Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
a powerful spell worthy of the greatest of mages
If you're not a mortal do you still suffer stress?
There are multiple ways.
1) You didn't specify WHEN. It could happen after you die, and 0 X 2 is 0, which means it does nothing.
2) It fails. The wish spell says the DM might simply make it fail, and with THAT much of a complicated wish, if I was a DM, I would either make it fail or make it apply when you are dead
Did you know you could make someone say something they didn't say? You just edit what a quote says. For example:
Might become
first cast wish and wish to be never have this spell taken away from you and to always be able to cast it now that you've negated the downside of possibly never being able to cast wish again take long rest and tomorrow use wish to cast mighty fortress and then tomorrow go to the fortress and wish for it be permanent boom now you have a permanent stronghold but you also want to be able to get to it so tomorrow go to the fortress and cast teleportation circle then wish for the circle to become permanent and presto you have a permanent stronghold with an easy means of teleportation to and from it
Except your DM ixnays the first Wish while still making you suffer the penalty of the casting, which they are explicitly allowed to do and absolutely should for such a broken wish.
I'd say for entities like Noble Genies or deities who are more plot device than statted creature, no. If it's something the PC's are supposed to be able to fight and defeat, like a lich, then yes unless the table has agreed to an uber-punishing campaign.
yeah and for that specific wish the dm has every reason to do so not to mention that at that level you can probably just buy a stronghold and then hire some wizards to create a permanent teleportation circle
Or you can just use Wish to copy the spell effect to make the fortress without having to pay for the materials. You'd still need to spend the time to make it permanent and the time and gold to make the circle unless you've got a second person who can cast Wish, but you'll still save a lot on materials.
Wait... Can't you combine this with the Simulacrum spell to cast infinite wishes without consequences? (Outside of the 1500 GP from the Simulacrum spell) Plus, we could have the simulacrum create 1 or 2 more simulacrii to calmly automate the casting of wish at home while the PCs are out adventuring...
I mean... Have the simulacrum cast scrying, and he can use any effect that necessitates seeing the target. Have one create a 25000 GP worth of ruby dust regularly, and they can craft other simulacrii indefinitely. Have one wish that Simulacrii created by Simulacrii created by Simulacrii can regenerate Spell slots, and they can regenerate, while your opponent's probably can't, which means you got a farm of Simulacrii and wish spells! That is ridiculous!
Well... The only problem with that is that a Simulacrum is a construct... But you can still bypass that :
Anyway, you have so many ways to screw around it's ridiculous! Ridiculously fun that is!
It's pretty good I guess
a chromatic greatwyrm can get this as innate spellcasting
"If I had one wish, we would be best friends
Love would never end, it would just begin
If I had one wish, you would be my boo
Promise to love you, trust me I'll trust you
If I had one wish, we would run away
Making love all day, have us a baby
If I had one wish, I'll make you my whole life
And you'll be my wife, make it right this time"
- One Wish by Ray J
All you need is 13 simulacrums to give your entire party permanent resistance to all damage, effectively doubling all your hit points. :)
Wish is the most misleading spell a mortal creature can cast.
How to break this spell: wish that you can cast wish at will with no negative consequences. this also means you can cast any 8th level or lower spell at will
The wish says magical effects. There are many very bad things that can happen to you that aren't considered magical. For example, all of the particles in one of your skin cells could just happen to instantaneously appear in the same location inside your hand through a freak quantum coincidence. Since all the particles are in the same place, they instantly form a very tiny black hole. The miniature black hole rips you apart and destroys all life on the planet. The effect isn't "magical", its just very unlikely to happen. Here is a list of more believable effects that the DM could throw at you without needing to explain it through quantum mechanics:
If you're wondering how this gets past the "side effects" clause, these events aren't "side" effects, they're primary effects that came about directly from the casting of the spell and have nothing to do with your hit point maximum increasing.
Also, you don't specify when these effects are barred from happening. The DM could say that as soon as you cast the spell, your hit point maximum is doubled, but all magic instantly disappears, since no "other magical effects" can take place. This wouldn't be too bad if you're a fighter who just managed to find a ring of three wishes, but if you were a 17+ level wizard who learned wish, not only can you never cast wish again, but you will be completely defenseless if something like a giant comes and tries to kill you. You'll have a lot of hit points, but you will be hard pressed to kill anything by whacking it with your (nonmagical) staff or wand before you are killed.
The wish says magical effects. There are many very bad things that can happen to you that aren't considered magical. For example, all of the particles in one of your skin cells could just happen to instantaneously appear in the same location inside your hand through a freak quantum coincidence. Since all the particles are in the same place, they instantly form a very tiny black hole. The miniature black hole rips you apart and destroys all life on the planet. The effect isn't "magical", its just very unlikely to happen. Here is a list of more believable effects that the DM could throw at you without needing to explain it through quantum mechanics:
If you're wondering how this gets past the "side effects" clause, these events aren't "side" effects, they're primary effects that came about directly from the casting of the spell and have nothing to do with your hit point maximum increasing.
Also, you don't specify when these effects are barred from happening. The DM could say that as soon as you cast the spell, your hit point maximum is doubled, but all magic instantly disappears, since no "other magical effects" can take place. This wouldn't be too bad if you're a fighter who just managed to find a ring of three wishes, but if you were a 17+ level wizard who learned wish, not only can you never cast wish again, but you will be completely defenseless if something like a giant comes and tries to kill you. You'll have a lot of hit points, but you will be hard pressed to kill anything by whacking it with your (nonmagical) staff or wand before you are killed.
Who does the "no negative consequences" apply to? A DM could notice this and make some peasant in Cormyr never have a negative consequence again. Then, they would be free to do anything they want to you, as long as it doesn't directly harm said Cormyrean peasant. In my opinion, there is absolutely no wish that a DM cannot find a loophole in. The only scenario in which your wish should go right is when the DM wants it to.
This wording has so many loopholes. In this situation, I would take inspiration from the final scene of Aladdin and turn you into a genie that is magically bound to an item. Then the DM lets you cast wish at will, but unfortunately for you, you forgot to specify what part of the spell you can cast at will. You can now use wish to cast mending at will, but anything else is too much, and the spell fails otherwise.