who claimed the throne has fought
                                                
                                            
                                                
                                                     off several attempts to wrest Hiateaâs Hearth away. In studying the hallâs history, the efreeti realized the truth of the hallâs curse. She is desperate to escape her fate and offers a handsome reward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Runic Circle Adventures Here are sample adventure hooks to bring characters to the Runic Circle or to give them missions to pursue there. Falling Feud Two flying ships crash at the Runic Circle
                                                
                                            
                                                
                                                     recorded storm giant prophecies. Mind flayers and their dominated minions from the Fomorian Encounters table (see chapter 3) race the characters to the prize. Shipyard A fire giant shipwright is studying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     expended. Variant: Training to Gain Levels As a variant rule, you can require characters to spend time between adventures training or studying before they gain the benefits of a new level. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     relationships among the planes. Planar Observatory Adventures The characters might find their way to a planar observatory as unwitting minions of a Chamber observer, as a destination in their struggles against
                                                
                                            
                                                
                                                     servants of the Lords of Dust, or even accidentally. The Planar Observatory Adventures table presents some possibilities.  Map 4.2: Planar Observatory View Player Version  Planar Observatory Adventures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
                                                
                                            
                                                
                                                    , as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the âYour Spellbookâ sidebar). YOUR SPELLBOOK
 The spells that you add to your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Sapphire Dragon Adventures The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons. Sapphire Dragon Adventure Hooks    d8 Adventure Hook
                                                
                                            
                                                
                                                      A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Black Dragon Adventures The Black Dragon Adventure Hooks table offers suggestions for stories and adventures involving black dragons. Black Dragon Adventure Hooks    d8 Adventure Hook 
     1  A
                                                
                                            
                                                
                                                     adventurers to defend it. 
   Ancient Black Dragon Connections    d4 Connected Creatures 
     1  An ancient black dragon, after studying blasphemous texts dedicated to alien gods, issues a warning that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
                                                
                                            
                                                
                                                     slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the âYour Spellbookâ sidebar). YOUR SPELLBOOK
 The spells that you add to your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    More Downtime Activities Chapter 8, "Adventuring" of the Playerâs Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
                                                
                                            
                                                
                                                     adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     recently came to Candlekeep to inquire into the nature of portals to other dimensions. In fact, this representative of the Six was studying the very tomes the characters are now investigating! To dial up
                                                
                                            
                                                
                                                     dark creatures that dwell within the forest. More information on Kryptgarden and Claugiyliamatar can be found in the adventures Princes of the Apocalypse and Storm Kingâs Thunder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    
 The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
                                                
                                            
                                                
                                                     Recovery You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    
 The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
                                                
                                            
                                                
                                                     Recovery You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     
     1  1 fomorian noble* (attitude: 1d8 + 2) studying a treatise on arcane phenomena 
   2  1d4 + 2 hook horrors (attitude: 1d6) banging their hooks on rocks or their bodies 
   3  1 fomorian (attitude
                                                
                                            
                                                
                                                     Giant Encounters table presents hill giants alongside other creatures driven by hunger. These encounters are good for straightforward adventures that donât focus on twists and guile. These creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     the training downtime activity (as described in the Playerâs Handbook and Xanatharâs Guide to Everything), the training takes half as long if you are studying a subject the guild specializes in. The
                                                
                                            
                                                
                                                     Attentive Overseer. A guild representative takes personal interest in your groupâs tasks. They follow your exploits and know of your adventures before you return to report. Despite the unsettling depth of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters are hearing snippets from the adventures of the âCâ Team and Acquisitions Incorporated. You might even use dialogue from an Acquisitions Incorporated live play session as background sound
                                                
                                            
                                                
                                                     those are thankfully all closed in sleep.
 The ancient deep crow in the nest (see appendix B) is only pretending to sleep. Any character studying the creature and succeeding on a DC 18 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     if they spend 5 minutes examining them and succeed on a DC 14 Intelligence (History) check: Adventures of the Mystique (first edition, mint condition) is a transcription of a first mateâs logbook
                                                
                                            
                                                
                                                    , which recounts several harrowing adventures aboard a galleon called the Mystique. The Diabolical Codex (covered in spined devil hide), written by a tiefling named Nadir, provides tips and tricks for
                                                
                                            
                                        






