Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 31 results for 'vision strong'.
Other Suggestions:
vision stone
version strong
vision song
visions strong
vision strange
Magic Items
Curse of Strahd
The Sunsword is a unique blade once possessed by Strahd’s brother, Sergei von Zarovich. In its original form, it had a platinum hilt and guard, and a thin crystal blade as strong as steel
hearing and normal vision out to a range of 60 feet. The weapon communicates by transmitting emotions to the creature carrying or wielding it.
Personality. The Sunsword’s special purpose is to
Monsters
Guildmasters’ Guide to Ravnica
having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink Cloud (Recharges after a Short or
point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Leaping Legs. With or
Monsters
Guildmasters’ Guide to Ravnica
surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Monsters
Guildmasters’ Guide to Ravnica
surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of several eyes.
6
Ink Cloud
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Magic Items
Baldur’s Gate: Descent into Avernus
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
. The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet.
The sword communicates
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs aren’t interested in treaties, trade negotiations or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
but ignoring your arrival, they look on the returned chieftain with awe. One of the riders, her forehead marked with a tattoo of elk horns, dismounts.
She says, “My daughter’s vision was true. This
he sees them. The returned chief shows no concern for the other Nettlebees. Fennor plans to “aid” the chief’s justice, destroying and looting the ranch in the process. The strong implication is that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
afoul of the golem in area 2 and was mortally wounded. It retreated to this cavern and died here. Treasure. Cutting open the xorn’s carcass reveals an undigested ring of x-ray vision and a lumpy, half
blows up and out of this 300-foot-deep chasm. A magical effect created by Halaster, the wind is strong enough in the immediate vicinity of the chasm to snuff out torches and other open flames of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
themselves through feats of strength and ferocity in war are considered worthy of being true worshipers. Gruumsh singles out these individuals by bestowing upon each one a powerful dream or vision that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trees). As yet though, the elves who believe in this vision are small in number and spread far apart over the eastern reaches of the High Forest. Fey and sylvan creatures of all sorts — including
wood. Within the depths of the forest is an entire mountain range known as the Star Mounts. Constant strong winds keep weaker flying creatures from approaching the peaks of the mountains, with the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
).
Visibility Vision is limited to 100 feet within the canyon because of the fog and night sky. The manticore, hippogriffs, and giant vultures know the canyon well enough to avoid running into the
pursuers past the griffon roost at area V7. Surviving cultists retreat to the Temple of Howling Hatred via Knifepoint Gully (area V3). Savra’s Revelation. If a character makes a strong impression on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
music. Anapsians have few strong opinions about governance, except that an ultimate good end should be kept front of mind in all decision. Thaumaturges Meletians view magic as one of the greatest art
experience a wild, creative vision from Keranos. The Reverent Army The hoplites of Meletis practice battlefield tactics in an environment saturated with religious devotion. The military force of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Awareness. The krasis can’t be surprised, as a result of having sensitive barbels like a catfish, stereoscopic vision like a chameleon, a tongue like a snake, eye stalks like a lobster, or an array of
and fills a 20-foot-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subrace has history in the D&D multiverse, so you already have some stories to draw on when building its traits. Example Subrace: Eladrin Creatures of magic with strong ties to nature, eladrin live in the
. Darkvision. Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Hostile toward all who approach. As an Influence action, a character can try to convince Armin that the characters are strong enough to defeat Sunset-Is-Nigh. The character makes a DC 13 Charisma
elf wearing gleaming plate mail and an empty scabbard. Vision of the Past. The first time a character stays in this area longer than 1 minute at night, the character must succeed on a DC 12 Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
people. She was a strong leader with a vision for her people, and she dedicated her life to gathering them together and protecting them. Over time, she elevated to godhood those halflings who were the
rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
brothers. In addition to hill giants, some frost giants admire Grolantor’s physical might, and many ogres and ettins revere him as well. Grolantor exemplifies the principle that the strong should take
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
invade the troglodytes’ domain.
Map 2.3: The Glitterhame View Player Version The following locations are identified on map 2.3. VISION IN THE GLITTERHAME
Range of vision is important in the
a small but strong-looking door of iron plates, about five feet tall and four feet wide. Heavy rivets stud its surface, and a tarnished silver rune—Durgeddin’s smith-mark—gleams on the door’s rusted
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cases, a vision of Charmayne as seen by the victim: Figurine 1 is full of terror. A momentary vision shows Charmayne (an auburn-haired woman in a scarlet robe) casting a fiery spell. Figurine 2 holds the
dying fear of someone fixated on a person they’re leaving behind. Figurine 3 seethes with anger and a craving for justice. A momentary vision shows Charmayne using magic to engulf the victim in fire
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Omen of Pharika
1 73 Hundreds of snakes, spiders, or centipedes crawl from the ground.
2 74 A strong chemical smell follows a character.
3 75 A character exhibits a disease’s
truthful reply to the caster’s questions. The reply takes the form of a simple “yes” or “no,” a cryptic rhyme, or an omen. It might be transmitted through a disembodied voice, a vision only the caster
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Shadowfell and other
places where death’s influence is strong
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d8 if you don’t have that book. *See chapter 6. Death
hopes of receiving a vision or prophetic word
9 1 storm herald* conferring with 1 kraken (attitude for both: 1d8 + 1)
10 1 adult blue dragon (attitude: 1d6) seeking the secret refuge of a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Darkhold, and his vision for the revival of the organization was along military lines. After a time of recruitment and training, the Zhentarim emerged from Darkhold not as conquerers or as bullying
then. After a short wait, I was met by a seneschal, a forthright woman with a strong handshake, who warmly referred to the person who secretly supplied me with the history of the Zhentarim. I found
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
brain like a muscle and try to keep it strong.”
Ideal. “I keep the peace. I don’t advocate violence; I’m just doing my job.”
Bond. “After my brother disappeared, everyone in the carnival was so
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
brain like a muscle and try to keep it strong.”
Ideal. “I keep the peace. I don’t advocate violence; I’m just doing my job.”
Bond. “After my brother disappeared, everyone in the carnival was so nice
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywild’s influence is strong, one or more meenlocks
use it to project unsettling hallucinations into the minds of their prey. These hallucinations take the form of terrible whispers or fleeting movements just at the edges of one’s peripheral vision
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult of the Black Earth, viewing its members as stubborn, unenlightened drones without vision or imagination. Feathergale Knight The Feathergale Knights are ambitious, wealthy folk from cities such
and her followers to make the Feathergale Society strong enough to rule Waterdeep as it should be ruled. Thurl Merosska
Medium humanoid (human), lawful evil
Armor Class 16 (breastplate)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
heart of the shrine. The overconfident visitors neglected to build defenses around the camp, believing that their own strong arms were sufficient protection. A couple months ago, they were proved
shrine is cursed, so they avoid it. However, Yokka had a vision of a treasure inside the shrine that could make him a great figure in his tribe, so he and his followers have spent the last tenday
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
terrible vision and is frightened of all creatures for the next 24 hours. If you roll an odd number, an avatar of death appears and attacks as though summoned by the Skull card from a deck of many things
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Priests of Labelas smile with compassion when these wide-eyed elves show up at their temples, suddenly full of contrition and offerings for Labelas, still shaken from the vision of their Remembrance and
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strive to uphold. Giant Ideals d6 Ideal 1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
capabilities of their new forms, including weapon and skill proficiencies, vision, languages, and spellcasting. They can also apply proficiency bonuses or expertise for skills their characters have, albeit
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a






