Level
8th
Casting Time
10 Minutes
Range/Area
Self
(5 miles )
Components
V, S, M *
Duration
Concentration
8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.
When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
Stage | Condition |
---|---|
1 | Clear |
2 | Light clouds |
3 | Overcast or ground fog |
4 | Rain, hail, or snow |
5 | Torrential rain, driving hail, or blizzard |
Stage | Condition |
---|---|
1 | Unbearable heat |
2 | Hot |
3 | Warm |
4 | Cool |
5 | Cold |
6 | Arctic cold |
Stage | Condition |
---|---|
1 | Calm |
2 | Moderate wind |
3 | Strong wind |
4 | Gale |
5 | Storm |
Yeah but you don't choose. You can only change the current weather by one, up or down.
3,5,5
is this actually legit? Like irl?
Dispel Magic can target a magical effect. The area of Control Weather is Self (5 mi), meaning that the effect is a 5 mile area around the caster. It can absolutely be dispelled without having to target the caster directly.
But 6 5 5 is better if that’s how you want things done. 1 5 5 also works well
I don't think enough of you are considering how miserable 1, 1, 1 is.
You don't need to pump up to an arctic storm, you just super heat a five mile radius until everyone passes out/dies of heat stroke.
Garbage. 8th level, lasts 8 hours BUT it's concentration for the whole time?! I'd make it 6th, 7th tops, and drop the Concentration requirement.
"You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect."
Is says "conditions" --plural. I thought you could change one condition from each category simultaneously, and it would take 1d4*10 minutes for those conditions to take effect.
1, 1, 1 is also good
1 5 5 also sounds like an absolute nightmare, sweltering heat, imagine the humidity
1, 5, 5 or 1, 1, 5 is probably worse, because above a certain humidity people loose the ability to cool down by sweating. If inhabitants don't have the option to go somewhere cooler or cool themselves with magic, you can genuinly kill people like that.
I don't really see how it could be considered terrible. Yes, it would be bad in direct combat, but you're able to pretty easily flood cities, ruin crops and destroy all wildlife within 5 miles of you through intense heat and cold, along with hurricane level winds.
BUT REALLY I JUST WANT TO CONTROL THE WEATHER TO MAKE IT STOP RAINING, NOT MAKE IT TORRENTIAL RAIN!!!!!!!!!!!!!!!!!!!!!!! WHY 8th LEVEL!!!!!!??????????????? WHY NOT JUST A 2nd TO 3rd LEVEL SPELL TO MAKE IT RAINY MISTY OR CLEAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I agree with it being a third or second level and there to be “no rain” option, but I really like the destruction aspect
I love this, I never thought of having the “I used to be an’ adventurer like you, then I took an arrow to the knee” type people, or just generally higher level people!
Let's collate some of the thoughts here.
I think locating source by scrying on some vantage points and figuring where the edge is would be possible, though fairly expensive in spell slots. Assuming it's a caster on 15th level, they would probably need to have a high-level disciple or burn their higher-level slots for that.
Although, I think many would rule that detecting magic on the affected weather would show roughly the direction the effect comes from. Unless there is a more powerful version of detect magic that would be more appropiate.
Nevermind, didn't realize that response about dispel magic requiring to find the caster was bullshit. Dispel magic for the win, I guess.
Yes, because all god like abilities should be level 3..... ... ...
Hard to get your money's worth? Let's say you're adventuring through arctic mountains. No better time to do that then on a pleasant day.... that you can create.
Want to obliterate a camp or something else? There are a lot of spells to create buildings of comfort. A clear path can be as simple as an open door or window. Don't want all the weather blowing in? You can control that. Hell there's even something called an eye of the storm. No reason you can't set up camp and have a blizzard rage around you whilst not being affected in your nice little yurt or something.
The only one conditions on this spell and that's that if you lose a clear path to the sky it ends and you must be outside to cast it, well and that it can only affect a 5 mile area maximum. Everything else is discretion and probably should be allowed. Want a storm to herald your arrival? Create a rolling storm ahead of yourself that moves at your speed. Want a safe passage? create blistering heat and winds to roll forward around you at your speed.
Any DM who says NO! This spell effects the whole 5 mile area equally is probably a bad DM anyway.
No....
When you cast the spell you say what you want it to be. You roll a 1d4 and multiply the roll by 10 minutes (or the DM can simply say 10 minutes or less if he chooses but I'd say 10)
After that the spell moves through those phases until the culmination of the desires weather pattern at the 10 or X minutes.
After the spell ends, it gradually goes back through those stages to normal If you change it again, you pick another condition you want and that happens, you can make it in 10 mins again if you want.
Here's the fun part. When changing the weather when it is full effect, you could change it "one step" but it does say you can change it again to another desired condition. Personally if someone weather to change it one step once completely controlling the weather I'd let that happen over the next couple rounds. I'd also let them completely change it to whatever they want, maybe at say... 5 rounds. It does say change it again to whatever you want....
We've all seen movies and how cool effects like gathering instant storms and dissipating them are. Who would want to take that away from characters who have the power to? They're the things that make the game fun.
The DM can allow whatever they want. If you don't know how to incorporate the spell in to your games then why let the characters get this strong? There's a lot more troublesome spells out there. But, hey. It is more fun and more useful consistently than Animal Shapes.
But seriously it says find this and move it one either side. If you got really pedantic about it someone could argue OK. It's a hot day and you want to make it artic cold. There's 5 steps. They could also say roll a d4 x 10 minutes for each stage change. .... worse, you could get it to blow a gale so they could argue you need to wait up to 40 minutes for each incremental heat change again for each condition change and AGAIN for each wind change. that could be taking 9 hours to change in an 8 hour spell. You never get there.
Take that out of the equation. Let them do what they want and make it happen in a time frame you can work with and they want. make it a flat 10 minutes and let them have fun with it. Have some fun with it too. If you really don't want them overusing it and they're looking for <object> in <area> tell them things are flying around in the wind, breaking. Use a bit of common sense gaming by letting them know subtly that what they're doing might ruin the goal. Introduce hazards to themselves like collapsing structures. Just be prepared to write in some way for them to fix whatever they need, or extend the campaign if they completely ruin it. After they ruin a quest and don't get paid from being silly they will think twice about it. DnD's a lot of fun, but like in life be prepared for when they do something silly and ruin a plan.