Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Wait, could you make your party immune to power word kill?
What if you cast wish on a ring of three wishes? Could you ask for more wishes?
you can ask but I doubt the DM would allow it ;)
Sounds like that monkey's paw
Yes.
Possibly, but given the rules of wish I would say you’d suffer the stress of casting wish like that. 33% chance of never casting wish again. Great gift to someone in your party though.
When i use Wish to cast a spell of 8th level or lower, does that spell count as being cast using a 9th level spell slot?
Yes. It doesn't use any lower level spell slots though and it creates any material components needed for the spell. Great for spells like Clone (8th level) or Instant Summons (6th level) both of which are exceptionaly useful spells and both of which requires material components in the thousands of GP to cast.
Can't you just BECOME the DM
Why are you poking hole's in this guys plan?? The idea of magic is to make everyone's life a whole lot easier and that's a good plan
"The doors of the room begin to shake and groan uncontrollably, threatening to buckle under the sheer weight of whatever just appeared behind them. In a second, they all snap in half and clatter to the floor at once, revealing behind them an unstoppable torrent of golden rings just like the one you're holding, flooding the room with an uncontrollable wave of precious metal. You got your wish, all right."
this is super old, but there is the ring of three wishes.
wand of wish and sword of luck do it
I don't think people realize how big a deal this spell is for those poor souls who use Material Components. Wanna revive someone? Once per day, a single action, no components, and they could be dead for up to a century. Mass Cure Wounds, Control Weather, Resurrection, all of them, they take an action to cast, don't need to be in your class, and exclusively cost a 9th level spell slot, which you'll probably be too shy to use otherwise, given how grandiose the other 9th level spells or up-casted spells are at that point. It's solely because of the Wish spell that I spend no more than 3 levels multiclassing if I'm using a spellcasting class that gets 9th level spells.
This spell makes anything spellcasting-related in the game possible for Wizard and Sorcerer, once per day, as long as it's below 9th level. This INSTANTLY brings the power of both classes up at least a full tier (as if Wizard wasn't already objectively the most powerful class). You wanna beat the BBEG? Just search through every spell before your session and pick out something OP, and you can cast it, as a single action, once. Turn the tides instantly with Mass Cure Wounds, instantly leave using any teleportation spell except Gate, one-shot them using the most powerful damage-dealing spell you can find. It's ALL available, as an action, once per day, for no components except verbal, as long as it's 8th level or below. Also your DM is a d*ck if they don't let you use up-casted versions of spells as long as they aren't at 9th level. It's Wish, you've already won every possible encounter as long as you have it and you're smart.
hoo boy
So... if I did a metamagic version of Wish so that it was without vocal components...
is it possible to twin wish and if so what happens
Looks a bit underpowered. What a meh spell.
It is not possible. Twinned spell can only be used when you cast a spell that targets only one creature and doesn’t have a range of self. Wish has a range of self.
My players love to roll dices. Even when I can decide I still let them roll. If they want to test their luck I feel it should be my responsibility to follow wherever this leads. After all, lady fortune has spoken, who am I to disobey. There are very rare occasions where I deny them the possibility regardless of the dice. If they are lucky then they will be OP, so be it. If not, then they know they were the one responsible for the consequences. My players hit a young dragon three times in a row with a 20 crit, yet they only got a 15.000 gold for scaring off the dragon as it got away. They tried to convince the lords that they killed the dragon. I had them trow a 20 for it. They all failed and so they accepted their fate.
This and 1 other spell are the most overpowered combos in dnd and that spell is simulacrum. Use simulacrum to create a copy of yourself then cast wish for a resistance to a type of damage and repeat.