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Returning 35 results for 'something something adventurers'.
Other Suggestions:
seething something adventure
something seething adventure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Something Borrowed The Abbot needs a bridal gown. He doesnât trust the mongrelfolk to find one, so he pays a visit to Burgomaster Krezkov and instructs him to obtain a gown within a month, either as
compensation for raising his dead son (see âSomething Oldâ above) or on pain of death. No one in Krezk can fashion such a gown, leaving the burgomaster with no choice but to look elsewhere. His wife
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Something Old This event can occur if the characters donât or canât raise the burgomasterâs son, Ilya, from the dead. If alive, the Abbot learns that Ilya died recently and, in his human guise
. Development Ilya Krezkov returns to life with a random form of indefinite madness (see âMadness Effectsâ in chapter 8, âRunning the Game,â of the Dungeon Masterâs Guide). The Abbot uses the raising of Ilya as leverage to get the burgomaster to undertake an unusual quest (see âSomething Borrowedâ below).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Something New The characters learn that a Krezkite woman named Dimira Yolensky (LG female human noncombatant) is about to give birth. A local midwife named Kretyana Dolvof (LG female human commoner
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Something to Lose In a noir story, things donât necessarily end well. But any adventure carries a risk of death or failure, so what additional factors might be at risk for the characters? They should
have something to lose beyond hit points, vulnerabilities not reflected in game statistics: fear of a tarnished reputation, a threat to a friend or lover, a favorite business destroyed or taken over
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Something in Between The style of play in most campaigns falls between these two extremes. Thereâs plenty of action, but the campaign offers an ongoing storyline and interaction between characters as
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Something Fishy in Town After dealing with the members of the Cult of Talos, the characters should be in a hurry to get to Leilon and see what is happening. Approaching the Town. By following the
characters something else to do in the encounter increases the difficulty of the encounter for the party.
The tiefling standing in front of the fishery is a kraken priest (see appendix A) named Nixoxious
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Something for Everyone As described in the âKnow Your Playersâ section in chapter 2, players have different tastes in the activities they enjoy in the game. An adventure needs to account for the
Equipment
A Pole is 10 feet long. You can use it to touch something up to 10 feet away. If you must make a Strength (Athletics) check as part of a High Jump;High or Long Jump, you can use the Pole to vault, giving yourself Advantage on the check.
Equipment
Ability: Wisdom Utilize: Paint a recognizable image of something youâve seen (DC 10) Craft: Druidic Focus, Holy Symbol
If you have proficiency with a tool, add your Proficiency Bonus to any
Magic Items
Dungeon Masterâs Guide
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which itâs inserted. Once it unlocks something, the key disappears.
Magic Items
Dungeon Masterâs Guide
These crystal lenses fit over the eyes. While wearing them, your vision improves significantly out to a range of 1 foot, granting you Darkvision within that range and Advantage on Intelligence (Investigation) checks made to examine something within that range.
Spells
Playerâs Handbook
20 feet. The light can be colored as you like.
Covering the object with something opaque blocks the light. The spell ends if you cast it again.
Spells
Playerâs Handbook
.
Alternatively, you cast the spell on an object that isnât being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something
Spells
Playerâs Handbook
, you cast the spell on an object that isnât being worn or carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
How do I tell if something in the game is magical? Game text explicitly states if an effect is magical. Effects created by spells and magic items are always magical. See âMagical Effectâ in appendix C of the Playerâs Handbook.
Magic Items
Dungeon Masterâs Guide
throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your allies or commanded to do something contrary to its
Spells
Playerâs Handbook
and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something arenât affected.
Beckon Earth. You create a thin shroud of dust or sand that covers surfaces in a
Spells
Playerâs Handbook
bridge and survives the fall, it believes the bridge exists and something else caused it to fall.
An affected target can even take damage from the illusion if the phantasm represents a dangerous
Spells
Playerâs Handbook
your message.
When that trigger occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something
Spells
Playerâs Handbook
as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist
Spells
Playerâs Handbook
, emotions, and something that looms large in its mind (such as a worry, love, or hate). On a successful save, the spell ends. Either way, the target knows that you are probing into its mind, and until
Spells
Playerâs Handbook
wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a
Magic Items
Dungeon Masterâs Guide
, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
Magic Items
Dungeon Masterâs Guide
7, Lightning Bolt; on an 8, Phantasmal Force; on a 9, Polymorph; on a 10, Stinking Cloud.
51â55
You have the Stunned condition until the end of your next turn, believing something awesome
Monsters
Storm King's Thunder
","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage. Narth carries twenty crossbow bolts.
Roleplaying Information
Narth sells gear to adventurers, and he also has an
ran off and never returned.
Ideal: âThe bigger the risk, the greater the reward.â
Bond: âI adore my colleague Alaestra, and Iâd like to do something to impress her.â
Flaw: âIâll risk life and limb to become a legend.â
Magic Items
Dungeon Masterâs Guide
, Stinking Cloud.
21â25
Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened
Magic Items
Dungeon Masterâs Guide
its creator.
The weapon communicates by transmitting emotions, sending a tingling sensation through the wielderâs hand when it wants to communicate something it has sensed. It can communicate
Magic Items
Dungeon Masterâs Guide
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
Magic Items
Tales from the Yawning Portal
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the
Monsters
Tyranny of Dragons
something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.
Monsters
Van Richtenâs Guide to Ravenloft
occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful DC 20 Wisdom (Insight) check, or automatically if the podling does something in direct
replaced by a podling can often tell somethingâs amiss. Roll on the Podling Behavior table to see what unusual habits a podling might demonstrate.
Podling Behavior
d6
Behavior
1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
something else to consume.
Sorrowsworn
The Shadowfellâs pervasive melancholy sometimes gives rise to strange incarnations of the planeâs bleak nature. Sorrowsworn embody the forms of
Monsters
Candlekeep Mysteries
place, and everyone has their role.â
Bond. âCandlekeep is the beacon of enlightenment in an otherwise bleak and backward world.â
Flaw. âWhen something irritates me, I try to ignore it, but I usually end up snapping at someone.â
Monsters
Out of the Abyss
","rollDamageType":"piercing"} piercing damage.Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.Poison
Monsters
Storm King's Thunder
":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.






