Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Roll a d100 or percentage dice.
It means if you use it for the spell duplication as written on the spell.
Granted, your voice box is removed.
Correct, It is the most powerful spell in the game and causes immense stress on the caster
It doesn't have to be a spell you can cast, but it has to be a spell that you character would know exists. Like everyones the spell fireball exists because its a common spell but unless your character specifically studied chronurgy magic then they wouldn't know the spell reality break.
so this means i can wish for a flat png of shitting toothpaste to appear and start shitting and then explode in the middle of it?
Do you think using Wish to render a potion's effect permanent, i.e: infant duration and can't be dispelled (similar to rolling 00 on the VARIANT: MIXING POTIONS' Potion Miscibility table, but without the possibility of being dispelled) would be a fair and reasonable use of Wish (with a 33% chance of never being able to cast Wish again)?
That's a really great question, and a great way to (possibly) expand Wish's usability, without it becoming too broken.
And given that there is a Wizard who was permanently turned into an Otter (and retained his spellcasting), through the use of a Polymorph+Wish combo, I'd say there's at least some precedence in 5e for wish-granting Permanency. ... and even if I didn't allow it with the 8th level spell ability, I'd certainly allow it with the 33% spell failure option.
You Become a Pseudodragon
honestly id take beinga 20th level wizard psudo dragon over a 20th level wizard human
Wow
25,000 gold pieces is a lot
I wonder if this spell can make "anything" can I get a pet terrasque
Use wish to instantly cast Simulacrum for free, now you have a copy that can cast Wish again without worrying about the risks.
So I'm playing a high-level campaign where I am a 20th level character (18 divine soul sorcerer/ 2 paladin) and I use the Wish spell out of combat to cast spells like Clone, Demiplane, Simulacrum, Contingency, Create Homunculus, Drawmij's Instant Summons, Find Greater Steed, Find Familiar, and Mighty Fortress. In combat, I use Wish to cast spells like Hallow, Symbol, Ressurection, Forbiddance, Druid Grove, Conjure Fey, Antipathy (if I know they aren't immune to fear), Circle of Power, Antimagic Field, Forcecage, Planar Binding, and Tasha's Otherworldly Guise (for resistances/immunity when you need it and extra times to smite). It's pretty amazing how powerful Wish is.
My idea? Use wish to cast spells that take a long casting time instantly. Wish states that it can be used to DUPLICATE a spell of 8th level or lower, you’re not actually casting that spell, and the casting time of wish is an action. Besides, it also says “You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.” Any requirements. Casting time is a requirement. Of course the DM can rule against this, but you can do some cool things with it if they allow this.
My personal favorites are simulacrum and planar binding. Not having to use 12 hours or 1500 gold to make a simulacrum makes me at for much more creative uses of the spell. And being able to cast planar binding as an action? Just make sure the creature has no legendary resistance left and try to take control. Extra OP if you’re a divination wizard.
Heres a table rule i implemented. I ran dragon-heist with the intent of rolling it over into either mad mage or something else. However, time wouldn't allow that. So on the final mission after defeating the boss, I rewarded my players with a ring of 3 wishes, but with only 1 charge left. My players wished to become gods of the realm and basically become immortal beings. Obviously the description of the spell wouldn't allow that, and traditionally a DM wouldn't allow this. By allowing it, however, I gave my players a chance to become everything they wanted, and they got a chance to describe what their character became the god of, their appearance, what kind of impact they wanted to have, etc. It was an awesome ending to an awesome modified sourcebook, and after a time where we could get together again, one player became a cleric who's god was one of the old characters.
So my takeaway is let wish be as powerful as the players want if the game allows it. You just might get a minotaur barbarian who becomes the god of time who doesn't understand how a clock works.
I'm not sure if that would work; you're using your 9th level spell slot to cast Wish to replicate Simulacrum, creating a copy of yourself at that moment you complete the casting. And at that exact moment, you don't have a 9th level slot any more because you just used it to cast Wish/Simulacrum.
That would be an insanely broken combination if you could pump out unlimited Simulacrum with access to Wish.
The deck of many things
The Ring of three wishes
The Luck Blade
Efreeti Bottle (through a Djin)
"
Our party of seven 14th level PCs is sent to face the 50 CR dragon... Daurogothoth, the Creeping Doom. Our strategy is simple. Our Barbarian, Gloomstalker Ranger, Rogue, & Paladin lead the way into the confrontation dealing w/ any minions. Our Cleric, Bard, & myself (Wizard) follow behind just close enough to provide support if necessary. Coming upon Daurogothoth, our Bard holds her action waiting for the precise moment, as we move to w/in 10 feet of the rest of our party. I cast Wish:
"I wish a falling star, 290 feet in size, strikes the ground (unoccupied space) 1 foot away from Daurogothoth at full speed (56,000 mph)."
As the words leave my lips, the Bard casts her readied spell Teleport upon the party, sending us 11 miles away to the town where she picked up a stone (Associated Object). An instant afterward, the star strikes the ground w/ the impact force of a 40 kiloton nuclear bomb. One foot away from Daurogothoth, leaving a cater 1/2 mile wide. The dragon is atomized instantaneously. We are beyond the blast & shockwave distance. Henceforth, our party is known as … The Doom Slayers.
This is how you get a Nuke in D&D5e. Try punching a hole in this, DM rules lawyers. Every detail is in the spell description. We win. You lose. Suck it up"
Well, for starters, you don't have access to wish at 14th level.