Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'strange strikes'.
Other Suggestions:
strange strike
strange stories
strange strive
strange shrines
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Fleeting Fancies Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be replaced
with a new obsession. Objects remain intriguing only as long as they still hold secrets. A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firbolg Names Firbolg adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Skalanthas Strikes! The voyage to Najkir is uneventful until the ship comes within a mile of the island. When that happens, read or paraphrase the following aloud: The sea is calm; the sky is clear
is Skalanthas. He was scouring old shipwrecks when he saw the Wavemount from beneath the sea. Skalanthas no longer permits strange ships to venture this close to his island, and he is Hostile, uncommunicative, and unwilling to accept bribes.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, minerals with strange properties, nexuses of magic, and the like—which she hid among Nylea’s wilds and the shadows of Erebos’s Underworld, leaving clues where mortals might find them. It isn’t
Pharika’s cool gaze. Even when outwardly friendly, she is cunning and calculating, watching for the slightest sign of weakness or desire that she can exploit later. Those who offend her rarely recognize their misstep until she strikes.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Approaching by Land If the characters approach the observatory by land, read the following text: Clambering over the rocky ground of Stormwreck Isle, you spot strange, twisted protrusions of glassy
character recognizes the phenomenon as a sign of lightning strikes—or the lightning breath of a blue or bronze dragon. Assuming the characters continue toward the observatory, they soon arrive at area D1, described below.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hooks d8 NPC 1 What at first appears to be a renegade group of Aundairian soldiers turn out to be undead under the order’s control. 2 The order strikes at a small keep, demanding the
inhabitants surrender a particular volume from their library. 3 Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Reckless Hate When the characters defeat a second elemental temple, the offended cult strikes back. Through divinations, spy reports, or visions bestowed by the Elder Elemental Eye, the cultists
low, strange chanting.
When the characters investigate, add the following information. Several strangely dressed people stand in the street. One who looks like a priest chants as the others open a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
come within reach. Shambling mounds bury those they catch within their own forms as compost. Strange circumstances might give rise to shambling mounds, transforming vegetation into hulks with
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
golden hair and pale white skin. She radiates a soft silvery light even through her shawl, white as the froth of waves. She is singing a strange melody in an unrecognizable language. After finishing
surface and strikes when the watery “god” levels its trident at a character. Treasure. If seriously threatened, the nereid might reveal the location of her treasure. At the deepest part of the pool is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
it are a few strange-looking boxes with funnels protruding from them at an angle. Twenty feet opposite the table, a small bucket rests on the floor.
The devices on the table are called wizard
gizzards. Instructors use them to help student-mages practice their aim with magical rays. When a character strikes the top of a wizard gizzard, it shoots a sphere made of magic out of its attached funnel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
subjects.
3 A plague strikes the slums of Lekar. Those killed by the disease rise as zombie plague spreaders (see chapter 5).
4 A pack of zombie animals—predominantly wolves, ravens, and cattle
band of survivors in Silbervas, vanish after attempting to pillage Dekovan Palace. Soon after, the palace’s strange lights appear among buildings formerly claimed by the lost survivors.
8 A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
and take the long ride down. Oddities on Display A staggering variety of curios and oddities adorn the taproom. Traditionally, adventurers who recover a strange relic from Undermountain present it to
adventuring bands that enter the dungeon. Occasionally, something that strikes Durnan’s fancy can be used to pay a bar tab. Yawning Portal Taproom Curios d20 Item 1 A key carved from bone 2 A small
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
breathe in water as well. Tales provide myriad reasons for these strange transformations. “Be wary of falling in love with a sea elf or a merfolk,” some say. “Return to port before a storm, no matter how
spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.
Actions
Multiattack. The sea spawn makes three attacks: two unarmed strikes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
spray, and a weird array of colorful minerals and strange lichens lend an unearthly beauty to this spot. A fast-moving stream runs south from the pool at the base of the falls, and a nearby natural
middle chamber of the three. While motionless, the ooze is indistinguishable from a patch of wet stone. It is alerted when characters force open the door, and it strikes at the first character who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror. Leviathans of Legend. At the beginning of time
to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at
Compendium
- Sources->Dungeons & Dragons->Divine Contention
face the wall if he knows he has guests coming. B10. Laboratory The laboratory is crammed with tables bearing alchemical gear. Bottles of rare ingredients line the walls, alongside strange trinkets and
enchanted and only releases its prize if a long-forgotten command word is spoken. Any creature that touches the ruinstone or strikes the pedestal with a melee weapon must make a DC 18 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
, revealing huge structures at its bottom. 2 A sinkhole releases strange monsters into the surface world, and characters who investigate discover a ruined stronghold in its depths. 3 An eccentric aristocrat
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
addition, it’s sometimes not clear whether a strange occurrence in the natural world is the work of the gods or has some other origin. If a character struggles to interpret the meaning of an omen
Wild animals act domesticated.
6 40 Food multiplies or heals when bitten.
Omens of Keranos d6 d100 Omen of Keranos
1 41 Lightning strikes, thunder rumbles, or rain falls in a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of strange black metal, that he is doing some repair work on. If he is attacked and the fight goes against him, there is a 33 percent chance per round that he uses his action to toss the mace into
illusions, the whole place is illuminated by a strange, swirling light that seems to be part of the very air. Eddies of luminosity drift here and there, causing the whole scene to be difficult to perceive
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
goblin might also be persuaded to divulge the castle’s location. See “What the Cragmaws Know” section earlier in this chapter.) Strange Goblin. A strange goblin with an elongated head was with the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet wide, has no railings, and spans a wide cavern that echoes with strange clacking noises.
The bridge is 40 feet long and sturdy. A creature on the bridge that takes 10 damage or more from a
complete. Characters can close the portal only by striking the monolith with Ironfang. When the elemental weapon strikes the monolith, it chips the otherwise indestructible stone, causing the portal to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
weapon—a freshly captured giant subterranean lizard (see appendix B). Although the lizard is chained, it can attack anyone who comes within its reach. It strikes with its tail first, hoping to knock a
with a faint phosphorescence. The ceiling is almost fifty feet overhead, and bright flecks and gleaming stone formations are visible in the distance. Patches of strange fungi dot the floor, including
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Near the table, an enormous snake coils around a bluish corpse wearing a wooden rabbit mask.
The giant constrictor snake strikes at any who interrupt its meal. The cupboards are empty, but the dead
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
safely to area P11 if they ask to see the bathroom turret, and he will help them defeat the golem that guards it.) Weird Anomalies. “Something strange is happening. I’ve seen walls, windows, and doors
turn, energy from the rift strikes the creature for 22 (4d10) force damage, then teleports the creature, along with anything it is wearing or carrying, to a random unoccupied space atop one of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
flicker to life overhead as you enter, illuminating a pile of moldy bones.
A cloaker lurks above, waiting to ambush the characters. The creature strikes at an opportune moment. Artificial Assistance
enter. The androids wield scalpels and can deal piercing damage with their Force Strikes instead of force damage. The androids declare the character with the fewest hit points their new patient and






