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Returning 35 results for 'speed setting adventure'.
Other Suggestions:
spell seeking adventure
spell serving adventure
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spell setting adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Setting Many D&D adventures revolve around dungeons—interior spaces such as great halls and tombs, subterranean monster lairs, mazes riddled with traps, natural caverns extending for miles
beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure This adventure and the islands of the Dayawlongon archipelago can appear in any setting. The following are suggestions for contextualizing the adventure in a wider world
: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive in Dayawlongon near the town of Kalapang. While this adventure visits just two of the local islands, the “Dayawlongon
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Setting the Adventure This adventure takes place in the Western Heartlands of the Sword Coast region in the Forgotten Realms campaign setting. You can set the adventure on a different world if you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Tletepec in a wider world: Through the Radiant Citadel. Visitors from the Radiant Citadel arrive in Tletepec north of
Etizalan and begin their investigation there. You can use the “Tletepec Gazetteer” section at the end of this adventure as a starting point to detail the region. Forgotten Realms. The region of Tletepec
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Shankhabhumi in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive just outside
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure On the world of Oerth in the Greyhawk campaign setting, the Lost Caverns hide within in the southern Yatil Mountains, nestled between the nations of Ket and Perrenland, with
Bissel to the south. The margrave of the March of Bissel has uncovered clues to the Lost Caverns’ location. You can set the adventure in a different world by placing it in any mountain range near a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Djaynai and Janya in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive in a
could lie among the Nelanther islands or be a new island realm in the Trackless Sea. Greyhawk. Consider setting Djaynai along the coast of Hepmonaland or as an influential land anywhere along the Azure Sea.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Akharin Sangar in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive just
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure Lost to time and sand, Cynidicea is barely a memory to the lands where it once prospered. When deciding where to place Cynidicea, consider the following suggestions: Dragonlance
1982, The Lost City was written by Tom Moldvay, who contributed to the Dungeons & Dragons Basic Set. Following in the footsteps of other “B-series” adventures, The Lost City served as both an adventure
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Setting the Adventure Uni and the Hunt for the Lost Horn can take place in any woodland setting where magic and monsters are rife. The Dungeons & Dragons animated series unfolds in the Realm
, although this adventure can easily take place in a different world. Consider the following suggestions: AURORE FOLNY Dragonlance. The famed wizard Fizban tasks the characters with finding a unicorn in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help locate Yongjing in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive less than a mile from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Zinda in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive in a jungle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure The Dyn Singh Night Market could be any city’s bustling trade district. Use the following suggestions to help contextualize the market and all of Siabsungkoh in a wider world
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure On the world of Oerth in the Greyhawk campaign setting, the island of Sybarate is located in the mouth of Jeklea Bay, about a mile south of Fairwind Isle. If you’d like to place
the adventure in another campaign setting, consider the following suggestions: Dragonlance. On the world of Krynn, Juliana and Orlando might be from rival kingdoms that don’t typically get along
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure San Citlán and its borderlands can appear in any setting. The following are suggestions for contextualizing the adventure in a wider world: Through the Radiant Citadel
. Characters traveling from the Radiant Citadel arrive near the Ruisenor Peaks, a few hours travel from Milpazul. You can use the “San Citlán Gazetteer” section at the end of this adventure as a starting point
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Yeonido in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive only a few miles
outside Yeonido. If you wish to further detail the city and its surroundings, use the “Yeonido Gazetteer” section at the end of this adventure. Dragonlance. Either the island of Enstar or the New
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure The Desert of Desolation is part of Raurin, a vast desert in southeastern Faerûn in the Forgotten Realms. When the River Athis dried up, it transformed the kingdom of Bakar from
. Consider the following suggestions: Dragonlance. The adventure takes place in a small, cursed region within the Plains of Dust. Eberron. The long-lost kingdom of Bakar occupied a portion of the Blade
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Setting the Adventure This adventure takes place in Flanaess, a region in the Greyhawk campaign setting. You can set the adventure on a different world if you wish. Consider the following suggestions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure This adventure takes place in a region with a moderate climate, rolling hills, and winding rivers. The Tower of the Heavens lies far enough from major settlements that it sees
Graeme Morris. The adventure is remembered for its intricate plot and unique adventure hook, which spurred characters to action by imprinting their minds with memories from a creature known as a memory web (see appendix B).
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Setting the Adventure On the world of Oerth in the Greyhawk campaign setting, the Lost Caverns hide within the Yatil Mountains, nestled between the nations of Ket and Perrenland, with Bissel to the
south. You can set the adventure in a different world by placing it in any mountain range near a kingdom or settlement—before her disappearance, Iggwilv’s influence spanned multiple worlds and planes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure In the original adventure written for the Greyhawk setting, the Barrier Peaks lie northwest of the city of Hornwood in the Grand Duchy of Geoff. However, the spaceship could
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure When preparing to run this adventure, use the following suggestions to help contextualize Atagua in a wider world: Through the Radiant Citadel. Characters who visit Atagua from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize the Sensa Empire in a wider world: Through the Radiant Citadel. Characters who visit Sensa by traveling through the Radiant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Enchanted farmers attack Aunt Dellie on the streets of Promise Use the following suggestions to help contextualize Godsbreath in a wider world: Through the Radiant Citadel
Species
Player’s Handbook
).
Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a
territorial mob of halflings like those in the Dark Sun setting.
Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who
Species
Player’s Handbook
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
example, they call themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting
Wood Elves
Wood elves carry the
Magic Items
Dungeon Master’s Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
Monsters
Mythic Odysseys of Theros
Aggressive. As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.
Multiheaded. The cerberus can’t be surprised, and it has advantage on saving
life and death. Most cerberi have a boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away from the river and setting them loose on mortal settlements.Fire, Necrotic
Monsters
Mythic Odysseys of Theros
Aggressive. As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.
Multiheaded. The cerberus can’t be surprised, and it has advantage on saving
boundless hunger for fresh meat, especially the flesh of humanoids. Villains have been known to exploit that hunger by luring cerberi away from the river and setting them loose on mortal settlements.Fire, Necrotic
Monsters
Fizban's Treasury of Dragons
":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save
, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t
used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
paid for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and
Monsters
Planescape: Adventures in the Multiverse
", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or its speed is halved and it has disadvantage on attack rolls and saving
Wheel, she manipulates secrets and fates across the planes. Shemeshka and her plots are further detailed in the adventure Turn of Fortune’s Wheel.Acid, PoisonCold, Fire, Lightning; Bludgeoning






