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Returning 35 results for 'sword steel'.
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Monsters
The Wild Beyond the Witchlight
good.”
Combat Notes
Strongheart prefers to fight with Steel, his trusty sword. His favorite use of the command spell is to compel a foe to “Yield!” (which has the same effect as
Special Equipment. Strongheart wields Steel, a sentient, lawful good longsword (see appendix A).Multiattack. Strongheart makes three Steel attacks.
Steel. Melee Weapon Attack: +6;{"diceNotation
Magic Items
The Wild Beyond the Witchlight
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to
cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.
Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of
Magic Items
The Book of Many Things
You gain a +3 bonus to attack and damage rolls made with this magic sword.
This sword can tear the fabric of reality, creating a temporary rift between planes. You can use your action to choose a
example, the rift might appear on the Street of Steel, before the Gate of Ashes, or facing the city from across the Sea of Fire, at the DM’s discretion.
Anything that enters the rift is instantly transported to the other plane, appearing in the unoccupied space nearest to the rift.
Magic Items
Baldur’s Gate: Descent into Avernus
This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
hunter's pack (containing a chest, a crowbar, a hammer, three stake (wooden);wooden stakes, a holy symbol, a holy water (flask);flask of holy water, a manacles; set of manacles, a mirror, steel;steel
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
beauty have little meaning for them. A sharp sword serves a useful and good purpose, while a dull sword is a dead weight without a whetstone.
Lizardfolk see little need to plan more than a season or so
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn. Sentience. Steel
Steel Weapon (Longsword), Very Rare (Requires Attunement by a Good-aligned Creature) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. You can use an action to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cadaver collector
Hellfire engine
Iron cobra
Marut
Oaken bolter
Retriever
Sacred statue
Steel predator
Stone cursed
Stone defender
Elementals Air elemental myrmidon
Earth
oblex
Oblex spawn
Plants Corpse flower
Undead Allip
Boneclaw
Deathlock
Deathlock mastermind
Deathlock wight
Eidolon
Nightwalker
Skull lord
Sword wraith commander
Sword wraith warrior
Vampiric mist
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), one trinket of special
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
pack for 33 gp, which is cheaper than buying the items in it individually. It includes a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
North dressed in saffron vestments, adorned with sashes that contain within their folds gears, locks, hooks, and bits of steel, tin, and wood that might prove useful in a pinch. They also wear belts of
. The center of Gond’s worship on the Sword Coast lies in Baldur’s Gate, where the faithful have erected two huge structures in honor of the Wonderbringer: a temple called the High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kings, queens, tyrants, and heroes who died long ago. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers and sailors. Steel-hearted adventurers from
the World, a range of skyscraping, snow-covered peaks. These extend toward the Sword Coast, which forms the western edge of the great continent of Faerûn and stretches southward for thousands of miles
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Derro savant
Duergar screamer
Giff
Merrenoloth
Ogre chain brute
Sword wraith warrior
Vampiric mist
Challenge 4 (1,100 XP) Deathlock
Dybbuk
Iron cobra
Merregon
Ogre battering
Challenge 8 (3,900 XP) Canoloth
Corpse flower
Deathlock mastermind
Howler
Sword wraith commander
Challenge 9 (5,000 XP) Drow house captain
Frost salamander
Gloom weaver
Hydroloth
Rot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. His stateroom has the following features: The port alcove contains a net hammock and a steel footlocker. A black metal shrine of Lolth covered in tiny spider statuettes stands against one wall. At its
If he has not been encountered and defeated elsewhere, a drow gunslinger named Fel’rekt Lafeen (see appendix B) is here, cleaning his pistol. His stateroom contains a net hammock and a steel
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
cities, and the vast wild places of the world. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers, sailors, and steel-hearted adventurers carrying tales
no place is safe from the sudden wrath of a dragon. The regional map shows just a tiny part of this vast world, in a region called the Sword Coast. This is a region of adventure, where daring souls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
cavort through the streets while sword swallowers and knife throwers flash bright steel. The crowd gets larger and wilder, the shouts and screams get louder, the fires burn brighter, and blood
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and taverns suffer the brunt of the damage, their cellars gutted and their casks of ale and mead gone. Smithies are likewise toppled, their iron and steel claimed. Curiously undisturbed are the
sword blades to wooden hafts to make giant-sized spears. The greatest battle trophies come from conquered dragons, and the greatest frost giant jarls wear armor of dragon scales or wield picks and mauls made of a dragon’s teeth or claws.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Flame Tongue sword of their choice; this process takes 1d4 days. The giant doesn’t know the location of the Lost Caverns but suspects other local inhabitants might. Gnome Vale A small track branches off
holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the “Troll Cave
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Tam in which Var begs for another chance to bring the Sword Coast under Thayan domination. Inside the desk’s several drawers are a potion of mind reading and a duplicate of the steel key that Var
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
appeared in ports along the Sword Coast, but from what I hear, the Lantanese who emerge from them are guarded and say little about their homeland. These traders seek to attain large quantities of raw
auctions up and down the Sword Coast, and such golem-like constructs are usually the province of wizards, not tinkerers. Nelanther Take an old salt’s advice and beware the Pirate Isles of the Sea of Swords
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
loses this property. Sword of the Planes Weapon (Any Sword), Legendary (Requires Attunement) You gain a +3 bonus to attack and damage rolls made with this magic sword. This sword can tear the fabric of
(DM’s discretion). If you are trying to reach the City of Brass, for example, the rift might appear on the Street of Steel, before the Gate of Ashes, or facing the city from across the Sea of Fire, at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration M Rary’s Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion — Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment — Telekinesis
C Etherealness Conjuration — Finger of Death Necromancy — Forcecage Evocation C, M Mirage Arcane Illusion — Mordenkainen’s Magnificent Mansion Conjuration M Mordenkainen’s Sword Evocation C, M Plane
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, including the mirrors of fortune (area T3), the testing chamber (area T4), and the phasing passage (area T7). She also knows why the sword hilt has been hidden in the dais in area T4, but does not
(Perception) check made to observe the dais, spots an ornate sword hilt embedded within it (see “Treasure” below). The hilt can be noted automatically by anyone within 5 feet of the dais. Genie Guardians
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
exploded outward, and its stony fragments are hanging in the air as though time around them has stopped. Among the debris, suspended above the stormy vortex, is an armored knight with a sword in one
and does not return for 1d6 + 2 hours. Obtain Snicker-Snack, the vorpal sword in area P50. The jabberwock is vulnerable to its slashing damage, and the sword’s attacks can neutralize the jabberwock’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Soth smashed through the catacomb’s wall to venture directly toward area R7. A character with the Stonecunning trait can tell this tunnel was created only a short while ago. R3: Tomb of Vaunted Steel
with Knight Sarlamir. If the characters converse with her, she introduces herself as Knight Jandin, a knight of the Order of the Sword who died during the Cataclysm. She shares the information from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
silver goblets
Urdlen CE Greed, murder Death, War White-clawed mole emerging from ground
*Appears in Xanathar’s Guide to Everything
**Appears in Sword Coast Adventurer’s Guide
Garl
threatens a community. Brains over Brawn. Garl favors trickery and illusion over direct combat, preferring to use his mind to overcome a problem rather than his steel. For gnomes to thrive, they must
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
center of the room, loosely gripping a sword that points at one of the doorways.
The skeleton belonged to a Humanoid explorer; its sword points toward the west exit. Characters teleported to this
ceiling is encircled by a narrow ledge. Steel spears pin four humanoid skeletons to the left wall, and a chest sits on the far end of the room.
This room contains a brutal spear trap. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gravestone in the Abbey of Saint Markovia (chapter 8, area S7). Crypt 12 King Troisky—The Three-Faced King There are no bones atop the marble slab in this crypt, only a steel helm with a visor shaped like an
, the spell fails. If a creature uses the sword to wish for Strahd’s destruction, the wish doesn’t destroy Strahd but rather teleports him to within 5 feet of the sword. Crypt 30 Prefect Ciril Romulich
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wound up, the knight cleaves with its sword while the devil flaps its wings) Deflated black, blue, green, red, and white dragon balloons (they float magically when filled with air, and their size is
trapdoor, a metal ladder descends to the bottom of a 10-foot-long, 3-foot-diameter steel tube with a circular metal hatch at the bottom. The hatch is opened by turning its valve wheel, which grants access to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeleton in rusted mail in the southern part of the room, and a narrow passageway leads to another small room beyond this one. A surprisingly bright sword gleams in the skeleton’s bony grasp.
Hazard. The
skeleton wears a steel helmet chased with silver, worth 110 gp. 23. Dwarven Sepulchers You gaze into an extremely large cave faintly lit by natural phosphorescence. Its ceiling rises fifty feet high in
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
at night. R17: Cells Each cell is enclosed by formidable steel bars. Bolted to the back wall are iron bunk beds, each with a thin mattress. A waste bucket sits near the beds.
The prisoners are kept
Marthannis is secretly a member of the Harpers, a faction that works behind the scenes to keep power out of the hands of evildoers. In her current position, she works to keep some of the Sword Coast’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
at night. R17: Cells Each cell is enclosed by formidable steel bars. Bolted to the back wall are iron bunk beds, each with a thin mattress. A waste bucket sits near the beds.
The prisoners are kept
Marthannis is secretly a member of the Harpers, a faction that works behind the scenes to keep power out of the hands of evildoers. In her current position, she works to keep some of the Sword Coast’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Predator Pools The Red Wizards’ plans involve the disruption and control of the Sword Coast’s trade. To that end, the Thayans are spawning an aquatic army. Locations in the Predator Pools are
, characters approaching can hear the rattle and clank of immense chains. Gigantic steel bolts have been driven into the stone floor of this immense area, attached to heavy chains. These trail down into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
for operations all along the Sword Coast. Those looking to do business with the Gate’s underworld find that a handful of silver in the Mermaid can open doors, but the wrong word can find you dumped






