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Returning 35 results for 'standing shrine'.
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Basic Rules (2014)
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested
Backgrounds
Baldur’s Gate: Descent into Avernus
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
hazardous and you remain in good standing with your temple.
BALDUR’S GATE FEATURE: RELIGIOUS COMMUNITY
You’re tightly connected with the religious community of Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Torm’s Shrine Altar and Fresco. Three steps ascend to an alcove holding a stone altar. The wall behind the altar bears a fresco of a large white gauntlet (the symbol of Torm).
Statues. Standing
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
ribbed and fluted crest around its head. The dragon’s mouth is open in a triumphant roar, facing the ocean and standing on its hind legs.
There are four entrances into the Bronze Shrine. The first is
Arrival When the characters can see the outside of the shrine, read the following boxed text aloud: The sea splashes on the bottom of a rocky cliff carved to look like a 60-foot-tall dragon with a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine, with a smaller ruin standing nearby.
The shrine to the trickster god Unkh (represented by a flail snail) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 8A. Shrine
8. Unkh’s Shrine Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S4. Pool and Shrine Even under gray skies, this pool at the north end of the village shimmers and sparkles. Near its shore sits an old gazebo on the verge of collapse. A wooden statue of a mournful
the years.) The water otherwise tastes sweet and fresh. The gazebo is so frail that it wouldn’t take more than a strong wind to knock it over. It remains standing because it’s protected from the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
doors throughout the shrine open easily. Water. The Wash is low when the characters reach the shrine, but each room is filled with 2 feet of standing water, except for area C5. Areas with standing
C: Blue Phoenix Shrine Carved into a labyrinthine gorge is the Blue Phoenix Shrine, an ancient shrine to Habbakuk—god of the seas and animal life. The entrance to the shrine is completely engulfed by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select the shrine level as the adventurers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
height than the one below it. The fourth level, 60 feet above the jungle floor, is an enclosed shrine or temple, its walls adorned with labyrinth symbols.
The jungle encroaches right up to and onto this
’ first attempts to climb the steps, they notice a chwinga (see appendix D) standing among them. It’s about a foot tall, and its mask resembles a triceratops’ head. It’s also carrying a large orange and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. I’jin’s Shrine Cracked monoliths flank the entrance to this ruin. Saw-edged ferns grow in the courtyard between broken flagstones. A pair of stone doors provide entry to a large, flat-roofed ruin
.
The shrine to the trickster god I’jin (represented by an almiraj) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 10A. Shrine Entrance A harmless almiraj (see appendix
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(see chapter 7). The village has a few dozen houses and a small square, with buildings that include a tavern, a stable, and a shrine. In contrast to this rustic burg stands a mighty ice castle half
castle’s detail, but you see two statues standing just before the enormous gate. Cultists posing as villagers are unfriendly toward visitors, while villagers under the cult’s sway remain silent and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magical effect in the area ends, and the Chosen bound inside it is freed. Disabling a Shrine. The process for disabling a shrine is the same in each area. Characters who are standing on the shrine
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Shrine of Laduguer As a gesture of goodwill toward its new duergar allies, Fazrian had this waiting chamber converted into a shrine of Laduguer, the duergar god of labor and slavery. Presiding
over the shrine are two arcanaloths named Aximus and Exekarus. These fiends use alter self spells to appear as duergar priests. Valtagar and the duergar under his command avoid the shrine, finding the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Shrine of the Horned King Maku, a minotaur shaman, has been busily collecting the remains of slaughtered drow, fallen troglodytes and quaggoths, and unfortunate adventurers in this area. He plans
in area 8b.) 8b. Behind the Secret Door Fog. A 2-foot-high blanket of fog covers the floor. Hidden under the fog in the northern alcove is a treasure pile (see “Treasure” below).
Standing Stones
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Offering If allowed to do so, Ploopploopeen brings the characters to his quarters near the Shrine of the Deep Mother. There they meet Glooglugogg, who loudly tells his father in Undercommon that
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
standing in the circle teleport to the area selected by the symbol. Teleport Symbols Symbol Destination Chair Audience chamber (area 8) Two Chairs* Audience chamber balconies Upside-down “L” Closed
chambers (area 9) Rectangle Shrine (area 10) Flame Lounge (area 11) Star Observatory (area 12) Square Bedroom (area 13) Hourglass Dungeon teleporter (locked — area 14) Right Triangle Sundial area of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures standing in the circle teleport to the area selected by the symbol. Teleport Symbols Symbol Destination Chair Audience chamber (area 8) Two chairs* Audience chamber balconies Upside-down “L
” Closed chambers (area 9) Rectangle Shrine (area 10) Flame Lounge (area 11) Star Observatory (area 12) Square Bedroom (area 13) Hourglass Dungeon teleporter (locked—area 14) Right triangle Sundial area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Race to Destruction After the characters despoil the third shrine in the Temple of Elemental Evil, the remaining cult sends a powerful force with a devastation orb from the Fane of the Eye (see
standing on a hillside above a small town. A circle of shadowy cultists stands nearby, gazing at a glowing orb in the center of the circle. The orb pulses, and you awaken with a start.
The threat to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(see chapter 7). The village has a few dozen houses and a small square, with buildings that include a tavern, a stable, and a shrine. In contrast to this rustic burg stands a mighty ice castle half
castle’s detail, but you see two statues standing just before the enormous gate.
Cultists posing as villagers are unfriendly toward visitors, while villagers under the cult’s sway remain silent and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
your players. Some players do not handle children in danger well. If this is the case, simply have the pair hiding safely in the Shrine of Lathander, emerging when the threat is gone.
If you want
characters something else to do in the encounter increases the difficulty of the encounter for the party.
The tiefling standing in front of the fishery is a kraken priest (see appendix A) named Nixoxious
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
is a dirtied and desecrated shrine bearing the image of a blank scroll.
Eight zombies shamble around this crypt. The zombies are hungry and immediately attack upon seeing a creature unless that
creature succeeds on a DC 16 Dexterity (Stealth) check. Shrine to Oghma. A character who examines the shrine and succeeds on a DC 10 Intelligence (Religion) check recognizes the image on the shrine as the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
. A slope made of rubble connects this room to the white tower’s basement (area V14) 20 feet above. V14: Flooded Basement Several inches of standing water cover the floor of these ruined rooms. Rubble
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Valtagar Steelshadow (see below) is reading his spellbook — a bound stack of mithral plates. The book rests atop a stout, stone lectern in the middle of the room.
Golem. Standing in the south corner is an
and Exekarus can be found in the nearby shrine of Laduguer (area 14). Raxxus is at Fazrian’s side (area 23b). Valtagar says that Xindulus roams where it will, choosing not to reveal that the ultroloth
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for
for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. Suggested Characteristics Acolytes are shaped by their experience in temples or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for
priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. Suggested Characteristics Acolytes are shaped by their experience in temples or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
tow. Part of the deal the Red Wizards struck with the sahuagin involves providing prisoners for dark rites and horrid meals. The magic of the black shrine keeps ten commoners standing around it in a
to the Spawning Pools. The northeast corridor contains a white gate that connects with the Stone Golem Quarries. 85. Prisoner Cavern On the north wall of this cavern is a black stone shrine set with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
unfinished pieces of weaponry and armor litter the room. Above, a stationary conveyor of buckets casts ominous shadows across the forge floor.
Standing at each of the anvils is what appears to be an
mutate accidentally swallowed while feasting on the corpse of a goblin. The magic item can be easily retrieved from the otyugh mutate’s body once it has been slain. Z17: Shrine to Ilsensine This
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
purchased here. Mining gear is also easily had — as are illicit goods, with Sharna Quirstiron’s dispensation (see “People of Phandalin”). Shrine of Luck Until a month ago, this temple to Tymora was the only
shrine in town. With the Temple of the Coinmaiden (see below) newly established, Sister Garaele, the local priestess, works harder each day to keep the attention of the faithful of Phandalin. See
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to hold clandestine meetings and worship at a secret shrine of destruction. Various thieves’ guilds employed the tunnels to move from place to place secretly. Renegade wizards did terrible experiments
system’s side passages have been blocked by rubble. The limited zone that is still traversable leads the characters from the fissure to the lost shrine of destruction — and through a number of dangerous
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Bare hooks and pale rectangles mark places on the walls where paintings once hung. Standing in the southwest corner near a single door is a stuffed wolf, its glassy gaze fixed on a stone staircase
: Shrine (Locked) Students and guests are not allowed in this room, which is why Sythian locks the door. Sythian’s father, Vexxis, worshiped gods of the hunt and the harvest. When he died, this room
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
check to do so is made with disadvantage because of the room’s standing water. Age and water compromised the slab door leading to area 6, which now stands askew. Treasure. Each of the Returned sentries
sorrowful silver burial mask worth 50 gp. 6. Shrine of Phenax Much of the ceiling in the southwestern part of this chamber has collapsed into the rot-tinged water partially filling this room. In
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
materials, dot the idyllic landscape. Their origins unknown, the plinths are works of art: marble columns adorned with breathtaking sculptures, intricately carved wooden poles, natural standing stones
, and refractive crystal pedestals. Like ghosts drawn to a shrine, petitioners perch atop the towering plinths, inviting townsfolk to ponder the multiverse’s greatest mysteries with them. Ecstasy’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
assumes that the characters have darkvision or a light source. This high, narrow hall looks as if it might’ve been part of a chapel or shrine at one time. Angelic figures are sculpted along the
: Goblin Shrine The Cragmaws have been using this place as a shrine to a made-up god they call the Jagged Tooth. This chamber occupies the northern tower of the castle. A stone altar stands in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the arch and converses with the characters. E5: Shadowfell Expanse You find yourself atop a broken tower of jet-black stone, standing in a barren, unfamiliar landscape. Jagged peaks of colorless rock
Blue Phoenix Shrine and the Sunward Fortress—two sources of unique magic in the region. Once he knows more about the nature of those places and what magic lingers there, he believes he can use
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn. P13. Upside-Down Shrine Characters who peer through the gap in the east
wall see what looks like a shrine without much decoration or flair: A stone altar is attached to the ceiling of this otherwise empty, semicircular room. An eight-pointed star is carved into the eastern






