Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Healing
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.







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Posted Jun 22, 2019Missing Archetype Tag: Divine Soul (Good Origin) Sorcerer
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Posted Aug 25, 2019That's actually how I just wound up on this page.
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Posted Dec 4, 2019At higher level, is this still relevant or will healing word be more beneficial?
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Posted Feb 12, 2020Healing word can be done by range but only has half the maximum healing capability, if it took a level 5 spell slot the cure wounds can do a maximum of 40 + spell caster bonus. whereas healing word can only do 20 + spell caster bonus.
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Posted Mar 17, 2020My players are *****ing that it should heal warforged. Warforged are constructs. How do I rule this?
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Posted Mar 19, 2020Warforged are LIVING constructs, and are healed by this spell.
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Posted Mar 19, 2020Yeah. My players looked it up and even the game designer... I've forgotten his name, but he also said that they get healed by it. I'm still not letting it reattach body parts though.
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Posted Mar 27, 2020It specifically says it doesn't heal constructs. Warforged are healed by the cantrip Mending. So they get CANTRIP healing, which is infinite. Tell the players to stop whining because warforged has the better and easier healing method.
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Posted Mar 27, 2020It doesn't actually work like that, we've learned.
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Posted Apr 5, 2020Warforged are humanoids, because House Cannith REALLY messed up. They are not considered constructs, and the book specifically mentions magical healing works as normal on them.
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Posted Jul 11, 2020Casting word is:
Traumicus Elixium
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Posted Aug 6, 2020The key here is that you could attack an enemy, and then heal an ally in the same turn with healing word. Healing word doesn't eat your entire action, as opposed to Cure Wounds.
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Posted Aug 22, 2020E
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Posted Sep 10, 2020It depends, at higher levels you also get more hp. In short, cure wounds for big boubous at short range, healing words for small boubous at long range. Running to heal a companion is always an option, but it means you’d have to give up a safe position as a healer.
if you had to chose, I’d say go with healing words.
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Posted Oct 30, 2020Artificer with a familiar can make great use of this. You might have to hold your action, just be aware.
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Posted Nov 25, 2020It does say "Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids." on the Race page for Warforgeds...
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Posted Jan 1, 2021This spell is so helpful
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Posted Jan 2, 2021So, as a level 2 cleric I roll 2d8’s!! Level 3 cleric I roll 3d8’s?? Sorry I’m a noob!!
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Posted Jan 9, 2021That's referring to higher Spell Slot levels, not higher Paladin (class) levels.
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Posted Jan 9, 2021I'm assuming you can target yourself with this spell? Does that apply to other targeted healing spells/abilities too? (such as Lay on Hands)