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                        Returning 35 results for 'standing showing adventurer'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Standing Leap. The harengon’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType
                                                
                                            
                                                
                                                     life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     pirates are adult neogi that serve as crew members aboard nightspider;nightspiders (see the Astral Adventurer’s Guide) and other neogi-controlled vessels.
Neogi society makes no distinction between
                                                
                                            
                                                
                                                     neogi, hatred is as foreign a sensation as love, and showing loyalty in the absence of authority is foolishness.
Neogi pirates (and adult neogi in general) mark themselves and those they capture through
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .
Standing Leap. The harengon’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Club. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
                                                
                                            
                                                
                                                     and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.
You seldom saw your celebrity-adventurer
                                                
                                            
                                                
                                                     parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     successful life even more glorious—only to draw a destructive card that changed your destiny forever.
Your desperation has driven you to the career of adventurer. You don’t seek out dark dungeons
                                                
                                            
                                                
                                                     containing 13 gp
Feature: Still Standing
You have weathered ruinous misfortune, and you possess hidden reserves others don’t expect. You gain the Alert, Skilled, or Tough feat (your choice). Your
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
                                                
                                            
                                                
                                                     protecting their own lands, they protect us as well.”
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    .
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
                                                
                                            
                                                
                                                     exceptional circumstance for an aarakocra to leave his or her tribe and undertake the adventurer’s life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    The brutes are at the gate, chaos is looming, and the only thing standing in the way of disaster is the foundation of law and order — as embodied in the Azorius Senate. You’re a proud
                                                
                                            
                                                
                                                     their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     framed portrait showing the back of Halaster’s head: a mass of gray hair (see “Painting Trap” below).
 The wraith is all that remains of an evil adventurer who was disintegrated by Halaster in this room
                                                
                                            
                                                
                                                     who search the rubble at the end of the tunnel find a mostly buried dwarf skeleton with shiny gauntlets and a rusty warhammer. Treasure. The dwarf was an adventurer who was killed when the ceiling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     the ordning. However, Brimskarda’s standing has waned in recent years. Brimskarda’s scheme to kidnap Theldin and exploit his skill is no doubt part of a plan to increase her standing, likely by using
                                                
                                            
                                                
                                                     playful adventurer whose primary interests are giantkind and the natural world. A few years ago, she took up residence at the Fireside Monastery, where she quickly rose through the ranks to become
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
                                                
                                            
                                                
                                                     dirges during combat.
Orc Ideals
d6
Ideal
1
Strength. Showing superior strength brings honor to Gruumsh. (Any)
2
Prowess. Killing all your enemies is the path to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     visible from the tunnel floor, the body of a duergar sprawls near a campsite. The corpse is that of Thubid Duskaxe, a duergar adventurer on a rescue mission. He lost a leg when he fought the shambling
                                                
                                            
                                                
                                                     contains a map showing areas 1 through 6, as well as notes of “frog people to the northeast” and “serpents with foul magic to the southeast.” The journal describes Thubid’s plan to find allies to help him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Renown Renown is an optional rule you can use to track characters’ standing, individually or as a party, within a particular group, such as a faction, an organization, or a community. A character’s
                                                
                                            
                                                
                                                     to resources. Players track renown separately for each group their characters are associated with. For example, an adventurer might have a Renown Score of 5 with one faction and a Renown Score of 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     interests or priorities while they pursue the same goals. Adventurer organizations are also a great source of special rewards beyond experience points and treasure. Increased standing in an organization has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Chapter 2: Growing Your Franchise  As a run-of-the-dungeon adventurer, your character might kick through countless locked doors, lay down ancient magics, or send any number of monsters to the
                                                
                                            
                                                
                                                     standing on the cutting edge of the adventuring business, the brand precedes you. And sure, sometimes the blades on the cutting edge are kind of sharp. But with Head Office at your back, you know you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a pattern of picking one adventurer and discussing their dreams each time the group takes a long rest. Consider these ideas for the basic seed of a dream:
 Revisit recent events. This can be a useful
                                                
                                            
                                                
                                                     creature.
 Explore the character’s past. Give the player an opportunity to add depth to one element of the character’s story.
 Reflect anxiety. An anxious character might dream about showing up in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     the guild hall and a host of potential friends and allies. Perhaps you have a mentor at the guild, a retired adventurer who regales you with tales of her epic deeds. Or maybe you’ve take a novice
                                                
                                            
                                                
                                                     expected to adhere to its codes of conduct. Less reputable characters can find work with the Deathgate Adventurers’ Guild in Middle Tavick’s Landing. There’s a long-standing rivalry between the two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Armoire. Standing against the south wall is a wooden armoire draped in cobwebs.
 Treasure. The armoire contains the skeletal remains of a halfling adventurer who was trapped inside by giant spiders and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
                                                
                                            
                                                
                                                     stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     then even as you are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of injury.
 “Heroes at last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Fey Curses Curses are common punishments among archfey and other powerful Fey creatures. An adventurer might be cursed for any number of reasons, a few of which are listed below: Offending a powerful
                                                
                                            
                                                
                                                     moonlight. 3 You must speak the true name of the creature that cursed you three times in a row. 4 While standing in sunlight on an arched bridge over running water, you must beg the Summer Queen for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Darribeth Meltimer The woman is Darribeth Meltimer (CG female Chondathan human mage, with the darkvision spell cast on herself and prepared instead of suggestion). A former adventurer, she was driven
                                                
                                            
                                                
                                                     their act of kindness that she offers them free room and board for as long as the inn remains standing. Urgala and Darribeth remain lifelong friends of the characters henceforth. Quasit Darribeth’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Rillyn House After arriving in Baldur’s Gate, the characters can make general inquiries about the retired adventurer and patriar Machil Rillyn. They learn that Rillyn House, his noble estate, is in
                                                
                                            
                                                
                                                     the Upper City. Their inquiries also inform the characters that Machil died ten years ago (not long after gifting The Scrivener’s Tale to Candlekeep), having built up a fortune as an adventurer but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing
                                                
                                            
                                                
                                                     exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses. You seldom saw your celebrity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
                                                
                                            
                                                
                                                     renown separately for each organization his or her character is a member of. For example, an adventurer might have 5 renown within one faction and 20 renown within another, based on the character’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , roleplay them as you see fit. The mirror has two command words. Speaking the word “Khomara” while standing within 5 feet of the mirror deactivates or reactivates it. (The mirror can’t trap creatures
                                                
                                            
                                                
                                                     as a male human adventurer named Biff Longsteel; followed the Company of the Yellow Banner into the tomb Tries to join the party and stay out of harm’s way 9 Giant four-armed gargoyle (see appendix D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     blast out of this cramped cell. The walls are scribed with relief carvings showing volcanoes setting cities ablaze. Rows of tiny holes are bored into the floor and the ten-foot-high ceiling. A human
                                                
                                            
                                                
                                                     The walls of this stone cell are covered with reliefs showing desert sands swallowing the ruins of civilization. A bas-relief of a robed medusa dominates one wall. It wears a stone necklace with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , your talents make you the invaluable linchpin of your franchise’s operations. Arcane Trickster What does an adventurer who has all the tricks of a rogue need? Even trickier magic! As a rogue of the
                                                
                                            
                                                
                                                    , your love of showing off means that you might have to work at not turning every social encounter into a combat encounter just because you can. Thief For most people, to be called a thief is among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     gnolls and hyenas surrounds a demon standing nearly twenty feet tall, with massive arms, clawed hands, cloven hooves, and the head of a bull. This is a goristro, whose heart Vizeran DeVir has instructed
                                                
                                            
                                                
                                                     transform into gnolls.
 Any adventurer witnessing this horrible tableau must succeed on a DC 12 Wisdom saving throw or gain one level of madness (see “Madness” in chapter 2). If this causes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     successful life even more glorious—only to draw a destructive card that changed your destiny forever. Your desperation has driven you to the career of adventurer. You don’t seek out dark dungeons and their
                                                
                                            
                                                
                                                    ), a set of traveler’s clothes, and a pouch containing 13 gp Feature: Still Standing You have weathered ruinous misfortune, and you possess hidden reserves others don’t expect. You gain the Alert
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     down the rope ladder and exit the tyrant ship, they can see their surroundings more clearly: they are standing on the rocky shore of the Spindle, a mountain bigger than any they’ve seen before. The sun
                                                
                                            
                                                
                                                    , githyanki, hadozee, plasmoids, and myriad other peoples can join the cadets alongside folk native to Toril.
 The academy was founded by Mirt as part of a joint investment with the retired elf adventurer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     rest and recuperate on their journeys. Even during the dark times when Helm ceased showing signs to his faithful, the priests and people at Helm’s Hold kept their doors open and their eyes on the road
                                                
                                            
                                                
                                                     Wanderfoot, an older halfling matron who was an adventurer in her day. The Speakers work closely with the Holy Watcher to see to the proper governance of the hold. A short distance from the town hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. The rulers of Waterdeep, Silverymoon, Baldur’s Gate
                                                
                                            
                                                
                                                     faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. The rulers of Waterdeep, Silverymoon, Baldur’s Gate
                                                
                                            
                                                
                                                     faction. Their diverse character, motivations, and obligations ensure that they are not in agreement about the current threat facing Faerûn. Moreover, the standing of certain delegates changes from one
                                                
                                            
                                        





