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Returning 35 results for 'summon gems location'.
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Magic Items
Dungeon Master’s Guide
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
point of origin. Instead, a stream of 1d4 × 10 gems, each worth 1 GP, shoots from the wand’s tip in a Line 30 feet long and 5 feet wide toward the chosen point of origin. Each gem deals 1
Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesn’t count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
Monsters
Waterdeep: Dungeon of the Mad Mage
Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of
Magic Items
Storm King's Thunder
The Korolnor Scepter is one of ten Ruling Scepters of Shanatar, forged by the dwarven gods and given to the ruling houses of the ancient dwarven empire. The Korolnor Scepter’s location was
with a ring of seven tiny blue gems at the top.
You gain a +3 bonus to attack and damage rolls made with this scepter, which can be wielded as a magic club.
You can use the properties of the Wyrmskull
Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
trapped in an object on a different plane of existence. The object and location of this object are chosen by the DM (but might be the House of Cards; see chapter 18). While your soul is trapped in this
Monsters
Princes of the Apocalypse
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
Summon Elementals (1/Day). Ogrémoch
Ogrémoch’s location every 2d12;{"diceNotation":"2d12","rollType":"roll","rollAction":"Earth tremors"} hours, each lasting 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Earth
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
martial skills by regularly using a horn of Valhalla to summon berserker;berserker spirits to fight.
2
A young sapphire dragon has found a collection of long-forgotten clay golem;clay golems and is
Monsters
Princes of the Apocalypse
":"to hit","rollAction":"Flame Blast"} to hit, range 250 ft., one target. Hit: 35 (10d6);{"diceNotation":"10d6","rollType":"damage","rollAction":"Flame Blast","rollDamageType":"fire"} fire damage.
Summon
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Monsters
Fizban's Treasury of Dragons
emerald dragon.
3
Two balor;balors act as jailers for an ancient emerald dragon imprisoned by a long-dead enemy.
4
An ancient emerald dragon works to summon a solar to get a firsthand account
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
Magic Items
The Book of Many Things
drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
maximum of 22.
Map. At any time you choose within 1 year of drawing this card, you can mentally name or describe an object or individual that is familiar to you. You immediately know the location of the
Xorn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of
Monsters
Infernal Machine Rebuild
Earth Walk. Seodra can move across difficult terrain made of stone without expending extra movement.
Treasure Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as
coins and gems, within 60 feet of her.Rapier. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1
Monsters
Mordenkainen's Fiendish Folio Volume 1
Iron Scent. The khargra can scent the location of ferrous metal within 30 feet of it.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
metal with ease, organic matter and gems are repugnant to them. If a khargra eats such morsels for whatever reason, they remain lodged in its gullet for a few days of indigestion before the offending
Monsters
Mordenkainen's Fiendish Folio Volume 1
within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check
might be set at the top of a flight of stairs to send creatures crashing down. Locks might be jammed with debris, gems replaced with fakes, and prized treasures stolen away. Mites aim to kill only if
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
with just enough XP to keep your level.
Gem. Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.
Idiot. Permanently reduce your Intelligence by
Spells
Lost Laboratory of Kwalish
You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other creatures or objects. It carries an
is closed, the elemental and the chest disappear, then reappear adjacent to the target creature. If the target creature is on another plane, or if it is proofed against magical detection or location
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
creature can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of itself.
Vitality Theft. An invisible, magical aura surrounds the creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
protect the eggs. If Stronk is reduced to half his hit points or fewer, he charges into the adjoining echo chamber (area 5) and bellows to summon a purple worm before rejoining the battle. Treasure
All the treasure Stronk has taken from his victims has been placed under his sleeping skins for safekeeping: 40 pp, an electrum brooch worth 120 gp, six gems worth 50 gp each, two potions of greater healing, and a book of drow poetry worth 100 gp.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Teleportation Circle 5th-level conjuration Casting Time: 1 minute Range: 10 feet Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1
round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
three missing gems can be found in area 17. When all eight yellow sapphires are placed in their pillars, they glow brightly as the pillars’ magic activates. Any creature that enters the area inside
the pillars or starts its turn there is teleported to a similar location in area 7, along with anything it is wearing or carrying. The sapphires can be pried from their fixtures, but removing even one of them deactivates the pillars. Treasure The yellow sapphires are worth 1,000 gp each.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
enemies and deposits of precious gemstones. Gemstone Harvesters. Svirfneblin cherish fine gemstones, especially rubies, which they harvest from mines deep in the Underdark. The hunt for gems often
. Deep gnomes are often encountered in the company of creatures from the Elemental Plane of Earth. Some svirfneblin can summon such creatures. Earth creatures guard svirfneblin settlements, especially
Magic Items
Infernal Machine Rebuild
concentration can be concentrated on by a remote user. The Infernal Machine’s effects have a spell save DC of 14 or the attuned user’s spell save DC, whichever is higher.
Summon Monster. When first
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
Magic Items
Lost Laboratory of Kwalish
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
Gloine (area O7), whichever comes later in the adventure. While your soul is trapped in this way, your body is incapacitated. Divination, contact other plane, or a similar spell of 4th level or higher reveals the location of the machinery that holds your soul. You draw no more cards.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ancient dwarven empire. The Korolnor Scepter’s location was unknown for the longest time until a storm giant queen, Neri, found it in a barnacle-covered shipwreck at the bottom of the Trackless Sea. The
platinum knob at the bottom and a rounded disk adorned with a ring of seven tiny blue gems at the top. You gain a +3 bonus to attack and damage rolls made with this scepter, which can be wielded as a magic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
:
Buy Gems. Lenk can buy gems the characters find in their adventures. Lenk exchanges gems at this location for their value in gold. All the gems in this adventure are worth 100 GP; this rate includes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Vault Keys At the end of an encounter chain, a character who is attuned to the Stone of Golorr can learn the location of the Vault of Dragons and what three keys are needed to open its doors. The
. Illusory versions of keys don’t open the door. Every key can be found or procured in Waterdeep. If the characters don’t already know the location of a key, they can gather information about it. To do this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, so he has created the pretense of taking a group of trusted followers to seek out a site of ancient magic in the Serpent Hills, which he claims will help the cult in its plans to summon Tiamat. In
truth, Varram is seeking the Tomb of Diderius—site of an ancient divination pool that he hopes will show him the location of the lost mask. Harper agents have heard rumors of the theft of the White
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
or Ontharr Frume are likely candidates.) Varram the White The adventurers learn the location of one of the cult’s highest-ranking leaders—Wyrmspeaker Varram. After discovering that Varram is held
Brotherhood, is an acknowledged expert on the Draakhorn—an ancient relic being used by the cult to summon dragons to their cause. She disappeared three years ago in the Sea of Moving Ice, where she is
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview As the characters played the “Attack on the Wayside Inn” introductory encounter earlier in this adventure, they should be familiar with the place, as well as the key NPCs who work
off travel and trade between the civilized areas of the northern Sword Coast. As they draw power into the shrine within the Wayside Inn, the cultists summon storms to do the bidding of their master
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of metal, gems, and bright minerals. Earth elementals glide through rock and earth as though they were liquid. Earthbound creatures have much to fear from an earth elemental, since the elemental can
pinpoint the precise location of any foe that stands on solid ground in its vicinity. Earth Elemental
Large elemental, neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
or Ontharr Frume are likely candidates.) Varram the White The adventurers learn the location of one of the cult’s highest-ranking leaders—Wyrmspeaker Varram. After discovering that Varram is held
Brotherhood, is an acknowledged expert on the Draakhorn—an ancient relic being used by the cult to summon dragons to their cause. She disappeared three years ago in the Sea of Moving Ice, where she is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and so he has created the pretense of taking a group of trusted followers to seek out a site of ancient magic in the Serpent Hills, which he claims will help the cult in its plans to summon Tiamat. In
truth, Varram is seeking the Tomb of Diderius — site of an ancient divination pool that he hopes will show him the location of the lost mask. Harper agents have heard rumors of the theft of the White
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
chest has four potions of greater healing, a potion of flying, and a potion of poison. The silver chest contains spell scrolls of guards and wards, summon lesser demons (see appendix C), and
teleportation circle; and a wand of web. The oak chest holds 278 pp, ninety-seven small gems (worth 10 gp each), and a peridot (5,000 gp). Manipulating Time Having a mechanical guide spend 1 charge in this






