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Returning 13 results for 'version sing'.
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Volo's Guide to Monsters
those he kills and puts them on spikes in his den, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers
host, bugbears believe Maglubiyet has again corralled the brothers into a divine battle, and they honor their gods by following suit.
Skiggaret is the bugbear version of the bogeyman, as hateful and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Magic The Singing Sands don’t just make music; creatures can use music to shape the sand to their will. As an action, a creature can sing or play music to magically shape the Singing
. Alternatively, the creature can create a permanent crystal version of a simple or martial melee weapon with the light property, or a crystal version of an object worth up to 10 gp from the
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eileanar MIKE SCHLEY Map: EileanarView Player Version Eileanar, also known as Karsus’s Enclave or simply Karsus (after its founder and ruler), was a flying city and the crown jewel of High
almost always be heard nearby. People sing while they work and make music to rest, celebrate, and mourn. Lone Low Netherese individuals often hum to themselves, unaware they’re doing so.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is depicted on map 5.6. Mike Schley Map 5.6: Indigo Sanctum View Player Version Ruxithid the Chosen stands on the mezzanine behind the statue. When the characters confront Ruxithid, read the
in an unnaturally calm, sing-song voice. At first, he attempts to be cordial to the characters. Unaware that his “mighty gods” are actually mind flayers, Ruxithid explains that he is a divine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
century ago, children passing through the alley still sing a song: “Hop for the hollows, hop for the dead, hop on the flagstones, hop on their heads.” As you stroll down Warrior’s Way or the Street
. On such days, homes and businesses fly the colors of their wards, trot out their mascots, and sing rousing songs that celebrate where they live. If you stay in the city for even a month, you’re sure to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers commands to the severed heads to wake Hruggek if
into a divine battle, and they honor their gods by following suit. Skiggaret is the bugbear version of the bogeyman, as hateful and terrifying to them as bugbears are in the eyes of many other races
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
In a long-ago age, as one version of the story goes, the kobolds were used as slaves by evil dragons, much as they are today — forced to scrub the scales of their masters, clean their lairs, and
peeing on Rillifane Rallathil’s shoes. Baervan can sing every bird’s song, knows every type of plant that has ever grown, never gets lost, and can befriend anyone under the sun (as long as Chiktikka
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
Dreamwalk. When they sleep, the archfey projects a ghost-like version of themself that can leave their body and go anywhere in their domain. 4 Hand of Knowing. One of the archfey’s hands blurs as though it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
ceiling on delicate chains, and a young human man and woman relax on it as it gently sways. Slender golden perches dot the walls, and songbirds flit between them as they sing.
This bedroom once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“troll scratchings” at doors and windows. Those with more malicious intent sing screechingly in the wee hours, and hurl raw eggs at windows, signs, and the heads of those who try to stop them. Have
. The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Marshal View Player Version M1. Harpy Rock Eight harpies lurk in their bone-covered nests on this rock, gnawing on humanoid remains. When the harpies notice humanoids nearby, they use Luring Song to
pieces of furniture. She is timid and knows very little about the ship’s history, though Clergol did teach her the tenets of St. Cuthbert and how to sing a few of the god’s hymns. If the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Keeper invocation can do so automatically. Otherwise, a comprehend languages spell or similar magic is needed. Map 2.12: Nangalore View Player Version 1. Entrance A fantastic edifice rises up out of
-life stone faces are mounted between the arches.
A wild profusion of plants grows on the upper terraces, and multicolored parrots and canaries flit and sing among them. To the north, a dilapidated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Lair The following areas correspond to the labels on map 5.1. This lair has two levels connected by staircases and secret doors. View Player Version X1. Staircase of Eyes Characters are
, clapping their hands, and stomping their feet while two goblins wearing chamber pots on their heads dance and sing atop a third table. If he’s not with Xanathar in the arena (area X6), Noska Ur’gray (see






