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                        Returning 35 results for 'spores singing adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with two hands to make a melee attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn
                                                
                                            
                                                
                                                    ât a Plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Spores
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     gifted poets, storytellers, and entertainers who travel far and wide. Theyâre commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy
                                                
                                            
                                                
                                                     Types
d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Bard Performance Types"}
Performance Type
1
Poetry
2
Singing
3
Bagpipe
4
Flute
5
Dancing
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so theyâre most
                                                
                                            
                                                
                                                     construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
                                                
                                            
                                                
                                                     by copying simple construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet
                                                
                                            
                                        
                                                    Harpy
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a
                                                
                                            
                                                
                                                     successfully saves is immune to this harpy's song for the next 24 hours.A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     or uses its action to end it.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
                                                
                                            
                                                
                                                     be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hit points or uses its action to end it.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
                                                
                                            
                                                
                                                     action can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores
                                                
                                            
                                        
                                                    Deep Dragon Wyrmling
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage
                                                
                                            
                                                
                                                     nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10
                                                
                                            
                                                
                                                     in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     uses its magic to walk disguised among people. A dragon might hire adventurers to undertake quests into the ruins of its lost homeland.
Spirit Dragons
Spirit dragons, sometimes called song dragons
                                                
                                            
                                                
                                                     Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    22. Barrelstalk Garden Spores. Clouds of harmless and dimly luminescent spores hang in the air.
 Fungi. The cave contains a giant garden of barrelstalk fungi (see âBarrelstalkâ).
 Gardeners. Three
                                                
                                            
                                                
                                                     goblins are tending the garden and killing the spiders, rats, and other vermin that infest it. These goblins shy away from any confrontations with the adventurers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Quest Goals To complete the Death Knight-Dreadnaught Quest (see âThe Quest Boardâ), the adventurers must rescue Tarbin Tul from the dreadnaughtâs hold or otherwise stop him from singing to the vessel. Doing so causes the dreadnaught to cast off from the rocks and return to sea.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Myconids donât speak. They communicate telepathically by emitting their rapport spores. As a result, they live quiet lives. Strange music and singing echoes from the large cavern behind the grove, just loud
                                                
                                            
                                                
                                                     serve as a kind of palisade around the grove.
 Zuggtmoyâs Spores. This malevolent disease is spread by myconids transformed by Zuggtmoyâs demonic influence (see âMyconidsâ in appendix C).
 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     characters are in no physical danger but are entering rapport with Araumycos. The adventurers are paralyzed as the myconid spores fully take effect. Even creatures immune to sleep and paralysis are
                                                
                                            
                                                
                                                    Across the Fungal Fields Once the characters receive Basidiaâs spores and overcome Juiblexâs black pudding spies, they should set out at once for the depths of Araumycos as the rapport takes hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , surrounded by spiraling balconies where her growing number of bridesmaids attend her, singing as they weave her bridal gown to prepare for the fateful wedding day. If the adventurers enter Yggmorgus
                                                
                                            
                                                
                                                    . As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the connection of the rapport spores to push into Araumycosâs mind. âWho dares?â a voice shouts in your mind. âWho dares disturb my intended nuptials?â Spores and tendrils erupt from the surface of the
                                                
                                            
                                                
                                                     Zuggtmoy acts against the adventurers, the demon queen is distracted, turning away to glance at something they canât see. She hisses the name âJuiblexâ like a curse, then recoils as if struck. Her image then vanishes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of fungal die-off in areas of the creatureâs domain, potentially uncovering lost ruins or other hidden sites. In addition to possible victory over one or two demon lords, the adventurers receive one
                                                
                                            
                                                
                                                     last bequest from the mind of Araumycos. A puff of rapport spores or a lingering psychic connection informs them of one or more of the secrets of the Underdark gathered during the entityâs vast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     prisoner Sarith Kzekarit might also become the partyâs guide, owing to his extensive knowledge of the Underdark. Though the party doesnât realize it, Sarith is infected with Zuggtmoyâs spores, which
                                                
                                            
                                                
                                                     now control his mind. He tries to steer the party toward Neverlight Grove, citing it as a place of safety in which the adventurers can decide their next move. In reality, he unknowingly leads the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     focus their attention on the demon lord. If the adventurers freed it from Zuggtmoyâs influence, Araumycos aids them by releasing spores into the cavern, granting all living creatures in the area immunity to poison damage and the poisoned condition.
                                                
                                            
                                                
                                                    Fighting the Faceless Lord Under normal circumstances, Juiblex (see appendix D) would be an overwhelming foe. Fortunately for the adventurers, the Faceless Lordâs battle with Zuggtmoy has weakened it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Harpy A harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume. Harpy
 Medium monstrosity
                                                
                                            
                                                
                                                     take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
 While charmed by the harpy, a target is incapacitated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Wedding Invitation  The adventurers become caught up in Zuggtmoyâs plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
                                                
                                            
                                                
                                                     claim the whole of the world if you do not help us.â
 Although myconids can normally use their rapport spores only over short distances, Basidia explains that Zuggtmoy has been spreading her own spores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Harpy The cruel harpy uses its sweet song to lure adventurers and sailors to their deaths. A harpy has the body, legs, and wings of a vulture but the torso, arms, and head of a human. Harpy
 Medium
                                                
                                            
                                                
                                                     ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
  While charmed by the harpy, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     resistance in the myconid community, the rage of her rival Juiblex, and the determination of the adventurers. The characters receive a warning about Zuggtmoyâs plans from Basidia, one of the myconid
                                                
                                            
                                                
                                                     sovereigns of Neverlight Grove. After traveling to the caverns of Araumycos, they reach out to Araumycosâs alien mind with the aid of Basidiaâs rapport spores, and try to free it from Zuggtmoyâs demonic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide). Whenever a quaggoth spore servant is touched or takes damage, it releases a cloud of yellow mold spores until its mold patch is
                                                
                                            
                                                
                                                     destroyed. The myconids are too swept up in their silent revelry to notice the characters. If the adventurers attack, the myconid adults fight fiercely while the sprouts run and hide. The spore
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
 While charmed
                                                
                                            
                                                
                                                     saves is immune to this harpyâs song for the next 24 hours.
Taking glee in suffering and death, the sadistic harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    : The treant has the following action option: Pacifying Spores (3/Day). The treant ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 17 Constitution saving
                                                
                                            
                                                
                                                     trees, dealing 2 (1d4) bludgeoning damage. Arboreal fungus releases a cloud of toxic spores in the area. The character must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Azrok hold it currently, and the hobgoblinsâ orders are to defend it against drow incursions. The captain, Kliyuse the Skull Cleaver, has further instructions to direct adventurers northward to the
                                                
                                            
                                                
                                                     spores that closely resemble it. Any character who can see the gas spores can discern their true nature with a successful DC 15 Intelligence (Nature) check. Nerozar has the statistics of a beholder zombie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , the colors resembling those of Araumycos on the Material Plane. Through the empty eye sockets of the skull, the adventurers can see that its interior is hollow and filled with a bewildering variety
                                                
                                            
                                                
                                                     come to the floating skull, the more strongly they feel a presence â the mind of Araumycos, to which they are linked. That consciousness is largely unaware of them, lulled by the insidious influence of Zuggtmoyâs spores and unable to resist the demon queenâs presence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and warn them off. The myconids say that matters have become grave, and that the characters should avoid the grove at all costs. If the adventurers donât leave immediately, six myconid adults, four
                                                
                                            
                                                
                                                     afflicted by Zuggtmoyâs spores, as described in chapter 5. If the characters take Basidiaâs advice and turn back, the myconid sovereign promises to contact them again when âthe time is right to oppose Zuggtmoyâ (as described in chapter 16, âThe Fetid Weddingâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     myconids touched by Zuggtmoy. These myconids share Phyloâs vision of happiness spread through Zuggtmoyâs spores, experimenting on the carcasses brought to them by the hunters â or on live prisoners they
                                                
                                            
                                                
                                                     hunt in their own expeditions outside the grove. Their mound lies at the center of an obscene garden. Yestabrod. Mutated by Zuggtmoyâs spores, the circle leader has become an abomination. No longer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Vegepygmies Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit
                                                
                                            
                                                
                                                    . Other vegepygmies defer to these so-called chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature dies while infected, its corpse produces vegepygmies the same way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Vegepygmies Vegepygmies are fungus creatures that live in simple tribal units, hunting for sustenance and spreading the spores from which they reproduce. 
 Vegepygmy
 Small plant, neutral
 Armor
                                                
                                            
                                                
                                                     vegepygmies, so outsiders refer to such vegepygmies as chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature dies while infected, its corpse produces vegepygmies the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Atmosphere What do the adventurers first notice as they approach or enter a settlement? The towering wall bristling with soldiers? The beggars with hands outstretched, pleading for aid outside the
                                                
                                            
                                                
                                                     suggests a wealth of sensory details: the sight of colorful boats floating on muddy waters, the sound of lapping waves and perhaps singing gondoliers, the smells of fish and waste polluting the water, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Events The adventurers must contend with a variety of events as they lead their forces through the Underdark. Every other day of travel or camping in the Underdark, an event automatically
                                                
                                            
                                                
                                                     Sight rot 6 Zuggtmoyâs spores (see chapter 5, âNeverlight Groveâ)  Madness One NPC party member goes mad. To determine the kind of madness, roll a d6 and consult the Madness table below. To determine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Each time a spore servant is touched or takes damage, it releases a cloud of yellow mold spores until the mold patch is destroyed. Two-Headed Grimlocks The grimlocks living in the Whorlstone Tunnels
                                                
                                            
                                                
                                                     attacks if refused. If the adventurers feed the xorn and can communicate with it, the creature can tell them that it sensed a great planar upheaval recently, though it knows nothing about the demons or
                                                
                                            
                                        






