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Returning 35 results for 'south of have'.
Other Suggestions:
such of have
sound of have
soul of have
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sought of have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
South Passage This leads toward the duergar city of Gracklstugh (see chapter 4), following a south-westerly route. Characters might need to pass under the battling demons, but the cavern floor is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
South Passage This leads toward the duergar city of Gracklstugh (see chapter 4), following a south-westerly route. Characters might need to pass under the battling demons, but the cavern floor is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. South Dormitory This room is identical to area 33 except for one detail: lying in one of the beds is an elf skeleton draped in cobwebs. It wears hide armor and clutches an oak quarterstaff, both in serviceable condition.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K11. South Archers’ Post The castle courtyard is visible through arrow slits in the north and west walls. Leaning against the walls are mirrors of various sizes, some as tall as a human and others
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
16. Main Laboratory (South) Depending on how they move through this area, the characters might see into area 14 at the same time. See that area for additional details. A massive L-shaped laboratory
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. South Dormitory This room is identical to area 33 except for one detail: lying in one of the beds is an elf skeleton draped in cobwebs. It wears hide armor and clutches an oak quarterstaff, both in serviceable condition.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K21. South Tower Stair Fluttering torches in iron sconces illuminate this spiral staircase. A chill wind rushes down the circling stairway, seeming to kill the very heat of the torches. These stairs start at area K73 and go up through areas K61, K9, K30, and K35 before ending at area K47.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K21. South Tower Stair Fluttering torches in iron sconces illuminate this spiral staircase. A chill wind rushes down the circling stairway, seeming to kill the very heat of the torches. These stairs start at area K73 and go up through areas K61, K9, K30, and K35 before ending at area K47.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
North and South Poles Frostfell At the world’s poles—Everice to the south and the Frostfell to the north—you might… Discover an ancient civilization hidden beneath the ice. Search for the survivors
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K11. South Archers’ Post The castle courtyard is visible through arrow slits in the north and west walls. Leaning against the walls are mirrors of various sizes, some as tall as a human and others
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q20. South Alcove A red velvet curtain hangs in front of an alcove in the southeast corner of this hall. It ripples ever so slightly. One of the narrow windows in the back of the alcove has a broken
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q20. South Alcove A red velvet curtain hangs in front of an alcove in the southeast corner of this hall. It ripples ever so slightly. One of the narrow windows in the back of the alcove has a broken
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
6. South Barracks This was a miners’ barracks, where the skilled delvers working in Wave Echo Cave rested between shifts. Any character who listens at the partially open door hears faint crunching
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K75. South Dungeon The rusty iron door connecting this hall to area K73 is submerged in 5 feet of water and requires a successful DC 10 Strength (Athletics) check to open. A mold-covered ceiling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K17. South Chapel Access This arched room connects a vast chamber to the east and the landing of a staircase to the west. To the left of the landing, the stairs curl down into darkness. To the right
, the stairs climb into thick drapes of cobwebs. Alcoves in the north and south walls hold eight-foot-tall sculptures of helmed knights with bright blades. Black shadows obscure their faces. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K17. South Chapel Access This arched room connects a vast chamber to the east and the landing of a staircase to the west. To the left of the landing, the stairs curl down into darkness. To the right
, the stairs climb into thick drapes of cobwebs. Alcoves in the north and south walls hold eight-foot-tall sculptures of helmed knights with bright blades. Black shadows obscure their faces. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
1. South Gate If the characters approach the fort from the south, read: A multitiered fort stands at the water’s edge, its sturdy stone walls adorned with large tortoise shells. The trail leading to
at the south gate is unlocked but can be barred shut if the need arises. Forcing open the barred door requires a successful DC 27 Strength (Athletics) check. The barred door can also be smashed open
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
1. South Gate If the characters approach the fort from the south, read: A multitiered fort stands at the water’s edge, its sturdy stone walls adorned with large tortoise shells. The trail leading to
at the south gate is unlocked but can be barred shut if the need arises. Forcing open the barred door requires a successful DC 27 Strength (Athletics) check. The barred door can also be smashed open
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
North and South Poles Frostfell At the world’s poles—Everice to the south and the Frostfell to the north—you might… Discover an ancient civilization hidden beneath the ice. Search for the survivors
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
6. South Barracks This was a miners’ barracks, where the skilled delvers working in Wave Echo Cave rested between shifts. Any character who listens at the partially open door hears faint crunching
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
16. Main Laboratory (South) Depending on how they move through this area, the characters might see into area 14 at the same time. See that area for additional details. A massive L-shaped laboratory
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K75. South Dungeon The rusty iron door connecting this hall to area K73 is submerged in 5 feet of water and requires a successful DC 10 Strength (Athletics) check to open. A mold-covered ceiling
Spells
Player’s Handbook
uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.
2–6
The target doesn’t move or take actions.
7–8
The target doesn
Spells
Player’s Handbook
destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.
On Target. You and your group (or the target object) appear where you intended.
Equipment
A tambourine, a popular instrument with halflings and humans south of the Dalelands.
Monsters
Waterdeep: Dragon Heist
cover by serving as a bodyguard to Vorondar Levelstone, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the
Monsters
Dragonlance: Shadow of the Dragon Queen
campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under Kansaldi’s command and ordered her to claim the Kalaman region in the Dragon Queen’s name. Kansaldi
Spells
Xanathar's Guide to Everything
damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke
Species
Eberron: Rising from the Last War
enchanted blade.
House Cannith
Leaders: Cannith East, Zorlan d’Cannith; Cannith West, Jorlanna d’Cannith; Cannith South, Merrix d’Cannith
Headquarters: Cannith East, Korth Enclave
(Karrnath); Cannith West, Aundair Enclave (near Fairhaven, Aundair); Cannith South, Cannith Tower (Sharn, Breland)
House Cannith dominates all forms of manufacturing, both mystical and mundane. Gorgon
Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
terrible or seek something incredibly important.
Zakhara. As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go south some more.” Of
Monsters
Eberron: Rising from the Last War
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Stout Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts, and they’re most common in the south.
races
frozen and inhospitable tundra of the North to the scorched plains of the South. First recorded emerging from temperate forests in the lands that are now the Bürach Empire, humans were not considered
homes. They journeyed to the reaches of Valika to escape their own kingdoms in the south. When they claimed the lands already populated by other folk, war became inevitable. By the time the great
monsters
action, and it uses all its movement to move. Roll 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Flicker"} for the direction: 1, north; 2, east; 3, south; or 4, west.
2–6. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
26. Ramp If the characters approach from the north, read: A ramp slopes gently down from north to south. Set in the floor at two-foot intervals are smooth stone cylinders that apparently function as
rollers.
If the characters approach from the south, read: A ramp leads gently up from south to north. Set in the floor at two-foot intervals are smooth stone cylinders that apparently function as rollers.