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Returning 21 results for 'speak stores'.
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Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Copper Dragon’s Lair
Copper dragons dwell in dry uplands and on hilltops, where they make their lairs in narrow caves. False walls in the lair hide secret antechambers where the dragon stores
.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its
secret antechambers where the dragon stores valuable ores, art objects, and other oddities it has collected over its lifetime. Worthless items are put on display in open caves to tantalize treasure
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
mounted on rotating platforms, two rear-facing mangonels (see “Siege Equipment” in chapter 8 of the Dungeon Master’s Guide), and hatches that open into the ship’s stores and artillery magazine. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
Rezmir and the others. If the characters speak with Glazhael, he responds with a pompous speech about the superiority of dragons over humans, dwarves, and so forth. If the characters flatter him to a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
Rezmir and the others. If the characters speak with Glazhael, he responds with a pompous speech about the superiority of dragons over humans, dwarves, and so forth. If the characters flatter him to a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
16, she has the incapacitated condition, and she can’t move or speak.
H2: Antechamber This room’s south door is locked. If the characters enter, read or paraphrase the following text: Old cloaks
have tumbled to the floor. The table in the center of the room bears scrolls with complex astrological notes in addition to quills, ink, and other stationery.
Derwyth stores her texts in this study
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
haversack, in which he stores various documents. The satyr is a bit scatterbrained, but Eliphas trusts him to run errands and deliver important messages. From his haversack, Fifel produces a handful of
uncharacteristically cruel to the household staff. When I confronted her, she dismissed me out of hand, clutched the necklace, and uttered something in a dreadful language I’ve never heard her speak
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
from a thri-kreen named Sor’kur. Each pack includes the following gear: A red-level cadet uniform (plus spare), and a toiletry bag A 50 gp requisition voucher to spend at the academy stores A blue
back. What is it? Speak, or it may just poison your ability to fly.” “Tell me honestly—who among your friends and fellow cadets do you most respect?” “Where did you come from? I sense a great destiny
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with his fellow lords. Thus far, Selin Raurym has proved far more capable than his predecessors at making beneficial decisions for the city, and the council has given him great leeway to speak for
weaponsmith with access to great stores of swords and axes — knew just how wealthy the wealthiest Mirabarrans were, there would very likely be bloodshed before the offended parties were satisfied.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have no skills to speak of, and many have no wealth, but all come with the desire to work and to enrich themselves in the process. New stores and workshops open by the tenday, and workers without
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Stores These rooms contain supplies that the frost giants have plundered from ships along the Sword Coast, including crates of foodstuffs and barrels of salt, wine, and ale. 1D. Oar Storage Giant
carrying 1d3 magic items, each determined by rolling on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide. Development. Characters who cast a speak with dead spell on the frozen shield
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
windows, but close examination reveals gaps in the walls that a Tiny creature or a creature in gaseous form can navigate. 7a. Junk Room Zox stores curious bits of junk here until he finds creative uses
only in self-defense. Characters who use magic to speak with it can learn the following information if they ask it the right questions: Zox is afraid of the “scary red metal wearers” (hobgoblins) and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
use one or both of these approaches to roleplay their characters.
Active Roleplaying. In active roleplaying, you speak with a character’s voice and might echo their body language, like an actor taking
(rerolling duplicates) to determine the item.
Zuzanna Wuzyk Region 2: Woods North of the keep sprawls a vast forest, home to hardy oaks, meaty mushrooms, and stores of primal magic. Wherever one goes in the woods, mystery and adventure abound.
Stacey Allan & William Doyle Map: Woods
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
through an open crate, occasionally surfacing to spit out a mouthful of sawdust.
Three pixies—Wenly, Weenly, and Wally—are investigating the crates in this storeroom. The pixies speak Common and
ghost of King Alendria there. When the guardians notice the characters, Artha stops her story and asks the party to identify themselves and whom they serve. If the characters speak favorably of Gorm or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains enough bedroom furniture to accommodate eight guests. 21j. Ale Storehouse Azrok buys cheap ale from Gyudd’s Distillery in Skullport and stores it here. The door is shut from within and has a
speak with Preeta Kreepa, a strange creature that has lived in Stromkuhldur since before the goblinoids came (see area 21m). The building is empty except for a large bed covered with furs. Azrok and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appendix C for both). If the sahuagin become aware of the party, they abandon their work and attack. Victim. The locathah on the rack is named Borgas. He can speak Common as well as Aquan. He has no
Armory and Stores This storage area seems orderly but neglected. On the floor near the south wall, lay coils of rope, piles of hides neatly lashed with cords, a heap of nails, and more.
The north
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
locked; the other doors are unlocked. G15: L-Shaped Hall Wooden doors line the walls of this L-shaped hallway.
Closets. The two small rooms to the north are closets behind unlocked doors. One stores
other guild members. The oni has three ravens that act as messengers, and it uses a ring of animal influence to speak with them. These ravens deliver secret messages to the guildmaster’s spies abroad
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
psychically projecting their images into a large orange crystal in its possession. This crystal stores memories like those in the psychic library (area X6). In this case, Oshundo is filling the crystal with
malignant faith, resulting in his physical transformation. He can’t speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-good faiths, or excessive withdrawals from the stores of painkilling narcotics. It perhaps says something about Baldur’s Gate that city officials decided to build the hospital right next to Cliffgate
priceless library of war-related texts, and more. Rumors also speak of the Fist’s treasury, kept in a lead-lined vault somewhere beneath the Officers’ Tower and surrounded by yards of solid stone, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spontaneously arising undead, unethical or experimental treatments by priests of non-good faiths, or excessive withdrawals from the stores of painkilling narcotics. It perhaps says something about Baldur’s Gate
also speak of the Fist’s treasury, kept in a lead-lined vault somewhere beneath the Officers’ Tower and surrounded by yards of solid stone, the secret doors leading to its vaults hidden by clever






