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Returning 35 results for 'strong skills'.
Other Suggestions:
song skills
strange skills
strong spells
Monsters
Phandelver and Below: The Shattered Obelisk
physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a telekinetic thrust strong enough to knock enemies to the ground.
Psionic Goblins
The
goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.PsychicNimble
Monsters
Bigby Presents: Glory of the Giants
Burst", "rollDamageType":"fire"} fire damage. The cloud lasts for 1 minute or until it is dispersed by strong wind.Multiattack. The cinder hulk makes two Slam attacks.
Slam. Melee Weapon Attack: +8
locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great Conflagration, the border region between those two planes. They retain none of the skills and motivation
Backgrounds
Sword Coast Adventurer's Guide
behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.
MERCENARIES OF THE NORTH
Countless mercenary companies
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs aren’t interested in treaties, trade negotiations or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
smugglers. House Deneith has a strong presence in Darguun. While no one will employ goblin armies in the wake of Haruuc’s betrayal, smaller units of goblin mercenaries are valued for their ferocity and skills.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
Extracurricular Options (I-Z) Intramural Gymnastics Club Skills: Acrobatics, Performance Member: Zanther Bowen These graceful gymnasts work to hone their craft, and they compete against each other in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Darguun House Deneith has a strong presence in Darguun. No one will employ goblin armies in the wake of Haruuc’s betrayal, but security forces value smaller units of
goblinoid mercenaries for their ferocity and skills. Darguun is a frontier nation. Although recognized by the Treaty of Thronehold, it doesn’t abide by the common laws of the treaty nations. Law enforcement
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym
Tiny monstrosity, chaotic neutral
Armor Class 12
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft., fly
40 ft.
STR
3 (–4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
30 ft.
STR
9 (−1)
DEX
17 (+3)
CON
12 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws Int +5, Wis +4
Skills Stealth +7
Damage Resistances psychic
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Copper Dragon Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next. Young Copper Dragon Large Dragon
Ability Score Mod Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
group of nomads, you acquired the skills for surviving in the desert. 3 Your early life in the Underdark prepared you for the challenges of combating its denizens. 4 You dwelled on the edge of a swamp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
help make the Operator a strong leader, especially in conjunction with skill proficiencies such as Persuasion and Investigation. The wide array of skills used by other agents are also valuable to the
investigators, focused on tracking people down or gathering information. More likely, you’re a diverse team with a range of skills that allow you undertake a variety of different missions on your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +4, Con +8, Wis +5
Skills Perception +5
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Captain It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew
+ 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws Str +4, Dex +5, Wis +2
Skills
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Troglodyte The Monster Manual provides statistics for the typical troglodyte. Once in a while, a troglodyte tribe produces an unusually smart and strong specimen that can spew acid — what many
Armor Class 14 (natural armor)
Hit Points 59 (7d8 + 28)
Speed 30 ft.
STR
18(+4)
DEX
12(+1)
CON
18(+4)
INT
8(−1)
WIS
12(+1)
CHA
12(+1)
Skills
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +4, Con +8, Wis +5
Skills Perception +5
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
(–4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
few instead use their powers for good, hunting Undead. “Life and death is a fascinating cycle, don’t you think? So many secrets to uncover. So much power to be had—as long as one has a strong stomach
)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Int +7, Wis +5
Skills Arcana +7, History +7
Damage Resistances necrotic
Senses passive Perception
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills
, spells, and class features can have their source in the power of dragons. A character of any class can have strong ties to dragonkind. The Draconic Character Ties table provides ideas you might draw on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be woven into rope that is thin, tough, and nearly invisible. The creature’s shell is used in the manufacture of tools, armor, and jewelry. Its blood is alcoholic and tastes like strong liquor
. Several dwarven spirits include cave fisher blood, and some dwarves, especially berserkers, drink the blood straight. Cave fisher meat is edible, tasting much like crab cooked in strong wine. While
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
)
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)
Skills Perception +5
Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of Whymsee's
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lords, a Harper, and a close advisor to Laeral Silverhand. The years have not worn him down, and though he has grown soft in the flesh, he remains deceptively strong, vigorous, and clear of mind. Mirt
when he must, and he hasn’t let his adventuring skills wither. His wife, Asper, passed away several years ago, and his rambling mansion has seen better days. Mirt spends his days embroiled in
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
and strong instincts of self-preservation. When a snapping hydra feels a battle’s odds tipping out of its favor, the hydra lets out a raspy screech and retracts into its shell. In the wilds of
)
Skills Perception +11
Condition Immunities (Requires at Least Two Heads) blinded, charmed, deafened, frightened, stunned, unconscious
Senses darkvision 60 ft., passive Perception 21
Languages
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal
(+4)
Saving Throws Dex +6, Cha +7
Skills Deception +7, Performance +10, Persuasion +10, Sleight of Hand +6
Senses passive Perception 13
Languages Common
Challenge 5 (1,800 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
, and it moves us to do our work. That is why we are never alone. Even in the midst of a noisy, crowded city we can feel the presence of the natural world inside us, fresh, strong, and alive. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Feyr A feyr (pronounced “fear”) is a tentacled horror that feeds quietly on strong emotions. To minimize the chance of harm to itself, it prefers to devour the nightmares of other creatures while
11 (+0)
INT
14 (+2)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws Int +5, Wis +5
Skills Perception +5, Stealth +9
Condition Immunities frightened
Senses darkvision 120
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Their gray skin allows them to blend in with surrounding stonework. They are also surprisingly heavy and strong for their size. An average adult weighs 100 to 120 pounds and stands 3 feet tall. A
.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (−1)
Skills Investigation +3, Perception +2, Stealth +4
Senses darkvision 120
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
turning them to stone. When it grows hungry, it smashes its petrified prey to rubble and uses its strong teeth to grind the stone into a powder that provides nourishment. The crisscrossing network of
Points 114 (12d10 + 48)
Speed 40 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
2 (−4)
WIS
12 (+1)
CHA
7 (−2)
Skills Perception +4
Condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
14 (+2)
CHA
10 (+0)
Saving Throws Str +3, Dex +4, Int +3, Wis +4
Skills Insight +4, Perception +4
Senses passive Perception 14
Languages Gith
Challenge 2 (450 XP)
Innate
attack.
Order amid Chaos. The githzerai willingly dwell in the heart of utter chaos in Limbo — a twisting, mercurial plane prone to manipulation and subjugation by githzerai minds strong enough to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Flind When the demon lord Yeenoghu (appears in this book) wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known
14 (+2)
CON
19 (+4)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws Con +8, Wis +5
Skills Intimidate +5, Perception +5
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These eggs incubate in pools of molten magma until they hatch. The pink, smiling newborn matures at the same rate as a human. The parent protects its offspring until the new lava child is strong enough to
10(+0)
Skills Athletics +6, Survival +2
Damage Immunities fire; bludgeoning, piercing, and slashing from metal weapons
Senses darkvision 60 ft., passive Perception 10
Languages Common, Ignan
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
)
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages understands Common but can’t speak
Challenge 0
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
like strong liquor. Several dwarven spirits include cave fisher blood as part of the recipe, and some dwarves, especially berserkers, drink the blood straight. If they are gathered after being extruded
, cave fisher filaments can be woven into rope that is thin, tough, and nearly invisible. Cave fisher meat is edible, tasting much like crab cooked in strong wine. The creature’s shell is used in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
form, but it is sure to be years, if not decades, before any prove strong enough to persevere over their rivals. Increasingly, calls come from the citizenry for the enforcers out of Mintarn to be
have a close ally that can provide it with stout armor and strong weapons. Although the city presently has little to offer, trade activity is rapidly growing in Neverwinter, as word of its rebirth opens






