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Returning 35 results for 'version seeking'.
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Monsters
Storm King's Thunder
human.
As an action, Harshnag can cast a version of the heat metal spell (save DC 13) that deals cold damage instead of fire damage. Once this power is used, it can’t be used again until the
occasion. Believed to be hundreds of years old, Harshnag wanders the wilderness with greataxe in hand, seeking to lay low his evil giant brethren.
Harshnag looks like a typical frost giant except
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Monsters
Fizban's Treasury of Dragons
of an arcanaloth seeking a powerful Feywild artifact.
5
An adult moonstone dragon attempts to help a beholder worried that its dreams will soon give birth to a rival beholder.
6
Members of
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, are clever with their hands, and viciously work together in order to overcome their physical limitations. In the kobolds’ version of a perfect world, the creatures would be left alone to dig their
tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the “Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are
Kobold
Legacy
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with House Tharashk and serve as mercenaries in the Five Nations. As a minotaur character, decide on your version of the Horned Prince and how this affects you. Are you a former mercenary seeking
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
connection to the Deck of Many Things; anyone seeking the deck could be drawn to the abbey, heedless of danger. The site is a sandbox that encourages exploration, roleplaying with multiple factions
infesting the ruins of Gardmore Abbey won’t pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley Map 16.1: Ruins of Gardmore Abbey View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
? How does this threat connect to the Darklord seeking their desires? Consider who might need the characters’ aid and might guide them to deeper mysteries. Detail Key Locations. Briefly describe distinct
an adventurer, making them their apprentice or inheritor.
5 An adventurer is a reincarnated version of the Darklord’s beloved or their murderer.
6 The Darklord is convinced that an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
among the roots or make lairs inside trees large enough to be hollowed out without compromising their structure. Green dragons take great interest in woodland settlements when seeking lair sites. Though
View Player Version Green Dragon Lair Features The green dragon lair shown in map 5.10 was an enormous banyan tree once sacred to the wood elves who lived around it. The original host tree around
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Crystal Dragon Lairs Crystal dragons seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much
minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes. Map 5.7: crystal dragon lair View Player Version Crystal Dragon Lair
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things has multiplied through the multiverse, the Grim Harrow’s goal has become increasingly difficult. Nevertheless, this menace scours the multiverse for any version of the deck, destroying anyone or
grim champion began seeking out its fellow victims and forged those it found into a force it called the Grim Harrow. Eventually, the Grim Harrow found a faerie demiplane called the Gardens of Delight
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Player Version Ceilings. Passageways have ceilings that are arched, and buttressed every 10 feet, with the peak of the arch about 18 feet overhead. The ceiling height in most smallish rooms in the
33, roll a d12. On a roll of 1, which indicates a random encounter, choose from the following possibilities: Four ogres seeking some orcs The Keeper (see area 2), out inspecting, accompanied by an ape
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Road, and is seeking other ways to repair and improve the city. Even if he can never prove his descent from Lord Nasher Alagondar, the people of Neverwinter have accepted his leadership. (My rumored
to all manner of gods have been cobbled together in every corner of the city. View Player Version As the city restores itself, there are likely to be requests for ennoblement and the privileges that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work
save DC 17):
At Will: Alter Self, Clairvoyance, Detect Magic
1/Day Each: Dimension Door, Fireball (level 5 version), Wall of Fire
Bonus Actions
Fiendish Guile (Recharge 4–6). The ultroloth casts
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
makes an ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on the roll. A clever player might spend the inspiration to counteract disadvantage on a roll.
A character can have only one inspiration at a time.
Map of the Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
observatory as a temporary base and grant the characters access to the observatory’s amenities, as described below. Mike Schley Map 13.1: Observatory View Player Version Astronomical Clock The front door of
Transporter The domed ceiling of this windowless chamber is permanently enchanted to show the stars and planets overhead, night or day. Four comfortable couches allow visitors (or astronomers seeking a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place, so the couple’s union doesn’t fulfill an ominous prophecy.
5 Expose a celebrated hero as a fraud.
6 Learn the sins of a person seeking religious counsel.
7 Find out who among a
ground floor contains a museum displaying heroic artifacts and accounts of epic deeds, all of which are guarded by the ghosts of heroes interred in the crypt. Map 4.4: Sun Temple View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Having sensed that something is wrong with her beloved patron, Kettlesteam has come to the carnival seeking answers. The carnival owners refuse to speak to her—and until they come clean, she is
caught. They are as follows: Bavlorna Blightstraw’s thief is one of her lornlings—a miniature version of herself. Use the quickling stat block in appendix C to represent this toad-like creature. Skabatha
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gnoll Lair Locations The following locations are keyed to map J. Marc Moureau Map J: Gnoll Lair (DM’s Version) View Without Tokens View Player Version J1: Entrance Set into the west wall of this
sarcophagus. If the characters touch any of the sarcophagi or the chest, the Hostile zombies push the lids off their containers and start combat, seeking to rend intruders limb from limb. Helge C
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
followers of a ki-rin might travel incognito across the land, seeking news of growing evil and working behind the scenes, or might be champions of their master’s cause, out to defeat villainy wherever it
-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stops, you are each no more than six inches tall.
The characters and all their equipment are reduced in size by the magic of the Test Market. This version of the inn is, in fact, empty, but the
unravels toward you.
This scene takes place entirely in the common room of the Dran & Courtier, since none of the interior doors of this version of the inn can be opened. All the characters use their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
mangrove swamp or brave a trap-filled boggy ruin, the experience promises to be a deadly affair. Map 5.2: black dragon lair View Player Version Black Dragon Lair Features The black dragon lair
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
escape the sludge at the start of its next turn. Curst Escape Locations The following locations are keyed to map 6.1. Mike Schley Map 6.1: Curst Escape View Player Version C1. Junk Heaps The paths
sludge. They are influenced by energies from Carceri that make them gray, dour, and envious of anyone seeking freedom. If the characters don’t make themselves known as they approach, the otyughs are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
valuable treasures entrusted to the temple’s care are buried in this spot. Map 4.3: Graveyard View Player Version Graveyard Temple Villains Graveyard temple villains include those seeking to control
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Locations in Vogler While in Vogler, the characters might visit any of the locations in this section. These sites are marked on map 3.1. Map 3.1: Vogler View Player Version The Brass Crab The Brass
fish in its mouth. Many locals rub it for luck before seeking the morning catch. A cleric of Habbakuk or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the carving as a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
soothing shades of blue, purple, and green. Map 5.3: blue dragon lair View Player Version Blue Dragon Lair Features The blue dragon lair shown in map 5.3 is built in the ruins of an ancient city
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
: Walking Castle View Player Version W1: Terrace A paved ring with a 2-foot-high lip provides a foundation for the castle. The base of the tower opens into a hall without exterior doors. Along the west and
Zaythir’s study. The nycaloth Thlaarsh the Gore Drinker is here, seeking ways to make the castle move. Thlaarsh attacks rival trespassers and fights to the death, but it tries to capture spellcasters, hoping
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
a smaller version of a bone devil’s hooked polearm (see the sidebar in the “Bone Devil” section in the Monster Manual), typically disguised as a staff or tool: Hooked Polearm. Melee Weapon Attack: +3
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
they’ve defeated. See area I2 for how such an attempt might unfold. Camp Carrionclay Locations The following locations are keyed to map 5.7. Map 5.7: camp carrionclay View Player Version I1: Wooden
Elves. Two cages confine three Dimernesti sea elves, members of a group seeking the Blue Phoenix Shrine. Others in their group—including their leader, Yearkal—were taken to someplace called the Sunward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
participate in a raid. They also send friendly animals equal to the number of characters. Ebonclaw sends dire wolves, and Ophelia sends rhinoceroses. Mike Schley Map 8.1: Vile Hunt Camp View Player Version






