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Returning 35 results for 'study start'.
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Monsters
Strixhaven: A Curriculum of Chaos
saving throw or be restrained for 1 minute, but the restrained target’s speed is halved instead of being reduced to 0. At the start of each of its turns, the restrained target takes 4 (1d8
effect on itself on a success.Professors of chaos wield magic inspired by the ebb and flow of chance. They study the course history has taken, looking for breaking points in the flow of events, and focus
Monsters
Strixhaven: A Curriculum of Chaos
creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet directly away from the professor and become restrained until the start of professor’s next turn.
Force Barrier
using the spell’s spellcasting ability, or the spell fails and is wasted.Lorehold’s professors of order search for evidence of patterns and predictable outcomes in history. They study the
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
throw or have its speed reduced to 0 until the start of the inventor’s next turn.
Thunderscream Gadget (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Thunderscream
Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
Monsters
Strixhaven: A Curriculum of Chaos
Regeneration. The apprentice regains 5 hit points at the start of its turn if it has at least 1 hit point.
Verdant Talisman. At the end of a 10-minute ritual, the apprentice can touch one willing
Burst","rollDamageType":"poison"} poison damage at the start of each of its turns. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.Deep in the
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
":"piercing"} piercing damage at the start of each of the mastermind’s turns. The mastermind has two claws, each of which can grapple only one target.
Generate Gadget (Recharge 5–6
throw or take 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Chattergrab", "rollDamageType":"piercing"} piercing damage and be incapacitated until the start of the mastermind&rsquo
Monsters
Strixhaven: A Curriculum of Chaos
Regeneration. As long as the pledgemage has at least 1 hit point remaining, the pledgemage regains 5 hit points at the start of its turn.
Verdant Talisman. At the end of a 10-minute ritual, the
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Wither Burst","rollDamageType":"poison"} poison damage at the start of each of its turns. The target can repeat the save at the end of each of
Monsters
Strixhaven: A Curriculum of Chaos
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Galazeth regains spent legendary actions at the start of
tides—and weaves them into spectacles both beautiful and deadly.
Galazeth founded Prismari College to ensure that the study of magic wouldn’t ever be relegated to pure practicality. His
Monsters
Bigby Presents: Glory of the Giants
":"fire"} fire damage. If the target is a creature, it can’t regain hit points until the start of the hellion’s next turn.
Infernal Orb. The hellion hurls a magical ball of fire that explodes
", "rollAction":"Infernal Orb", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.Fire giants study war in its many forms across the multiverse, which
Monsters
Baldur’s Gate: Descent into Avernus
the target can't regain hit points until the start of the master of souls' next turn. If the target is undead, it has disadvantage on attack rolls against the master of souls for the same duration
Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t
, dispel magic, protection from evil and good, sendingAmethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force
Monsters
Fizban's Treasury of Dragons
":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save
the spellcasting ability (spell save DC 13):
1/day each: protection from evil and good, Tenser's floating disk, unseen servantAmethyst dragons, the mightiest of the gem dragons, study and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Geryon dies only if he starts his turn
action option can be used at a time and only at the end of another creature’s turn. Geryon regains spent legendary actions at the start of his turn.
Infernal Glare. Geryon targets one creature he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Geryon dies only if he starts his turn
legendary action option can be used at a time and only at the end of another creature’s turn. Geryon regains spent legendary actions at the start of his turn.
Infernal Glare. Geryon targets one
Monsters
Fizban's Treasury of Dragons
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The
Monsters
Fizban's Treasury of Dragons
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
start of its turn.
Claw. The dragon makes one claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Explosive Crystal (Costs 3 Actions). The dragon spits an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ki-rin regains spent legendary actions at the start of its turn.
Move. The ki
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Monsters
Fizban's Treasury of Dragons
the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
Monsters
Fizban's Treasury of Dragons
time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
monsters
. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Paralyzing Touch", "rollDamageType":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of
take one of the following actions. Valindra regains all expended uses at the start of each of her turns.
Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t Undead in a 20
monsters
following actions. Sammaster regains all expended uses at the start of each of his turns.
Pounce. Sammaster moves up to half his Speed, and he makes one Rend attack.
Sickening Ray. Sammaster uses
Success: Sammaster can’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization
monsters
", "rollAction":"Paralyzing Touch", "rollDamageType":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of Sammaster’s next turn.
Spellcasting. Sammaster casts one of the
the following actions. Sammaster regains all expended uses at the start of each of his turns.
Deathly Teleport. Sammaster teleports up to 60 feet to an unoccupied space he can see, and each creature
monsters
start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Shattering Wave. The dragon uses Spellcasting to cast Thunderwave.
Unearth Ruins. The dragon
":"Bludgeoning"} Bludgeoning damage, and the target has the Prone condition. Failure or Success: The dragon can’t take this action again until the start of its next turn.An adult spirit dragon
monsters
actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Shattering Wave. The dragon uses
action again until the start of its next turn.Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
military training to the exclusion of all other areas of study can make them seem dull-witted to those who have more varied interests.
GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons
throw the keg up to 15 feet as part of the same action. The keg explodes at the start of the giff’s next turn. Each creature within 20 feet of the exploding keg must make a DC 12 Dexterity
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, Mackerel and Trout share the information in the Conservatory Schedule table. Conservatory Schedule Start Time Activity 8 a.m. Breakfast is served in the dining hall (area C1) on level 1. 9 a.m
mail, which he reads in his study (area C14) on level 3, with Joster present, while the students relax in the gallery (area C4) on level 1. 5 p.m. Dinner is served in the dining hall (area C1). 6 p.m
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Welcome to Strixhaven The mission of Strixhaven University is to discover and preserve magical knowledge, to disseminate that knowledge from one generation to the next, to promote free and open study
study magic and many sages who take eager learners under their wings. But being accepted to Strixhaven University is a special honor, the dream of many young students. Strixhaven is a place of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel as their home, despite its strangeness and the surreal surroundings of the Deep Ethereal, as it presented an opportunity to start anew. Most of the city’s current inhabitants are descendants of the
fear that the Keening Gloom will destroy the Citadel. Their numbers are replenished by new arrivals who seek a different life, want to study the city’s lore, or find solace in the city’s peace and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Temple Most clerics start their lives of service as priests in an order, then later realize that they have been blessed by their god with the qualities needed to become a cleric. To prepare for this
new duty, candidates typically receive instruction from a cleric of a temple or another place of study devoted to their deity. Some temples are cut off from the world so that their occupants can focus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
friends and foes. Chapter 1 gives an overview of life and study at Strixhaven. It introduces the main features of the central campus and each of the five colleges. Chapter 2 is your guide to creating a
students and begin chapter 6 at the start of their fourth year of studies (at around 8th level). Chapter 3 includes an overview of the adventures and the overall campaign arc as well as special rules
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the room slowly comes to life. The carved river begins to flow, and the flowering plants by the river take on color and start to wave in a gentle breeze. The stone frame looks like a portal to this
, a Nether Scroll of Azumar is not a consumable magic item. It takes 30 days of concentrated study—at least 8 hours per day—to attempt to understand this scroll. After completing this study, you must
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel as their home, despite its strangeness and the surreal surroundings of the Deep Ethereal, as it presented an opportunity to start anew. Most of the city’s current inhabitants are descendants of the
fear that the Keening Gloom will destroy the Citadel. Their numbers are replenished by new arrivals who seek a different life, want to study the city’s lore, or find solace in the city’s peace and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Eccentricity Endless hours of solitary study and research can have a negative effect on anyone’s social skills. Wizards, who are a breed apart to begin with, are no exception. An odd mannerism or two
leave you alone, you start talking to yourself. That usually does the trick. 6 Your fashion sense and grooming, or more accurately lack thereof, sometimes cause others to assume you are a beggar.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Githzerai Psion These powerful psions oversee githzerai sanctuaries, study enigmatic planar events, and lead rrakkma—hostile forays into mind flayer colonies to slay illithids and uncover secrets of
Ranged Attack Roll: +8, reach 5 ft. or range 120 ft. Hit: 26 (4d10 + 4) Psychic damage, and the target has the githzerai’s choice of (A) the Charmed condition until the start of the githzerai’s next turn
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conqueror, a githyanki. Deep gouges from massive claws pierce the stone head on either side. As a Study action, a character can examine the claw marks and make a DC 15 Intelligence (Nature) check. On a
, black pistils resemble the slitted pupils of dragons. A crushed dragoneye flower produces sparks that can start a fire; the flower functions as a Tinderbox with a single use. A picked flower retains its potency for 1d4 + 3 days.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of exhaustion that takes effect at the start of the day of the Exam. This level of exhaustion can’t be removed until after the Exam. Studying Together If two or more characters engage in a group study






