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Returning 35 results for 'spores spirit adventurers'.
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Species
Playerâs Handbook
and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their sizeâsimilar to that of a human
childâhelps them pass through crowds unnoticed and slip through tight spaces.
Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied &ldquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with two hands to make a melee attack.
Spores (1/Day). A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn
ât a Plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Spores
Monsters
Bigby Presents: Glory of the Giants
Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. The spirit takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Legendary Resistance (3/Day). If the spirit fails a saving throw, it can choose to succeed
Monsters
Storm King's Thunder
","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage. Narth carries twenty crossbow bolts.
Roleplaying Information
Narth sells gear to adventurers, and he also has an
adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldnât forgive him if he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so theyâre most
construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
by copying simple construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet
Monsters
Fizban's Treasury of Dragons
. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
them to fulfill the dragonâs designs.
A draconic shard is difficult to destroy. Destroying the shardâs spectral form or an object the shard inhabits forces the spirit into the form of a
Monsters
The Book of Many Things
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are not particularly interested in gold or copper
Monsters
Candlekeep Mysteries
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, whoâs more interested in news of
Monsters
Curse of Strahd
from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots
power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahdâs
Monsters
Fizban's Treasury of Dragons
find the heir, but no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness
spirit of their glacier home. Such worship amuses and flatters the dragon, who keeps the hunters safe and leads them to locations where seals are plentiful.
Crystal Dragon Lairs
Crystal dragons
monsters
uses its magic to walk disguised among people. A dragon might hire adventurers to undertake quests into the ruins of its lost homeland.
Spirit Dragons
Spirit dragons, sometimes called song dragons
":"Bludgeoning"} Bludgeoning damage, and the target has the Prone condition. Failure or Success: The dragon canât take this action again until the start of its next turn.An adult spirit dragon
Equipment
about to be betrothed, a mushroom spirit sacrificed itself to poison the beast and reveal his true nature. Because of the mushroomâs courage, Queen Okumi spread its spores throughout Obojima, and that is why queenâs dilemma mushrooms are so plentiful.
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
hit points or uses its action to end it.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
action can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10
in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
Species
Van Richtenâs Guide to Ravenloft
âs deathless prowess in the form of increased speed, darkvision, and a life-draining bite.
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters
lineage.
Dhampir Origins
d8
Origin
1
You are the reincarnation of an ancestor who was a vampiric tyrant.
2
Your pact with a predatory deity, fiend, fey, or spirit causes you
Backgrounds
Baldurâs Gate: Descent into Avernus
1
A flamboyant spy or brigand
2
The incarnation of a nation or people
3
A scoundrel with a masked guise
4
A vengeful spirit
5
The manifestation of a deity or your faith
disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Barrelstalk Garden Spores. Clouds of harmless and dimly luminescent spores hang in the air.
Fungi. The cave contains a giant garden of barrelstalk fungi (see âBarrelstalkâ).
Gardeners. Three
goblins are tending the garden and killing the spiders, rats, and other vermin that infest it. These goblins shy away from any confrontations with the adventurers.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters are in no physical danger but are entering rapport with Araumycos. The adventurers are paralyzed as the myconid spores fully take effect. Even creatures immune to sleep and paralysis are
Across the Fungal Fields Once the characters receive Basidiaâs spores and overcome Juiblexâs black pudding spies, they should set out at once for the depths of Araumycos as the rapport takes hold
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the connection of the rapport spores to push into Araumycosâs mind. âWho dares?â a voice shouts in your mind. âWho dares disturb my intended nuptials?â Spores and tendrils erupt from the surface of the
Zuggtmoy acts against the adventurers, the demon queen is distracted, turning away to glance at something they canât see. She hisses the name âJuiblexâ like a curse, then recoils as if struck. Her image then vanishes.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of fungal die-off in areas of the creatureâs domain, potentially uncovering lost ruins or other hidden sites. In addition to possible victory over one or two demon lords, the adventurers receive one
last bequest from the mind of Araumycos. A puff of rapport spores or a lingering psychic connection informs them of one or more of the secrets of the Underdark gathered during the entityâs vast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
prisoner Sarith Kzekarit might also become the partyâs guide, owing to his extensive knowledge of the Underdark. Though the party doesnât realize it, Sarith is infected with Zuggtmoyâs spores, which
now control his mind. He tries to steer the party toward Neverlight Grove, citing it as a place of safety in which the adventurers can decide their next move. In reality, he unknowingly leads the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
focus their attention on the demon lord. If the adventurers freed it from Zuggtmoyâs influence, Araumycos aids them by releasing spores into the cavern, granting all living creatures in the area immunity to poison damage and the poisoned condition.
Fighting the Faceless Lord Under normal circumstances, Juiblex (see appendix D) would be an overwhelming foe. Fortunately for the adventurers, the Faceless Lordâs battle with Zuggtmoy has weakened it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Invitation The adventurers become caught up in Zuggtmoyâs plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
claim the whole of the world if you do not help us.â
Although myconids can normally use their rapport spores only over short distances, Basidia explains that Zuggtmoy has been spreading her own spores
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resistance in the myconid community, the rage of her rival Juiblex, and the determination of the adventurers. The characters receive a warning about Zuggtmoyâs plans from Basidia, one of the myconid
sovereigns of Neverlight Grove. After traveling to the caverns of Araumycos, they reach out to Araumycosâs alien mind with the aid of Basidiaâs rapport spores, and try to free it from Zuggtmoyâs demonic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide). Whenever a quaggoth spore servant is touched or takes damage, it releases a cloud of yellow mold spores until its mold patch is
destroyed. The myconids are too swept up in their silent revelry to notice the characters. If the adventurers attack, the myconid adults fight fiercely while the sprouts run and hide. The spore
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
has received strange dreams in which the spirit of one of their ancestors tries to communicate with them. The contact asks the character to visit them in Djaynai to help them unravel the mystery of
their ancestorâs message. Defending the Land. Djaynaiâs leaders often employ experienced adventurers to exchange knowledge and magic with Djaynaian scouts and defenders. Based on the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Azrok hold it currently, and the hobgoblinsâ orders are to defend it against drow incursions. The captain, Kliyuse the Skull Cleaver, has further instructions to direct adventurers northward to the
spores that closely resemble it. Any character who can see the gas spores can discern their true nature with a successful DC 15 Intelligence (Nature) check. Nerozar has the statistics of a beholder zombie
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the colors resembling those of Araumycos on the Material Plane. Through the empty eye sockets of the skull, the adventurers can see that its interior is hollow and filled with a bewildering variety
come to the floating skull, the more strongly they feel a presence â the mind of Araumycos, to which they are linked. That consciousness is largely unaware of them, lulled by the insidious influence of Zuggtmoyâs spores and unable to resist the demon queenâs presence.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and warn them off. The myconids say that matters have become grave, and that the characters should avoid the grove at all costs. If the adventurers donât leave immediately, six myconid adults, four
afflicted by Zuggtmoyâs spores, as described in chapter 5. If the characters take Basidiaâs advice and turn back, the myconid sovereign promises to contact them again when âthe time is right to oppose Zuggtmoyâ (as described in chapter 16, âThe Fetid Weddingâ).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
myconids touched by Zuggtmoy. These myconids share Phyloâs vision of happiness spread through Zuggtmoyâs spores, experimenting on the carcasses brought to them by the hunters â or on live prisoners they
hunt in their own expeditions outside the grove. Their mound lies at the center of an obscene garden. Yestabrod. Mutated by Zuggtmoyâs spores, the circle leader has become an abomination. No longer






