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Returning 35 results for 'stick all choose'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.
Weapon Invention. The kobold uses one of the following options (choose one or roll a d8
breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square.
Scorpion on a Stick. The kobold makes a melee attack with a scorpion (see the Monster
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
have documentation, established acquaintances, and disguises that allow you to assume that persona and fit into the secondary guild.
Whenever you choose, you can drop this identity and blend into the
Kobold Inventor
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollType":"roll","rollAction":"Weapon Invention"} or choose one); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4
on a Stick. The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit"} to hit, reach 5 ft., one
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome’s insatiable interest in everything around.
A gnome’s personality is writ large in
most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in
more like closely related families than true subraces. Choose one of these subraces or one from another source.
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character can use an action to grab a page as it flutters past with a successful DC 10 Dexterity check. Written on the page is a random spell; roll a d6 to determine the spell’s level, then randomly choose a
each other creature in the room. Whichever creatures roll the lowest take 21 (6d6) force damage. When the dust mephit dies, it collapses and transforms into a stick of black chalk. Phantom Lever The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
allies. If characters choose to bypass this group, a detour can get them around it with no difficulty. They could run into these stragglers again on their way back to Greenest. If characters attack, then
drop their food and scatter, then regroup and counterattack on round four, using their slings as much as possible. They stick around and fight only as long as any of their human allies are still fighting
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
allies. If characters choose to bypass this group, a detour can get them around it with no difficulty. They could run into these stragglers again on their way back to Greenest. If characters attack, then
drop their food and scatter, then regroup and counterattack on round four, using their slings as much as possible. They stick around and fight only as long as any of their human allies are still fighting
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Strixhaven Initiate feat (presented later in the chapter) and must choose Silverquill within it. In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill
access to the special archives of Strixhaven’s libraries 5 A stylish silver pin that references a famous series of novels about warlocks 6 A stack of small pieces of parchment, each enchanted to stick to whatever surface it’s pressed against and peel off easily
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
allies. If characters choose to bypass this group, a detour can get them around it with no difficulty. They could run into these stragglers again on their way back to Greenest. If characters attack, then
drop their food and scatter, then regroup and counterattack on round four, using their slings as much as possible. They stick around and fight only as long as any of their human allies are still fighting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If no type is specified, choose the type or determine it randomly. Potions An item in the Potion category might be a magical brew that must be imbibed or an oil that must be applied to a creature or an
. 00 Only one potion works, but its effects are permanent. Choose the simplest effect to make permanent or the one that seems the most fun. For example, a Potion of Healing might increase the drinker’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Strixhaven Initiate feat (presented later in the chapter) and must choose Silverquill within it. In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill
access to the special archives of Strixhaven’s libraries 5 A stylish silver pin that references a famous series of novels about warlocks 6 A stack of small pieces of parchment, each enchanted to stick to whatever surface it’s pressed against and peel off easily
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character can use an action to grab a page as it flutters past with a successful DC 10 Dexterity check. Written on the page is a random spell; roll a d6 to determine the spell’s level, then randomly choose a
each other creature in the room. Whichever creatures roll the lowest take 21 (6d6) force damage. When the dust mephit dies, it collapses and transforms into a stick of black chalk. Phantom Lever The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If no type is specified, choose the type or determine it randomly. Potions An item in the Potion category might be a magical brew that must be imbibed or an oil that must be applied to a creature or an
. 00 Only one potion works, but its effects are permanent. Choose the simplest effect to make permanent or the one that seems the most fun. For example, a Potion of Healing might increase the drinker’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
allies. If characters choose to bypass this group, a detour can get them around it with no difficulty. They could run into these stragglers again on their way back to Greenest. If characters attack, then
drop their food and scatter, then regroup and counterattack on round four, using their slings as much as possible. They stick around and fight only as long as any of their human allies are still fighting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
motivations. When you choose a stat block from the Monster Manual for an NPC party member, make sure the NPC doesn’t overshadow the player characters. Use a stat block whose Challenge Rating is no
NPC party members stick around for no more than a few game sessions or a single adventure before making their exit. NPCs can benefit from time away from the characters now and then. Helder Almeida
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or choose one); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: 7 (2d6) acid damage
that square. Scorpion on a Stick. The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
motivations. When you choose a stat block from the Monster Manual for an NPC party member, make sure the NPC doesn’t overshadow the player characters. Use a stat block whose Challenge Rating is no
NPC party members stick around for no more than a few game sessions or a single adventure before making their exit. NPCs can benefit from time away from the characters now and then. Helder Almeida
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be hiding in dark places to avoid danger. As a cleric in an Acquisitions Incorporated campaign, you’ll carefully choose your deity so that the domains of your divine patron synergize seamlessly with
items to select markets. By showing the world that faith is your business, you can ensure that business is always booming. Relics of Faith d8 Relic
1 Saint’s-thighbone walking stick (50 gp
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
cast with this feature. Choose five level 1 Ranger spells. If another Ranger feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare
Thanks to your travels, you gain the following benefits. Expertise. Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill. (This is included above
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
following options (choose one or roll a d8); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one
book) emerges from the shattered pot and remains a hazard in that square. Scorpion on a Stick. The kobold makes a melee attack with a scorpion (see the Monster Manual) tied to the end of a 5-foot-long
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
cast with this feature. Choose five level 1 Ranger spells. If another Ranger feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare
Thanks to your travels, you gain the following benefits. Expertise. Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill. (This is included above
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the North. Players choose which giant lord they wish to confront. This villain has a conch of teleportation that the characters need to reach Maelstrom, a storm giant stronghold in the depths of the
might feel a sense of urgency and stick to the main story line as much as possible, missing out on many elements of the adventure. Others might be willing to follow loose threads and stray from the main
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be hiding in dark places to avoid danger. As a cleric in an Acquisitions Incorporated campaign, you’ll carefully choose your deity so that the domains of your divine patron synergize seamlessly with
items to select markets. By showing the world that faith is your business, you can ensure that business is always booming. Relics of Faith d8 Relic
1 Saint’s-thighbone walking stick (50 gp
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
following options (choose one or roll a d8); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one
book) emerges from the shattered pot and remains a hazard in that square. Scorpion on a Stick. The kobold makes a melee attack with a scorpion (see the Monster Manual) tied to the end of a 5-foot-long
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or choose one); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: 7 (2d6) acid damage
that square. Scorpion on a Stick. The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the North. Players choose which giant lord they wish to confront. This villain has a conch of teleportation that the characters need to reach Maelstrom, a storm giant stronghold in the depths of the
might feel a sense of urgency and stick to the main story line as much as possible, missing out on many elements of the adventure. Others might be willing to follow loose threads and stray from the main
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
until she is satisfied that Elturel is safe. The characters can return to the Material Plane with Elturel if they so choose, or they might wish to stick around Avernus to see who rises to become its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains with the griffons while the characters explore the frost giant fortress, and the characters can count on her to stick around for the return trip. Characters can secure flying mounts of a
, Laeral offers to give the characters a damaged longship that was recently captured by privateers. What the adventurers choose to do with it is up to them. The ship has 150 hit points and is worth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
until she is satisfied that Elturel is safe. The characters can return to the Material Plane with Elturel if they so choose, or they might wish to stick around Avernus to see who rises to become its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains with the griffons while the characters explore the frost giant fortress, and the characters can count on her to stick around for the return trip. Characters can secure flying mounts of a
, Laeral offers to give the characters a damaged longship that was recently captured by privateers. What the adventurers choose to do with it is up to them. The ship has 150 hit points and is worth
Magic Items
Infernal Machine Rebuild
stop moving for 10 minutes or more, you discover that your boots or shoes have set down roots that must be pulled free with a successful DC 20 Strength check.
39
Choose a creature you can see
As a bonus action, you can choose one creature within 10 feet of you and know one secret about it, as determined by the DM.
The remove curse, lesser restoration, and greater restoration spells have no
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the top of each rocky column and lights its beacon. It takes 8 hours for him to light all eight beacons—enough time for the characters to take a long rest if they choose to stick around. Each beacon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the top of each rocky column and lights its beacon. It takes 8 hours for him to light all eight beacons—enough time for the characters to take a long rest if they choose to stick around. Each beacon