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Returning 35 results for 'table of were with'.
Monsters
Tales from the Yawning Portal
Antimagic Susceptibility. The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's
spell save DC or fall unconscious for 1 minute.
False Appearance. While the table remains motionless, it is indistinguishable from a normal table.
Charge. If the table moves at least 20 feet straight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Rules Ideally, players come to the gaming table with the same goal: to have a fun time together. This section gives recommendations for table rules you can establish to help meet that goal
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Animated Table Some of the defenders of the fortress in The Forge of Fury are animated objects that were crafted long ago by the dwarf mage Arundil. They include the animated table. Constructed
Nature. An animated table doesn’t require air, food, drink, or sleep. Animated Table Large construct, unaligned
Armor Class 15 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 40 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Animated Table Some of the defenders of the fortress in The Forge of Fury are animated objects that were crafted long ago by the dwarf mage Arundil. They include the animated table. Constructed
Nature. An animated table doesn’t require air, food, drink, or sleep. Animated Table Large construct, unaligned
Armor Class 15 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 40 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Talk Set expectations about how players talk at the table: Make it clear who’s speaking: the character or the player (out of character). Decide how you feel about a player sharing information
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Rules Ideally, players come to the gaming table with the same goal: to have a fun time together. This section gives recommendations for table rules you can establish to help meet that goal
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Talk Set expectations about how players talk at the table: Make it clear who’s speaking: the character or the player (out of character). Decide how you feel about a player sharing information
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tavern Table (pg. 113) In row 16–17, “race or guild” is now “guild.” Row 19–20 is now “Music venue.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tavern Table (pg. 113) In row 16–17, “race or guild” is now “guild.” Row 19–20 is now “Music venue.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Armor Table (p. 219) In the subheading for the Shield category, “Shield” is now “Shield (Utilize Action to Don or Doff)”.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Armor Table (p. 219) In the subheading for the Shield category, “Shield” is now “Shield (Utilize Action to Don or Doff)”.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Xaryxispace Table (p. 55) In the Distance to Outer Edge of System column, the numbers have been updated as follows: Vaerduran—300 million miles (3 days’ travel)
Rivus—200 million miles (2 days
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Residence Table (pg. 113) Row 18 is now “Hidden thieves’ den.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Residence Table (pg. 113) Row 18 is now “Hidden thieves’ den.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Xaryxispace Table (p. 55) In the Distance to Outer Edge of System column, the numbers have been updated as follows: Vaerduran—300 million miles (3 days’ travel)
Rivus—200 million miles (2 days
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trade Goods Table Cost Goods 1 cp 1 lb. of wheat 2 cp 1 lb. of flour or one chicken 5 cp 1 lb. of salt 1 sp 1 lb. of iron or 1 sq. yd. of canvas 5 sp 1 lb. of copper or 1 sq. yd. of cotton cloth 1
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Abyssal Corruption Table (pg. 62) The heading of row 8–9 is now “Overwhelming Ambition.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Abyssal Corruption Table (pg. 62) The heading of row 8–9 is now “Overwhelming Ambition.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Villain’s Methods Table (pg. 95) In entry 14 the table, row 2 is now “Confiscating property,” row 3 is now “Conspiracy,” row 4 is now “Espionage or Spying,” and row 5 is now “Oppressive Laws.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
NPC Mannerisms Table (pg. 90) Row 4 is now “Speaks in an unusually formal manner.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Wilderness Encounters Table (pg. 195) The “Mad monkey mist” entry is now “Magic mist.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Villain’s Methods Table (pg. 95) In entry 14 the table, row 2 is now “Confiscating property,” row 3 is now “Conspiracy,” row 4 is now “Espionage or Spying,” and row 5 is now “Oppressive Laws.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
NPC Mannerisms Table (pg. 90) Row 4 is now “Speaks in an unusually formal manner.”
Equipment
A Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.
The table
Equipment
A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting
Spells
Player’s Handbook
You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes. The DM chooses the omen from the Omens table.
Omens
Equipment
An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
NPC Flaws and Secrets Table (pg. 91) Row 8 is now “Prone to sudden suspicion.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
NPC Flaws and Secrets Table (pg. 91) Row 8 is now “Prone to sudden suspicion.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Table: Trade Way Events (p. 34) “The Golden Hind” has been replaced by “The Golden Stag,” and “High Holy Day” has been replaced by “Payback.”
Magic Items
Dungeon Master’s Guide
This wand has 7 charges.
Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the
Magic Items
Dungeon Master’s Guide
You have Resistance to Cold damage while you hold this staff.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your
spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Cone of Cold
5
Fog Cloud
1
Ice Storm
4
Wall of Ice
4
Magic Items
Dungeon Master’s Guide
This wand has 7 charges.
Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the
Magic Items
Dungeon Master’s Guide
You have Resistance to one type of damage while you wear this armor. The DM chooses the type or determines it randomly by rolling on the following table.
d10
Damage Type
1
Acid
Spells
Player’s Handbook
table below to determine the body’s species, or the DM chooses another playable species.
1d10
Species
1
Aasimar
2
Dragonborn
3
Dwarf
4
Elf
5
Gnome
6






