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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
                                                
                                            
                                                
                                                     traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
                                                
                                            
                                                
                                                     deposits a traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
                                                
                                            
                                        
                                                    Etherealness
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.
You ignore all objects and effects that aren't on the Ethereal Plane
                                                
                                            
                                                
                                                    , allowing you to move through objects you perceive on the plane you originated from.
When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive you and can’t interact with you, unless a special ability or
                                                
                                            
                                                
                                                     the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive you and can’t interact with you, unless a special ability or
                                                
                                            
                                                
                                                     the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , and currently disused servants’ quarters.
 Level 3 houses guest bedchambers and a torture chamber for “special guests.”
 Level 4 contains Vizeran’s library and laboratory.
 Level 5 contains the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     currently has 6 hit points. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. Because the remaining damage equals her hit point maximum, the cleric dies. Falling
                                                
                                            
                                                
                                                     unconscious.
 Death Saving Throws Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     currently has 6 hit points. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. Because the remaining damage equals her hit point maximum, the cleric dies. Falling
                                                
                                            
                                                
                                                     with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     — shall return, and when that day comes, all the nations of the world shall tremble before her majesty! The monk is of special interest to Rezmir. Why else would she keep the creature alive that way
                                                
                                            
                                                
                                                     after animals (a job usually reserved for prisoners, but currently the number of prisoners in the camp is low).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     not to challenge her. Only the Open Lord, currently Laeral Silverhand, can strip Vajra of her title.  Vajra Safahr
 Medium humanoid (human), lawful neutral
 Armor Class 14 (Blackstaff; 17 with mage
                                                
                                            
                                                
                                                    , Int +12, Wis +7, Cha +5
 Skills Arcana +10, History +10
 Senses passive Perception 10
 Languages Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
 Challenge 13 (10,000 XP)
 Special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     return, and when that day comes, all the nations of the world shall tremble before her majesty! The monk is of special interest to Rezmir. Why else would she keep the creature alive that way? What Rezmir
                                                
                                            
                                                
                                                     into a work detail. Characters might be selected by an officer to spend a few hours helping with food preparation, standing guard in a tower, practicing weapon drill, or even cleaning up after animals (a job usually reserved for prisoners, but currently the number of prisoners in the camp is low).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , the arcane institution that supposedly embodies the spirit of cooperation among the houses. According to a source that wished to remain anonymous, a special meeting of the Committee of Twelve was
                                                
                                            
                                                
                                                     percent discount from one house). Leadership. The Committee of Twelve oversees the institute. It currently has fifteen members, though its membership is a matter of significant disagreement within the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                                
                                                     provides several ideas.  NPC Secrets   1d10 Secret   1 The NPC is in disguise, concealing their identity or some aspect of their appearance. 2 The NPC is currently planning, executing, or covering up a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of the Blood of Vol who considers the undead to be a practical tool? Do you have a relative or friend currently serving? Or do you despise the Blood of Vol and the use of necromancy?
 Cities and
                                                
                                            
                                                
                                                     his palm to show his freely flowing blood.
 This should have been the end of it, but the tale of the Vampire King has proven surprisingly resilient. Some say that the king developed special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the whole room. Removing the mirror from the ceiling requires no special effort. Saving Valendar. Valendar can’t transform into his true form as long as he is in the area of moonlight emanating from the
                                                
                                            
                                                
                                                    . He also explains that each of the vault’s three towers is topped with a special room called a lunarium, which is an observatory containing a model. Lunariums and Crystals. Within each lunarium is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     twenty-four cells can hold one or two prisoners. Roll 4d12 to determine the number of prisoners currently incarcerated at Revel’s End, give each one an identification number, and distribute them in the
                                                
                                            
                                                
                                                     cells as you see fit. Numbers are assigned in the order in which the prisoners arrive and are never reused. The longest-serving prisoner currently incarcerated at Revel’s End is Prisoner 6, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     tables. He is currently intent on claiming the legendary axe Orcsplitter, the weapon buried with King Torhild Flametongue of Besilmer many centuries ago. The secret doors and puzzles of the Halls of
                                                
                                            
                                                
                                                     Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
 Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Phandalin” above), Linene works tirelessly to keep the coster operational through good times and bad. Most of the goods in the Player’s Handbook can be purchased here. Linene can special order items
                                                
                                            
                                                
                                                    . Currently, Sharna at the Miner’s Exchange has their trust (see “People of Phandalin”), mostly for her assurances that the mines will soon be more prosperous than ever. If Sharna discovers that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     to rule, but currently their whims are fickle and dangerous.  Aristocrat Perks With an aristocrat as your group’s patron, you gain the following perks.  A Wood Elf Aristocrat Expenses. Your patron
                                                
                                            
                                                
                                                     certain individuals were elevated to noble status and how they will soon fulfill their purpose. 6 The New Nobility. You recreate the remarkable event that granted today’s noble families their special standing, enabling the rise of new nobles.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Geryon  Geryon is locked in an endless struggle with Levistus for control of Stygia. The two have fought for centuries, each displacing the other innumerable times. Currently, Levistus claims
                                                
                                            
                                                
                                                    , these effects fade over the course of 1d10 days. Cultists of Geryon Geryon grants his cultists special abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     separated from their clan mates, they can’t avoid dwelling on unpleasant memories. It’s the wise traveler who leaves alone the sole, drunken dwarf in the corner.
 Giants Giants have no special enmity toward
                                                
                                            
                                                
                                                     pull off occasional acts of sabotage or guerrilla activity. Though no dwarven fortresses are currently at risk of succumbing to a duergar onslaught, none of them are immune to the treachery that a small group of gray dwarves can commit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . The dolls are crudely fashioned in the likenesses of the students currently enrolled in Dweomercore. The eight on the shelf represent Spite, Cephalossk, Nylas, Skrianna, the Horned Sisters, Elan, and
                                                
                                            
                                                
                                                     frog that spits out a gem of seeing the first time it’s picked up by a humanoid. The frog has no other special abilities but seems pleased to be free of the grisly barrel.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    , there might be something left worth salvaging.”
 The sensory input provided by the Moondancer’s spelljamming helm interfaces in a special way with Flapjack’s Advanced Telepathy, enabling the flumph to
                                                
                                            
                                                
                                                     dead mind flayer as a trophy. Treasure. Lying on the deck near the dead mind flayer is an Ioun stone (reserve). The stone currently holds a single casting of the shield spell. 4: Bridge Floor  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    . The giant has to use an action to blow the horn. 6. Emissaries’ Cavern An oni and its four ogre servants are staying here. They have had an audience with the jarl, and after a special wassail to be
                                                
                                            
                                                
                                                     held on the morrow they will depart for home with a treaty scroll. This scroll is signed (with a special mark) by the jarl and offers the Lord of the Oni 25,000 gp worth of gems, plus whatever loot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     much as he could. He’s a quiet but popular fixture in the keep, and the Avowed are always saying hello to him and recommending new books for him to read. He is currently reading Storm King’s Thunder
                                                
                                            
                                                
                                                     currently enjoying.
 Bath and Steam House Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     using thieves’ tools. All three cells are currently empty. Chanting. The sound is that of a prayer to Asmodeus being recited by the cultists in area A7. A2. Balconies Two crumbling balconies with stone
                                                
                                            
                                                
                                                     human debauchery. (Behind the north tapestry is a rough-hewn passage that leads to area A9.) The Cassalanters’ ritual to save Terenzio and Elzerina plays out here (see “Special Events ”). Cult Gathering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
                                                
                                            
                                                
                                                     one or two prisoners. Roll 4d10 to determine the number of prisoners currently incarcerated at Revel’s End, give each one an identification number, and distribute them in the cells as you see fit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
                                                
                                            
                                                
                                                     one or two prisoners. Roll 4d10 to determine the number of prisoners currently incarcerated at Revel’s End, give each one an identification number, and distribute them in the cells as you see fit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     calculating Captain Zaroum Al-Saryak (LE male Calishite human bandit captain) has a special fondness for gemstones. He wears a coat with glittering gems sewn into it (750 gp) and wears a scimitar with
                                                
                                            
                                                
                                                     and backed by two heavy wooden bars. The pirates never open these gates without the approval of whichever captain is currently in charge of the anchorage. 2. Pier Whichever pirate ship is in port is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     thoroughly on their own. He doesn’t presume to know what form the fey crossing currently takes or how well hidden and protected it is. He does provide the following reliable information: Zybilna is a
                                                
                                            
                                                
                                                     a blanket. 8 You remember sneaking into the Witchlight Carnival as a child and running into a woman matching Zybilna’s description. She gave you a cupcake that made you feel special when you ate it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     have been given special dispensation by one of the oligarchs. So pervasive is the sway of Amn’s oligarchy that few crimes merit physical punishment but those that involve the use of arcane magic or an
                                                
                                            
                                                
                                                     some currently recognized regional groupings:
 The Cold Lands: Damara, Narfell, Sossal, and Vaasa
 The Heartlands: Cormyr, the Dalelands, the Moonsea, and Sembia
 The Lands of Intrigue: Amn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Bryn Shander Quests For each special NPC who survives the attack on Bryn Shander, the party receives a quest and gains a particular reward for completing that quest. The quests encourage characters
                                                
                                            
                                                
                                                     currently hosting one of its many infamous parties, this one a welcome celebration for visiting relatives from Cormyr. Upon their arrival, the adventurers are greeted by Lord Zelraun Roaringhorn (LN male
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     and a gem worth 100 gp. 8. South Cavern Ogre mercenaries that serve Jarl Grugnur dwell here. There are currently six ogres here. All fight fiercely when ordered to do so, or when they come upon
                                                
                                            
                                                
                                                     doing well. 26. Special Visitors’ Cave  This location is warmed somewhat by volcanic activity and lit by dim reddish light. In it are a fire giant messenger and his fire giant servant (as a hill giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     all debris and is currently being scrubbed clean by a single robed figure. Three walls are heavily curtained with draperies of thick black velvet, and the east wall is decorated with a horrible mural
                                                
                                            
                                                
                                                    . Treasure. Ozymandius wears the special golden medallion (see the sidebar). Carefully searching under the cot reveals four potions of healing in fancy crystal decanters. The decanters are worth 20 gp each if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     blood, ichor, and torn strips of flesh lashed together with sinew and intestines.
 This private chapel is similar to those of area H4. The devils currently rampaging through the cathedral defaced the
                                                
                                            
                                                
                                                     the woman to thank and reward her for her bravery. As they approached, however, she fell dead. The unknown woman was laid to rest in this special place in the cathedral, and her body has never
                                                
                                            
                                        





