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                        Returning 35 results for 'vile start'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    âs true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hagâs Vile Appearance for 24 hours.Claw. Melee Attack
                                                
                                            
                                                
                                                     finish a Long Rest before using this trait to cast that spell again.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     condition until the start of the sewer kingâs next turn.
Summon Swarm (1/Day). The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of
                                                
                                            
                                                
                                                     encountered Lord Skitter and struck a vile bargain. Lord Skitter promised the piper wicked and wondrous powers in exchange for Totentanz luring the townsfolk of Edgewall into the sewer kingâs
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     is a creature, it is afflicted by entropic magic, taking 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Afterthought", "rollDamageType":"necrotic"} necrotic damage at the start of
                                                
                                            
                                                
                                                     a zombie at the start of Vecnaâs next turn and acts immediately after Vecna in the initiative order. The zombie is under Vecnaâs control.
Spellcasting. Vecna casts one of the following
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.Skylla, who sometimes goes by the alias Charmay, forged a
                                                
                                            
                                                
                                                     feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.â
Flaw. âI don't have a single friend I can count on.â
Combat Notes
Skylla is not an
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Stench. Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature
                                                
                                            
                                                
                                                     succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepasâs next turn.
Death Ray (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    "} necrotic damage at the start of each of the banderhobbâs turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.
The banderhobb can have
                                                
                                            
                                                
                                                     prone. If the banderhobb dies, it likewise regurgitates a swallowed creature.A banderhobb is a hybrid of shadow and flesh. Through vile magic, these components take on an enormous and horrific upright
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three
                                                
                                            
                                                
                                                     regains spent legendary actions at the start of its turn.
Cast a Spell. The sibriex uses Spellcasting.
Spray Bile. The sibriex uses Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     demodragon regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit PointMultiattack. The demodragon makes two Bite attacks.
Bite.  Melee Attack Roll: +7;{"diceNotation":"1d20
                                                
                                            
                                                
                                                     gatekeeper of the Hellfire Gamesâ final challenge.
Raised by vile magic from the corpse of a beheaded black dragon, the demodragon is the picture of its creator: an abomination with three
                                                
                                            
                                        
                                                    Demilich
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     action option can be used at a time and only at the end of another creatureâs turn. The demilich regains spent legendary actions at the start of its turn.
Flight. The demilich flies up to half
                                                
                                            
                                                
                                                     can be restored with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     can be used at a time and only at the end of another creatureâs turn. The demilich regains spent legendary actions at the start of its turn.
Flight. The demilich flies up to half its flying
                                                
                                            
                                                
                                                     with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     target. Hit: The target is infested with 1d3;{"diceNotation":"1d3","rollType":"roll","rollAction":"Ovipositor"} assassin bug eggs, which immediately hatch into assassin bug maggots. At the start of each
                                                
                                            
                                                
                                                     pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Frightened condition until the start of its next turn. Success: The target is immune to this hagâs Vile Appearance for 24 hours.
 Actions
 Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3
                                                
                                            
                                                
                                                     and undermine joy however they can, undertaking elaborate deceptions to sow discord for its own sake. The hagsâ true forms are supernaturally vile, and their baleful gazes can strike down creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     vile. This reek nauseates many who smell it, but it can also warn of the presence of troglodytes before they strike. Troglodyte Medium Monstrosity, Chaotic Evil
 AC 11 Initiative +0 (10)
 HP 13 (2d8
                                                
                                            
                                                
                                                     creature (other than a troglodyte) that starts its turn in a 5-foot Emanation originating from the troglodyte. Failure: The target has the Poisoned condition until the start of its next turn. Success: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Catoblepas The catoblepas is as loathsome as the vile swamplands in which it lives, a conglomeration of bloated buffalo, dinosaur, warthog, and hippopotamus parts. Despite its ungainly physiology, a
                                                
                                            
                                                
                                                     succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creatureâs next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz encountered Lord Skitter and struck a vile bargain. Lord Skitter promised the piper wicked and wondrous powers in exchange for
                                                
                                            
                                                
                                                    . If the target is a creature, it must succeed on a DC 12 Constitution saving throw or have the poisoned condition until the start of the sewer kingâs next turn.
 Summon Swarm (1/Day). The sewer king
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     sprinkled with Holy Water.
 Actions
 Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
 Lich Medium Undead (Wizard), Neutral Evil
 AC 20 Initiative +17 (27)
 HP 315 (42d8
                                                
                                            
                                                
                                                     the start of the lichâs next turn.
 Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
 At Will: Detect Magic, Detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunelâs ancient ruins remain, rejected by the
                                                
                                            
                                                
                                                     where foragers, explorers, and merchants mingle with awakened wildlife. Meanwhile, a despicable group of hunters, the Vile Hunt, hacks through the jungle in search of rare animal hides. Led by a gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Nevertheless, I feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.â Flaw. âI donât have a single friend I can count on.â Combat Notes Skylla is not an effective
                                                
                                            
                                                
                                                     charges of her eldritch staff to turn invisible and teleport, along with any equipment sheâs wearing or carrying, up to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Banderhobb A banderhobb is a hybrid of shadow and flesh. Through vile magic, these components take on an enormous and horrific upright shape resembling a bipedal toad. In this form, a banderhobb
                                                
                                            
                                                
                                                     (3d6) necrotic damage at the start of each of the banderhobbâs turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.
  The banderhobb can have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Catoblepas The catoblepas is as loathsome as the vile swamplands in which it lives. Like such wastelands, this conglomeration of bloated buffalo, dinosaur, warthog, and hippopotamus parts has few
                                                
                                            
                                                
                                                     must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creatureâs next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     characters smuggle her some weapons, rope, and a grappling hook, Venture agrees to start a prison riot (see âPrison Riotâ below). Portcullises. The passages into the holdâs interior are blocked by
                                                
                                            
                                                
                                                    . If either Venture or the characters start a prison riot, all the duergar from areas B11 and area B18 rush to area B4 to quell it. The erinyes in areas B2, area B3, and area B8 watch in amusement but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
 Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or
                                                
                                            
                                                
                                                     Humanoid that starts its turn within 30 feet of the hag and can see the hagâs true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the end of another creatureâs turn. The demilich regains spent legendary actions at the start of its turn.
 Flight. The demilich flies up to half its flying speed.
 Cloud of Dust. The demilich
                                                
                                            
                                                
                                                    , the creature dies. A creatureâs hit point maximum can be restored with the greater restoration spell or similar magic.
 Vile Curse (Costs 3 Actions). The demilich targets one creature it can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood
                                                
                                            
                                                
                                                     exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
                                                
                                            
                                                
                                                    , reach 5 ft., one target. Hit: The target is infested with 1d3 assassin bug eggs, which immediately hatch into assassin bug maggots. At the start of each of the targetâs turns, the target takes 1d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
                                                
                                            
                                                
                                                     repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Banderhobb A banderhobb is a hybrid of shadow and flesh. Through dark magic, these components take on an enormous and vile humanoid shape, resembling a bipedal toad. In this form, a banderhobb
                                                
                                            
                                                
                                                     and other effects outside the banderhobb, and it takes 10 (3d6) necrotic damage at the start of each of the banderhobbâs turns. A creature reduced to 0 hit points in this way stops taking the necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     vile creatures that serve him. Goals of Iuz. Install loyal operatives in settlements across Eastern Oerik, search libraries and vaults for lore pertaining to ancient and powerful magic, scour dungeons
                                                
                                            
                                                
                                                     4 to introduce an agent of Iuz to the characters. After their return from that expedition, they start having unpleasant encounters with the City Watch in Greyhawk. Eventually, they discover that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     transformation â a vile concoction of poison mixed with the blood of a sentient creature whose soul is sacrificed to the phylactery. The wizard falls dead, then rises as a lich as its soul is drawn into the
                                                
                                            
                                                
                                                     actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The lich regains spent legendary actions at the start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , prompting the other yakfolk to come running. Yakfolk are vile in their pragmatism. Before setting out to confront invaders, they murder their prisoners to prevent them from being freed or turned against
                                                
                                            
                                                
                                                     fire giants that something is amiss. Unless the buckets start moving again, all adult fire giants that havenât been killed or incapacitated head toward the wheel to find out what the problem is unless the Ironslag Roster table says otherwise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler powers. But one thing all agree
                                                
                                            
                                                
                                                     below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The ancient deep crow regains spent legendary actions at the start of its turn.
 Detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , Grumink is a vile outlaw who stops at nothing to get what he wants. Most thieves donât bother to take on heavily-armed opponents, preferring to avoid unnecessary fights. Grumink delights in building his
                                                
                                            
                                                
                                                    , a secret dwarven retreat in the Vale of Dancing Waters. It hired Grumink and his crew of cutthroats to seize the shrine and start digging (see âThe Vale of Dancing Watersâ in chapter 6). The thought
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     instead trigger one of these effects at the start of his turn (no action required). He can trigger each effect only once. Rapids. Two 10-foot-deep aqueducts surge with water 10 feet below the landings
                                                
                                            
                                                
                                                    .
 This untitled book details how one can become a mummy lord through a complex ritual that involves numerous unspeakable acts and vile ingredients. Some of its pages are burnt and illegible, while others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
                                                
                                            
                                                
                                                     their nests in this area. Armed with morningstars, shields, and javelins, the Blackmaws are vile savages that torture, kill, and eat their enemies. Roleplaying Drexa. Although the lizardfolk here are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Dragon  The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the
                                                
                                            
                                                
                                                     options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
 Detect. The
                                                
                                            
                                        






