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                        Returning 35 results for 'week'.
                    
                
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     damage. Crafting an amulet requires 1 week and costs 1,000 gp in components.
A shield guardianâs solitary focus is to protect the amuletâs wearer. The amuletâs wearer can command the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a source of moist heat. Firenewts
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the Elemental Plane of Fire, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     investigate the bones for valuables becomes the trapperâs next meal.
A trapper needs to eat a halfling-sized meal once per week to remain sated. Given a steady supply of food, trappers are content to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     might remain in a particular aspect for years, while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can
                                                
                                            
                                        
                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     amulet requires 1 week and costs 1,000 gp in components.
A shield guardianâs solitary focus is to protect the amuletâs wearer. The amuletâs wearer can command the guardian to attack
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they arenât incapacitated. When the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     level of exhaustion for each week that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels
                                                
                                            
                                                
                                                     of exhaustion gained from abstaining.
At the end of each week, you can make a DC 13 Constitution saving throw. Two consecutive weekly successful saving throws are necessary to break the addiction through abstinence. Alternatively, the addiction can be broken with a lesser restoration or heal spell.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     question asked) or become addicted to the drug.
If you become addicted, you suffer two levels of exhaustion 1d4 days after you last smoked the drug and gain a further level of exhaustion for each week
                                                
                                            
                                                
                                                    .
At the end of each week, you can make a DC 15 Constitution saving throw. Three consecutive weekly successful saving throws are necessary to break the addiction through abstinence. Alternatively, the addiction can be broken with a lesser restoration or heal spell.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    , and they have advantage on those checks. The effects of the balm last until the creature finishes a long rest.
A character who studies a sample of balm for 1 week and succeeds on a DC 18 Intelligence
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     for passage on a ship or a weekâs lodging after stealing it. The tabaxi might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     protection for merchants, and sentries aboard docked ships. For each week of mercenary work, you earn the coin needed to sustain a modest lifestyle and an extra 2d10 gp. Additionally, roll a d20 at the
                                                
                                            
                                                
                                                     end of each week. On a 19 or higher, you earn a bonus of 3d20 gp due to the unexpectedly dangerous nature of your most recent assignment.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     ships for Anders Solmorâs trading company For each week of employment, you earn the coin needed to sustain a modest lifestyle. There is also a chance that you attract the notice of the prominent person
                                                
                                            
                                                
                                                     associated with your job. At the end of each week, make a DC 15 Charisma check. On a success, you earn the opportunity to request an audience with that person.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
 Buying Items Xendros asks for a 50 gp retainer to engage her services as an item broker each week, and the process consumes a characterâs effort for a week as it involves multiple meetings to haggle over
                                                
                                            
                                                
                                                    , Magic Item Table D, and Magic Item Table E in the Dungeon Masterâs Guide to determine which magic items Xendros has on offer in any given week. (Unsold items are shipped elsewhere and regularly replaced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Calendar of Galifar The Galifar calendar tracks the years since the Kingdom of Galifar was founded, using the abbreviation YK. The week is divided into seven days, with four weeks to a month and
                                                
                                            
                                                
                                                     twelve months to a year. Despite the fall of Galifar, the nations of Khorvaire still use this calendar. The seven days of the week, in order, are Sul, Mol, Zol, Wir, Zor, Far, Sar. The twelve months
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Battlefield The characters discover the corpses of 3d10 Uthgardt barbarians and 1d4 frost giants. The barbarians and giants appear to have killed one another within the past week. Carrion birds and one or two wolves pick at the corpses and flee if they are startled or attacked.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Concurrent Campaigns You and the other DMs in your group can take turns running adventures for a few weeks or months at a time, with your campaign on hold during another DMâs turn. Some groups play multiple times each week, with different DMs running their campaigns on different days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Calendar In the common calendar of Khorvaire, days are 24 hours long, divided into day and night. Seven days make up a week, four weeks a month, and twelve months a year. The months correspond to the
                                                
                                            
                                                
                                                     twelve moons of Eberron (see the Eberron Months table), and the prominent moon carries the name of the month in which its orbit brings it closest to the planet. The seven days of the week, in order
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     contacts in town. A week of carousing costs 2d10 gp as you lavish money on food and drink for yourself and others. When carousing, pick a single tavern in town to frequent. At the end of the week, you earn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Relationship Point, as explained below.
 Wage A student who works a Job gains 5 gp at the start of each week that they hold the Job. If a student quits during the academic year, they stop earning
                                                
                                            
                                                
                                                     this money at the end of the week in which they quit.
 
    Strixhaven student employees work
beside staff members to fill the
many jobs available on campus  
 Relationship Point While a character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     that adventure awaits, and grab their attention right away. Give the players enough information to make them want to come back week after week to see how the story plays out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     perform simple tricks by a character with proficiency in Animal Handling who spends a few hours a day working with the monkey. At the end of 1 week, the character makes a DC 10 Wisdom (Animal Handling
                                                
                                            
                                                
                                                    ) check. On a success, the flying monkey learns to perform a simple trick on command (such as fetching a specific object or dancing to music). An individual monkey can learn a maximum 1d6 tricks and can be taught one trick per week.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     adventurers who need a break. This option is also ideal for players who donât want to make use of the downtime system. Resources. Relaxation requires one week. A character needs to maintain at least a modest
                                                
                                            
                                                
                                                     advantage on saving throws to recover from long-acting diseases and poisons. In addition, at the end of the week, a character can end one effect that keeps the character from regaining hit points, or can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     has orders to drive the characters to the temple, camp nearby during the charactersâ mission, then return with them to Queen Yolandeâs palace. If the characters donât return in a week, Filonia must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    Arthurâs Death A week ago, when adventurers sent by the River Shining Tavern arrived at Holrow Homestead, they rashly attacked Ignis and her children. Arthur tried to defend his guests but lost his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Preparing the Hall After the dance lessons, characters have time to focus on classes or other activities, but the date of the Magisterâs Masquerade is getting close. A week before the ball, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Armies.     
   One week. One week since these creatures swept down on us in numbers too vast to count. It feels like a decade. Everything is upside down.
 Theyâre everywhere. Weâve avoided the bulk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the characters in the campaign work. Since a DM in a shared campaign must deal with a broad range of characters, rather than the same characters each week, it can be difficult to track all the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Background For about one week every three years, a mysterious lunar phenomenon bathes Akharin Sangar with light in the dead of night. Ancient magic causes the moon to blaze like the sun for a short
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    â week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     week. Rarely does it ever repeat a color. Some scholars believe each color represents the birth of a new civilization somewhere in the multiverse, and repetition of a color means the death of that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Research You can spend a week working with Krag, helping tend the graveyard during the day and organizing Elianderâs library in the evenings. You earn enough money to afford a modest lifestyle. You also
                                                
                                            
                                        






