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Returning 35 results for 'stage take'.
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Spells
Player’s Handbook
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.
When you cast the spell, you change the current
weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can
Monsters
Fizban's Treasury of Dragons
abomination is the final stage of a grafter’s transformation—a hulking monster whose corrupted brain is ablaze with desire for treasure. Its abhorrent transformation erases the last
their bodies and minds to emulate the dragons they revere. They collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from
Monsters
The Wild Beyond the Witchlight
Witchlight Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to
. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked against me.”
Ideal. “Everyone should be free to express
Monsters
Candlekeep Mysteries
missile if it’s small enough to hold in one hand and Bak Mei has a hand free.Bak Mei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a revolt at the temple, a traitorous action that resulted
Backgrounds
Planescape: Adventures in the Multiverse
forever. The purpose of everything is to crumble and decay.
Fated. Everyone makes their own fate and is entitled to whatever they can take and hold.
Fraternity of Order. All of existence is governed by
stage of existence.
Mercykillers. Cold, relentless justice is absolute, and no one is above it.
Mind’s Eye. The multiverse exists to be explored. It shapes us, and we shape it in turn.
Society of
Control Weather
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell
1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
When you change the
spells
abandoned or left alone, and the curse advances to Stage 1.
Stage 1. The cursed creature begins forgetting events that have occurred within the past few days and the names of acquaintances.
Stage 2
and saving throws.
Stage 3. The cursed creature forgets its closest companions, its own identity, and its goals. The curse fabricates delusions of a great conspiracy only the cursed creature can
spells
advances to Stage 1.
Stage 1. The cursed creature becomes compelled to steal trinkets.
Stage 2. The cursed creature finds a secret place to start stashing its stolen trinkets, and it becomes anxious
about leaving the location for extended periods of time. The creature has Disadvantage on Wisdom ability checks and saving throws.
Stage 3. The cursed creature is driven to transform its hoard of
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
for passage on a ship or a week’s lodging after stealing it. The tabaxi might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once
learning their way in the world. They travel in small, colorful wagons, moving from settlement to settlement. When they arrive, they set up a small stage in a public square where they sing, play
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the Transformation
Netherworld. You cannot benefit directly from the mortal’s desired gift, nor can an ally. No ally of yours can ever sign a contract with you. You may take a Gift of Damnation of the Stage that you have attained
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the Transformation
Ooze Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation, an event
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Festival is finally here! Everyone’s already practicing their performances!”
“The festival is all about improv. The drama guild gives out prompts, and anyone who wants can take the stage and deliver
All the World’s a Stage A short while after their third Exam, the characters become aware of the buzz on campus regarding the Rose Stage Festival. Held every year, the Rose Stage Festival blends
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the Transformation
Sisterhood Hag Stage 3 Boon Prerequisite: Adept of the Red Sisterhood You come into your power as a Hag and enhance your abilities. When you take the Attack action on your turn, you may make an additional
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Transformation, an event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the
Stage. A Restrained creature can take an action to make a Strength (Athletics) check against this DC, ending the condition on itself on a success. The Restrained condition ends if you are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, up to 8 hours You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the
takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, up to 8 hours You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the
takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Festival is finally here! Everyone’s already practicing their performances!”
“The festival is all about improv. The drama guild gives out prompts, and anyone who wants can take the stage and deliver
All the World’s a Stage A short while after their third Exam, the characters become aware of the buzz on campus regarding the Rose Stage Festival. Held every year, the Rose Stage Festival blends
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the
Specter Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation, an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
in the area take Fire damage equal to 2d8 plus your Constitution modifier. Increase the damage by 1d8 for each Transformation Stage above 2. Aquatic Rejuvenation. Choose a creature you can see within
your new element. Stage 3 Flaw: Elemental Imbalance Primordial Stage 3 Flaw Your body reacts in strange ways to the application of severe elemental damage. When you take Acid, Cold, Fire, Lightning, or
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, an event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the
Unarmed Strike. After taking an Attack action, you may take a Bonus Action later in that turn to attack once with either your Claw or Bite. Your hybrid wolf form lasts 1 hour per Transformation Stage
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the
Seraph Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation, an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
magic, they take time to reach full power. Curses develop across stages. Whenever a cursed creature fails an Escalation Check, the curse advances to the next stage. The effects of a new stage are in
Progression of a Shadowsteel Curse Shadowsteel curses are spells that progress in phases called Stages. Between each stage is an Escalation Check. A Shadowsteel curse uses the following structure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Exit, Pursued by an Owlbear After the characters have all had a chance to take part in the performance, read or paraphrase the following: The crowd roars with laughter and the festival appears to be
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Exit, Pursued by an Owlbear After the characters have all had a chance to take part in the performance, read or paraphrase the following: The crowd roars with laughter and the festival appears to be
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, up to 8 hours You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the
takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, up to 8 hours You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the
takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
used by production groups to rig backdrops and other set pieces. All improvisational acting during the festival must take place on the stage. Members of the Playactors Drama Guild are set up to the south
Rose Stage Locations The following locations are keyed to map 3.5. All descriptions assume the characters are present in daylight hours during the Rose Stage Festival. At night, the area is devoid of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
used by production groups to rig backdrops and other set pieces. All improvisational acting during the festival must take place on the stage. Members of the Playactors Drama Guild are set up to the south
Rose Stage Locations The following locations are keyed to map 3.5. All descriptions assume the characters are present in daylight hours during the Rose Stage Festival. At night, the area is devoid of
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Transformation, an event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the
Shadowsteel Ghoul Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Gifts of Damnation Gifts of Damnation are named for the benefits you can gain after offering mortals gifts in exchange for their souls, via the Devilish Contractor Boon. Stage 1 Gifts You can gain
Stage 1 Gifts whenever you sign a victim to an infernal contract. Gift of Joyous Life At the beginning of your turn, if you are Bloodied, you can choose to roll a Hit Point Die (no action required) and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the Transformation
-Faced Fey Stage 2 Boon You can transform your face into a vision of enchantment or horror that affects creatures around you, based on the Fey Court you serve. As a Magic action, you take on this visage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Quentillius signals a break in the action so that the new performer can take the stage. The player character can act out their improv character in the performance any way they like. Raising the
Rose Stage Festival Characters following the student who got their attention can make their way to the Rose Stage for the festival, where another student catches their attention. This person should