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Returning 35 results for 'viewed see'.
Spells
Playerâs Handbook
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
Very familiar
01â05
06â13
14â24
25â00
Seen casually
01â33
34â43
44â53
54â00
Viewed once or described
01â43
44â53
Monsters
The Book of Many Things
; the medusa canât take the same lair action two rounds in a row:
Petrifying Wave. Up to three creatures the medusa can see within the lair are partially turned to stone. Each target must make a
on initiative count 20 on the following round.
Sudden Stonework. The medusa creates a wall of stone on a solid surface it can see within the lair. The wall can be up to 60 feet long, 20 feet high
Teleport
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If
magic-items
Memnon, who once ruled and warred over what is now Calimshan.
When viewed by a creature with Truesight, the normally beautiful diamond is a grotesque sight: trapped within the gemstone are more than a
until the next dawn.
Random Properties. The Artifact has the following random properties (see chapter 7 of the Dungeon Masterâs Guide):
1 minor beneficial property
1 major beneficial
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
, elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who donât live in cities favor open lands such as plains, deserts, and high
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyleaâgreatly debate (see chapter 2). Regardless, catoblepases are widely viewed as cursed creatures, which only Mogisâs faithful hold in wicked esteem. The catoblepas appears in Voloâs Guide to Monsters.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
studied, or a place you can see when you cast the spell. âSeen casuallyâ is someplace you have seen more than once but with which you arenât very familiar. âViewed onceâ is a place you have seen once
you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it canât be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
studied, or a place you can see when you cast the spell. âSeen casuallyâ is someplace you have seen more than once but with which you arenât very familiar. âViewed onceâ is a place you have seen once
you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it canât be
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
carefully studied, or a place you can see when you cast the spell. âSeen casuallyâ is a place you have seen more than once but with which you arenât very familiar. âViewed once or describedâ is a place
creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it canât be held or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
carefully studied, or a place you can see when you cast the spell. âSeen casuallyâ is a place you have seen more than once but with which you arenât very familiar. âViewed once or describedâ is a place
creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it canât be held or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Council of Spiders Many drow wizards have long sought a means of increasing their power and influence, frustrated that the arcane arts are viewed as secondary to the divine magic of Lolthâs
priestesses. A secret cabal of noble wizards calling itself the Council of Spiders works to see wizards represented on the Ruling Council â overturning thousands of years of tradition while remaining true to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
controls to direct a deadly bolt of magical energy at a point it can see, including locations viewed through the observatoryâs Remote Viewing property (but not through any other means of scrying or magical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
six faces, but no mouth, has twenty-one eyes, but cannot see? (A die) What turns everything but does not move? (A mirror) The more there is, the less you see. (Darkness) What is stronger than the gods
, but since his predictions tend to be dire, his arrival is generally viewed as a bad omen. Although they possess great wisdom, sphinxes wonât share their secrets with just anyone
(JESPER EJSING)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
aid they provide, Pharikaâs servants are likely viewed with suspicion. In obtaining rare ingredients or defending researchers, the characters might come into conflict with those who canât see the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
actually at risk of collapse. Trees, bushes, and other natural elements throughout town cast shadows that undulate, particularly in moonlight. When viewed closely, the shadows appear normal. During
affected as you see fit. They should be aware of their slow transformations and beseech the characters to end the source of their aberrant changes.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Strahd von Zarovich. Strangers are widely viewed with suspicion. Many locals believe Count von Zarovich is a vampire. He dwells in Castle Ravenloft, a citadel from which few return. Vistani bands
. (See âTravelers in the Mistsâ at the end of this chapter for details on the Vistani.) The stories of Baroviaâs people are full of hidden evils: treacherous witches, secretive cults, portentous ravens
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to the outbuildings by rusty hinges. They appear to be unlocked. Viewed through the gates, the stone abbey stands quiet. Its two wings are joined by a fifteen-foot-high curtain wall. A belfry
they arenât awake when the characters arrive (see below). Characters who succeed on a DC 12 Dexterity (Stealth) check can climb over the low outer wall without waking them. If one or more characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of the following lair actions; the medusa canât take the same lair action two rounds in a row: Petrifying Wave. Up to three creatures the medusa can see within the lair are partially turned to stone
normal on initiative count 20 on the following round. Sudden Stonework. The medusa creates a wall of stone on a solid surface it can see within the lair. The wall can be up to 60 feet long, 20 feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
glow when viewed from 10 feet away, though this light is of a lilac color. When this door is touched, the light changes to a bright and coruscating purple with tinges of sickly green. If a character
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, obscured by frost (see the âWords of the Divine Oracleâ section). The teleportation archway looks much the same as it does when viewed from area 6, except it bears no runes, and it canât be activated
the temple. They can leave the same way, as long as the archway is still active (see area 6). Otherwise, they are stranded here unless they have some way to teleport out. When the characters pass
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
deckâs bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total. House of Cards Wondrous Item
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
architectural designs for the gates show this to be false, however, and they can be viewed in the Map House â the guildhall of the Surveyorsâ, Map-, and Chart-makersâ Guild in the Castle Ward. Must-see
run their businesses here. When the warlords and pirates of early Waters Deep gained enough gold, they built fortresses on what used to be fields of grass tousled by sea wind. You can still see the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decorate the walls of the room.
The armillary sphere depicts Toril, its moon, the sun, and other planetary bodies in Realmspace. Any character who has viewed large-scale maps of Faerûn will recognize
no creatures within 5 feet of the armillary sphere. While the globe is sealed, the character sitting in the chair can see through the globe as if it were made of transparent glass. Pulling the levers
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
cave, it hides behind one of the large stone columns and watches them, attempting to use its Weird Insight (see the creatureâs stat block) to discern the charactersâ secrets. The nothic communicates
demands for food. The nothic knows everything the Redbrands know; see the âWhat the Redbrands Knowâ sidebar above.
Bridges. These bridges are made of wooden planks and have no rails. The south one is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
aside from the six walking statues (discussed later in this chapbook). You could hardly see them all in a day, but the following are highly recommended. Blackstaff Tower is a squat black blot in the
. Titles written throughout the ages can be viewed here â under the watchful eyes of the templeâs priests. In short (if I can claim this section of the enchiridion to be such), the Castle Ward offers far too
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
example of Corellonâs wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Religious Institutions Those who serve as priests of a god arenât necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
Waterdeep, this prohibition extends only to the creation of a temple and the presence of her priesthood within the city. Individual citizens or families who revere Talona might be viewed as misguided
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
now are full-fledged members of Vistani culture (see the âVistani Charactersâ sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
possess the Mist Walker Dark Gift (see chapter 1), allowing them to make their way between domains. Vistani donât enter the Mists lightly, though, knowing that each such passage holds inherent danger
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, not all stone giants have the hands of a god. Those who show little skill in carving are considered pathetic and viewed with a combination of pity and contempt. To determine the ordning beneath the
placed in the proper location. Without both the light and the shadow, the carving is incomplete and canât be viewed in its true form. For example, a tale carving made with these special techniques tells
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coiling ivy leaves and appears harmless but the inner folds are covered in yellow mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide). 12. Decrepit Bedroom Rubbish is scattered around
is nothing of particular note here. 13. Guest Bedroom This bedroom has no furniture, but rubbish is scattered everywhere, and webs cover the walls and ceiling. From the doorway, you can see a glint of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area is not shrouded in sheets of webs, unlike most of the lower deck (see the âWebs Aboard Shipâ sidebar). A web of a different sort stretches across the doorway between this small chamber and the
area. 5. Spider Nest The northâsouth section of this hallway is filled with sheets of webbing (see the sidebar). An ettercap lurks in here, latching onto the ceiling over the door to area 6. Two
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
meals for the prisoners and staff. The kitchen contains everything one would expect to see, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty
. A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the âPrison Featuresâ section for more details). This hatch leads to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but when they encounter other types of goblinoids (or seek them out), it is viewed by all as a divine sign â Maglubiyet has called them together to do his bidding on a grand scale. NO OTHER GOD SHALL
than to others of their own kind. On occasion, their hobgoblin leaders will see fit to equip the bugbear force with improved equipment, such as metal-tipped javelins in place of stone-tipped ones, or
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
meals for the prisoners and staff. The kitchen contains everything one would expect to see, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty
. A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the âPrison Featuresâ section for more details). This hatch leads to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
commanders (see appendix A) are positioned at the entranceâs arrow slits. The arrow slits are 10 feet above the ground and can be reached from inside Zorzulaâs Rest via the spiral staircases in area Z2
the room, a window provides a view of the outpost kitchen.
At any time, 2d4 goblins eat in the mess hall, along with 1d6 goblin psi brawlers and 1d4 goblin psi commanders (see appendix A for both






